Motifs · Chapter D
Magic
7,168 motifs · page 15 of 36
- Corpse bleeds when murderer touches it. D1318.5.2
- Each drop of innocent blood turns to burning candle. D1318.5.3
- Speaking blood reveals murder. D1318.5.4
- Blood drops from stone to indicate girl's innocence. D1318.5.5
- Blood bubbles at place of murder. D1318.5.6
- Divining bones reveal guilt. (Cf. D1013.) D1318.6
- Flesh reveals guilt. D1318.7
- Speaking flesh reveals murder. D1318.7.0.1
- Flesh of animal reveals guilt. (Cf. D1017.) D1318.7.1
- Flesh of stolen animal cannot be cooked (turns putrid). D1318.7.1.1
- Food sticks in thief's throat and betrays him. (Cf. D1030.) D1318.7.1.2
- Magic cloth reveals guilt. (Cf. D1051.) D1318.8
- Magic cloth betrays thief. Calls out, telling who is wearing it. D1318.8.1
- Ring reveals guilt. (Cf. D1076.) D1318.9
- Ring springs asunder when faithlessness of lover is learned. D1318.9.1
- Ship reveals guilt. (Cf. D1123.) D1318.10
- Ship refuses to move with guilty man aboard. D1318.10.1
- Light reveals guilt. (Cf. D1162). D1318.11
- Light where murder is committed. D1318.11.1
- Vessels reveal guilt. (Cf. D1171.) D1318.12
- Vessels burst and reveal disobedience. D1318.12.1
- Poet's spell causes ale vessels to burst when request for ale is refused. (Cf. D1275.4.) D1318.12.1.1
- Magic cauldron reveals guilt. (Cf. D1171.2.) D1318.13
- Sack of gold retains at will any hand thrust in it. (Cf. D1193.) D1318.14
- Mill will not grind stolen wheat. (Cf. D1263.) D1318.15
- Speaking earth reveals murder. (Cf. D935, D1610.19.) D1318.16
- River rises to drown liars. (Cf. D1316, D915.) D1318.17
- Apples which grow from tree under which murder was done have red centers. (Cf. D981.1.) D1318.18
- Manna reveals guilt. (Cf. D1031.0.1.) D1318.19
- Magic object warns of death. D1322
- Saw for coffin-making sounds to announce death. D1322.1
- Hammer in coffin maker's shop makes noise to announce a death. (Cf. D1209.4.) D1322.1.1
- Boards for coffin making mysteriously moved announces death. D1322.1.2
- Light moving toward cemetery as sign of death. (Cf. D1162.) D1322.2
- Magic object gives clairvoyance. (Cf. D1331.1, D1825.) D1323
- Magic clairvoyant mirror. D1323.1
- Magic mirror reflects the face of whoever dies. D1323.1.1
- Magic clairvoyant vase. (Cf. D1171.7.) D1323.2
- Magic clairvoyant windows. Twelve, each more powerful than the next. (Cf. D1145.) D1323.3
- Magic clairvoyant sphere. Shows all that passes on earth by looking at that part of globe. (Cf. D1264.) D1323.4
- Salvatio Romae. Image of land showing by means of magic bell outbreak of rebellion in any province. (Cf. D1213.) D1323.4.1
- Magic salve gives clairvoyance (Cf. 1244.) D1323.5
- Magic soap gives clairvoyance. (Cf. D1195.) D1323.6
- Turf from church roof gives clairvoyance. Placed on head in order to see witches. (Cf. D934.) D1323.7
- Churchyard mould gives clairvoyance. Placed in pocket in order to see witches. (Cf. D1278, G250.) D1323.8
- Clairvoyant tube. (Cf. D1255.) D1323.9
- Hat gives clairvoyance. (Cf. D1067.1.) D1323.10
- Hair gives clairvoyance. (Cf. D991.) D1323.11
- Clairvoyance by looking at object filled with water. D1323.12
- Clairvoyant spring. Lady whose lover is absent to look in spring each day. If she sees his shadow, he is about to marry another. (Cf. D927.) D1323.12.1
- Magic powder gives clairvoyance. (Cf. D1246.) D1323.13
- Four-leaf clover gives clairvoyance. (Cf. D965.7.) D1323.14
- Magic clairvoyant telescope. Shows distant events. D1323.15
- Magic feather gives clairvoyance. (Cf. D1021.) D1323.16
- Magic clairvoyant girdle. (Cf. D1057.) D1323.17
- Clairvoyance from prayer. D1323.18
- Lamp gives him who looks into its flame a vision of the Most High. (Cf. D1162.1.) D1323.19
- Magic object indicates tides. D1324
- Magic bag full at high tide, empty at ebb tide. (Cf. D1193.) D1324.1
- Magic tub drips at high tide, is watertight at ebb tide. (Cf. D1171.14.) D1324.1.1
- Magic faggot drips to indicate rising tide. (Cf. D957.) D1324.2
