μῦθοι Mythoi
Motif
Scholars’ trail — 4references

The index’s own references — the collections where scholars sighted this story-shape, tradition by tradition. Titles on our shelf are live links; the rest is the frontier, not yet shelved.

  • Irish mythCross
  • ChineseGraham
  • JapaneseIkeda.
  • general *Type 571. Icelandic: Boberg
Within the index

Filed under Magic object renders person helpless.

26 finer motifs beneath it
Magic object causes persons to stick togetherTree from which one cannot descend. (Cf. D950.)Ring prevents person from rising from chair. (Cf. D1076.)Sleigh makes person magically hold on. (Cf. D1115.)Stairs to which person sticks. (Cf. D1144.)Bench to which person sticks. (Cf. D1151.1.)Chair to which person sticks. (Cf. D1151.2.)Basin to which one sticks. (Cf. D1171.12.)Chamber-pot to which one sticks. (Cf. D1171.13.)Sack holds person who puts hand into it. (Cf. D1193.)Anvil to which one sticks. (Cf. D1202.)Magic medicine causes person to stick to seat (pot). (Cf. D1241.)Magic hand causes sword to stick to it. (Cf. D996.)Magic stick holds person fast. (Cf. D1254.)Magic cauldron (cup) to which one sticks. (Cf. D1171.2.)Magic window holds person fast. (Cf. D1145.)Magic door holds person fast. (Cf. D1146.)Magic adhesive stone. Makes all who poke in fire stick and say "Fiddevav." (Cf. D931.)Magic ball of string to which one sticks. (Cf. D1184.2.)Magic plain to which one sticks. (Cf. D937.)Magic earth-mould holds person fast. (Cf. D935.)Magic grass holds person fast. (Cf. D965.12.)Magic cloth holds person fast. (Cf. D1413.0.1.)Magic drinking-tube holds person fast. (Cf. D1255.) +2 more
Filed beside it
Seeds cast on lions and tigers render them helpless. (Cf. D971.)Light from hand-of-glory renders person helpless. (Cf. D1162.2.1.)Magic fluid takes away magic powers. Fluid is to be sprinkled with a willow branch. (Cf. D1242.)Possession of mermaid's belt gives power over her. (Cf. D1057.)Serpent charmed into helplessness by magic formula. (Cf. D1273.)Drink from magic cup deprives man of legs. (Cf. D1040, D1171.6.)Magic bag shaken against enemies renders them helpless in face of mist or poison. (Cf. D1193.)When spying follower accidentally touches holy man's cloak he loses his eyesight and falls down senseless. (Cf. D1053.)Magic object binds person (animal)Magic object pulls person into itMagic object renders weapon uselessMagic object compels person to danceMagic object imprisons personMagic object causes person to become lostMagic object renders person helpless – miscellaneous
Travels with
Magic adhesion. (Cf. D1413.)Objects magically stick together. (Cf. D1413.)
Carried in tale types

wander