- Magic object reveals future history. (Cf. D1812.3.) D1325
- Magic book wherein is written family's destiny. (Cf. D1266.) D1325.1
- Magic object renders judgment. D1326
- Magic slippers approve or disapprove judicial decisions. (Cf. D1065.7.) D1326.1
- Magic object locates fish (game). D1327
- Magic arrow locates fish. (Cf. D1092.) D1327.1
- Magic doll consulted for hunting. (Cf. D1268.) D1327.2
- Magic object gives supernatural information – miscellaneous. D1329
- Putting head under saint's cloak reveals rewards of heaven. D1329.1
- Magic object works physical change. D1330
- Magic object affects eyesight. D1331
- Object gives magic sight. (Cf. D1323, D1825.) D1331.1
- Hempseed sown to acquire magic sight. (Cf. D971.2.) D1331.1.1
- Medicine gives magic sight. (Cf. D1240.) D1331.1.2
- Fan gives magic sight. (Cf. D1077.) D1331.1.3
- Stone gives magic sight. (Cf. D931.) D1331.1.4
- Jewel gives magic sight. (Cf. D1071.) D1331.1.5
- Sapphire gives magic sight. D1331.1.5.1
- Magic object blinds. D1331.2
- Magic spike causes blindness. Throws such a strong ray of light. (Cf. D1285.) D1331.2.1
- Magic salve causes blindness. (Cf. D1244, D1331.3.1.) D1331.2.2
- Magic salve from underworld causes blindness. D1331.2.2.1
- Virgin Mary's shift as banner causes blindness to opposing army. (Cf. D1058.1.) D1331.2.3
- Magic stone causes blindness. (Cf. D931.) D1331.2.4
- Sight of magic wheel causes blindness. (Cf. D1207.) D1331.2.5
- Magic mirror causes blindness. (Cf. D1163.) D1331.2.6
- Dog's urine makes tiger blind. (Cf. D1027.) D1331.2.7
- Magic storm blinds enemy troops. (Cf. D905.) D1331.2.8
- Magic wind blinds. (Cf. D906.) D1331.2.9
- Magic object causes both supernatural sight and blindness. D1331.3
- Salve causes magic sight and blindness. (Cf. D1244, D1323.5, D1331.2.2.) Put on left eye causes one to see all treasure of earth; on the right, makes blind. D1331.3.1
- Powder causes magic sight and blindness. (Cf. D1246, D1323.13.) D1331.3.2
- Magic antimony, rubbed on hero's eyes, will make whatever he looks at become far or near, as he desires it. (Cf. D1246.) D1331.3.3
- Magic object causes sight-shifting. D1331.4
- Saint's gospel-book causes sight-shifting. (Cf. D1266.) D1331.4.1
- Magic object affects hearing. D1332
- Magic object deafens. D1332.1
- Magic stone causes deafness. (Cf. D931.) D1332.1.1
- Sound of magic wheel causes deafness. (Cf. D1207.) D1332.1.2
- Object gives magic strength. D1335
- Magic strength-giving food. (Cf. D1030.) D1335.1
- Magic strength-giving rice-grain. (Cf. D973.1.) D1335.1.1
- Heart of enemy eaten produces magic strength. D1335.1.2
- Fighting animals eaten produce magic strength. (Cf. D1032.) D1335.1.3
- Manna produces magic strength. (Cf. D1031.0.1.) D1335.1.4
- Magic strength-giving drink. (Cf. D1040.) D1335.2
- Blood as magic strengthening drink. (Cf. D1041.) D1335.2.1
- Water as magic strengthening drink. (Cf. D1242.2.) D1335.2.2
- Milk as magic strengthening drink. (Cf. D1043.) D1335.2.3
- Magic (iron) glove gives strength. (Cf. D1066.1.) D1335.3
- Magic belt gives strength. (Cf. D1057.) D1335.4
- Magic ring gives strength. (Cf. D1076.) D1335.5
- Magic ring gives remarkable sexual prowess. D1335.5.1
- Solomon's power to hold kingdom dependent on ring; drops it in water. D1335.5.2
- Magic dagger gives strength. (Cf. D1083.1.) D1335.6
- Flask imparts magic strength to drinker. (Cf. D1171.8.) D1335.7
- Bathing in magic cauldron gives strength. (Cf. D1171.2.) D1335.8
- Magic axe gives strength. (Cf. D1206.) D1335.9
- Magic medicine (charm) gives strength. (Cf. D1241.) D1335.10
- Powder gives magic strength. (Cf. D1246.) D1335.11
- Magic song gives strength. (Cf. D1275.) D1335.12
- Magic hammer gives strength. (Cf. D1209.4.) D1335.13
- Magic strengthening staff. (Cf. D1254.) D1335.14
- Magic strength-giving apple. (Cf. D981.) D1335.15
- Image of lion gives magic strength. (Cf. D468.) D1335.16
- Garment gives bearer magic strength. (Cf. D1052.) D1335.17
- Magic object gives weakness. D1336
- Magic sword gives weakness. (Cf. D1081.) D1336.1
- Magic food gives weakness. (Cf. D1030.) D1336.2
- Magic apple gives weakness. (Cf. D981.1.) D1336.2.1
- Magic music gives weakness. (Cf. D1275.1.) D1336.3
- Magic shield gives weakness. (Cf. D1101.1.) D1336.4
- Saint's bell gives weakness. (Cf. D1213.) D1336.5
- Magic fire gives weakness. (Cf. D1271.) D1336.6
- Magic drink gives weakness. (Cf. D1040.) D1336.7
- Magic spell gives weakness. (Cf. D1273.) D1336.8
- Druids' (poets') spells bind. (Cf. D1275.4.) D1336.9
- When bow is taken away from owner, he loses all strength. (Cf. D1091.) D1336.10
- Magic object makes beautiful or hideous. D1337
- Magic object beautifies. D1337.1
- Charm gives magic beauty. (Cf. D1273.) D1337.1.1
- Water gives magic beauty. (Cf. D1242.1.) D1337.1.2
- Milk gives magic beauty. When magic milk touches ugly girl she turns beautiful. (Cf. D1018.) D1337.1.3
- Bathing hair in buffalo milk makes it unusually long. D1337.1.3.1
- Bathing in magic cauldron gives beauty. (Cf. D1171.2.) D1337.1.4
- Magic spear gives beauty. (Cf. D1084.) D1337.1.5
- Beautification by use of saint's spittle. (Cf. D1001.) D1337.1.6
- Magic needle transforms a room from plainness to beauty. (Cf. D1181.) D1337.1.7
- Magic liquid gives beauty. (Cf. D1242.) D1337.1.8
- Rose water gives magic beauty. D1337.1.8.1
- Magic wand beautifies. (Cf. D1254.1.) D1337.1.9
- Magic apple makes beautiful. (Cf. D981.1.) D1337.1.10
- Playing of magic flute beautifies. (Cf. D1223.1.) D1337.1.11
- Magic jewel beautifies. (Cf. D1071.) D1337.1.12
- Magic object makes hideous. D1337.2
- Magic leaves turn white bird black. (Cf. D955, A2411.2.6.) D1337.2.1
- Magic herbs render hideous. (Cf. D965.) D1337.2.2
- Dragon's breath renders hideous. (Cf. D1029.1.) D1337.2.3
- Magic water makes ugly. (Cf. D1242.1.) D1337.2.4
- Magic skin makes person appear ugly. (Cf. D1005.) D1337.2.5
- Magic object rejuvenates. (Cf. D1880.) D1338
- Magic object retards aging. D1338.0.1
- Elixir retards aging. (Cf. D1242.3.) D1338.0.1.1
- Magic drink rejuvenates. (Cf. D1040.) D1338.1
- Fountain of youth. (Cf. D925, D926, D927, D1341.1.) Water from certain fountain rejuvenates. D1338.1.1
- Magic lake rejuvenates. (Cf. D921.) D1338.1.1.1
- Water of youth. (Cf. D1242.1.) D1338.1.2
- Magic blood rejuvenates. (Cf. D1003.) D1338.1.3
- Rejuvenation by plant. (Cf. D965.) D1338.2
- Rejuvenation by juice of plant. (Cf. D974). D1338.2.1
- Root of eternal youth. D1338.2.2
- Rejuvenation by fruit. (Cf. D981.) D1338.3
- Rejuvenation by apple. Golden apples of youth. (Cf. D981.1.) D1338.3.1
- Magic peach gives immunity from age. (Cf. D981.2.) D1338.3.2
- Rejuvenation by fruit of magic tree. (Cf. D950.) D1338.3.3
- Year added to life by eating fruit of magic tree. (Cf. D950.) D1338.3.3.1
- Bath in magic milk rejuvenates. (Cf. D1080.) D1338.4
- Rejuvenation by ring. (Cf. D1076.) D1338.5
- Rejuvenation in magic mill. (Cf. D1263.) D1338.6
- Land of youth. Land which keeps off old age. D1338.7
- Rejuvenation by magic oil. (Cf. D1244.) D1338.8
- Rejuvenation by magic honey. (Cf. D1037.) D1338.9
- Rejuvenation by magic tub. (Cf. D1171.14.) D1338.10
- Rejuvenation by magic manure dust. (Cf. D1026.) D1338.11
- Rejuvenation by magic feather. (Cf. D1021.) D1338.12
- Rejuvenation by magic rice. (Cf. D973.1.) D1338.13
- Magic object makes person old. D1341
- Magic well makes person's hair gray. (Cf. D926.) D1341.0.1
- Magic fountain makes person old. (Cf. D925, D1338.1.1.) D1341.1
- Magic cloak makes person old. (Cf. D1053.) D1341.2
- Magic ointment makes person old. (Cf. D1244.) D1341.3
- Magic feather brings supernatural old age. (Cf. D1021.) D1341.4
- Magic object gives health. D1342
- Magic ring gives health. (Cf. D1076.) D1342.1
- Magic apple gives health. (Cf. D981.1.) D1342.2
- Magic wood gives health. (Cf. D956.) D1342.3
- Magic wand gives health. (Cf. D1254.1.) D1342.4
- Amulet guarantees health. (Cf. D1070.) D1342.5
- Magic object gives skill. D1343