Motifs · Chapter D
Magic
7,168 motifs · page 36 of 36
- Only one person possesses power to heal certain wound. D2161.4.10.0.1
- Wound healed by same spear that caused it. D2161.4.10.1
- Wound healed only by person who gave it. (Or by member of his family.) (Cf. D2161.2.) D2161.4.10.2
- Fairy wounded by mortal is healed only by obtaining mortal's blessing. (Cf. D659.5.) D2161.4.10.2.1
- Snake sucks poison from snake bite. D2161.4.10.2.2
- Healing with hair of dog that bit one. D2161.4.10.3
- Sorrowing father magically restored as lost son approaches. He had lost strength, sight and hearing when son left home. D2161.4.10.4
- Blindness cured by killing snake that caused it. D2161.4.10.5
- Cure by putting children on roof (in oven). D2161.4.11
- Magic cure during sleep. D2161.4.12
- Eating of human hearts as cure for insomnia. D2161.4.13
- Magic cure by bathing. (Cf. D1788.) D2161.4.14
- Magic cure by bathing in milk. D2161.4.14.1
- Wounds from poisoned arrows healed by bath of milk. D2161.4.14.1.1
- Magic cure by bathing in consecrated water (lake, etc.). (Cf. D1500.1.18.5, V132.) D2161.4.14.2
- Cure by washing in dew. D2161.4.14.3
- Magic cure by lying on saint's shadow. D2161.4.15
- Magic cure by touching. D2161.4.16
- Magic healing by passing hand over affected parts. D2161.4.16.1
- Magic cure by licking. (Cf. D1775.) D2161.4.17
- Cure by putting lock of patient's hair in hole of post or tree, then plugging hole with wood. D2161.4.18
- Methods of magic cure – miscellaneous. D2161.4.19
- Barber begins to recover after he reveals raja's secret. D2161.4.19.1
- Magic cure by certain person. D2161.5
- Cure by holy man. D2161.5.1
- Cure by Virgin Mary. (Cf. V256.) D2161.5.2
- Cure at shrine of Virgin Mary. D2161.5.2.1
- Cure by relic of Virgin Mary. D2161.5.2.2
- Cure by milk of Virgin Mary. D2161.5.2.3
- Severed limbs replaced by Virgin Mary. (Cf. D2161.3.) D2161.5.2.4
- Cure of spider bite by the Virgin Mary. D2161.5.2.5
- Terrible headaches cured by Virgin Mary. D2161.5.2.6
- Cure by deity. D2161.5.3
- Cure by Moses. D2161.5.4
- Cure by angel. (Cf. V232.) D2161.5.5
- Cure by surviving twin. D2161.5.6
- Cure by seventh son of seventh daughter. D2161.5.7
- Diseases cured at particular time. D2161.6
- All diseases healed at birth of Christ. (Cf. V211.1.) D2161.6.1
- Diseases cured in Messianic era. (Cf. A1095.) D2161.6.2
- Diseases cured at holy man's birth. D2161.6.3
- Magic control of disease. (Cf. D1500.) D2162
- Saint ends epidemic by fasting. D2162.1
- Epidemic stops at river (sea) at saint's command. (Cf. D1735.1.) D2162.2
- Locality sanctified against pestilence (by angel) as result of prayer and fasting. (Cf. D1586.) D2162.3
- People living on mountain dedicated to angel free from plague. D2162.4
- Magic defense in battle. (Cf. K2350.) D2163
- Broken weapons magically restored. (Cf. D1080, F1098, H1023.8.) D2163.1
- Magic reinforcements. Hero's followers magically multiplied or whole new army conjured up. D2163.2
- Heavenly help in battle. D2163.2.1
- Virgin Mary intercepts an arrow in battle. (Cf. V250.) D2163.3
- Magic mist as defense in battle. (Cf. D902.1.) D2163.4
- Saint's prayer wins battle. D2163.5
- Saint's prayer brings large flight of birds carrying stones in talons. These missiles dropped upon enemies cause terror. D2163.5.1
- Saint changes vicious king's heart to peaceful thoughts. D2163.5.2
- Letter read by holy man stops emperor from devastating country. D2163.5.2.1
- Obstructions magically produced before enemy. D2163.6
- Saint causes great forest to spring up between opposing forces. D2163.6.1
- Saint causes wall of cakes to spring up between opposing armies. D2163.6.2
- Enemy's army deceived by illusion produced by saint. D2163.7
- Saint's blessing brings victory. D2163.8
- Saint protects followers against bullets by stretching sheet over their heads. D2163.9
- Escapes by magic. (Cf. D1395.) D2165
- Escape by flying through the air. (Cf. D2135.0.1, R324.1.) D2165.1
- Escape from drowning by drying up all waters. (Cf. D2151.2.3.) D2165.2
- Magic used to prevent pursuit. D2165.3
- Opening in house made by magic so as to escape. D2165.4
- Magic help from falling. D2166
- Corpse magically saved from corruption. (Cf. V52.14.) D2167
- Food magically saved from corruption. D2167.1
- Book magically saved from decay. D2167.2
- Flowers magically kept from withering. D2167.3
- Magic used against poison. (Cf. D1515.) D2168
- Poison magically separated from drink. D2168.1
- Magic adhesion. (Cf. D1413.) D2171
- Object magically attaches itself to a person. D2171.1
- Seat (chair) caused to stick to person. (Cf. D1413.6.) D2171.1.1
- Tankard caused to stick to person's lips. D2171.1.2
- Person magically sticks to floor (ground). D2171.1.3
- Magic adhesion to monster (witch, ogre, etc.). (Old Man of the Sea, Burr-Woman.) D2171.2
- Magic adhesion to animal. (Cf. F155.) D2171.3
- Magic adhesion to goose. D2171.3.1
- Magic adhesion to swan. D2171.3.2
- Magic adhesion to turtle. D2171.3.3
- Magic adhesion to hose. D2171.3.4
- Objects magically stick together. (Cf. D1413.) D2171.4
- Pitcher magically sticks to ground. D2171.4.1
- Cauldron magically sticks to wall. D2171.4.2
- Witch causes towel to adhere to wall. D2171.4.3
- Persons magically stick together. (Cf. D1171.2, D1413.14.) D2171.5
- Clothes cling supernaturally to body. D2171.6
- Man's feet fixed to pavement so that he cannot move until he makes vow. D2171.7
- Witch causes milk to stay in overturned pail. D2171.8
- Continuing magic acts. D2172
- Magic repetition. Person must keep on doing or saying thing until released. D2172.1
- Magic gift: power to continue all day what one starts. One woman measures linen; another throws water on pig. D2172.2
- Magic singing. D2173
- Magic dancing. Enchanted persons dance till released. D2174
- Cursing by magic. D2175
- Cursing by means of a well. (Cf. D926, D1766.2.1, D1792.2, V134.) D2175.1
- Saint's bachall used in cursing. D2175.2
- Magic satire (magic song) as curse. D2175.3
- Saint's bell used in cursing. D2175.4
- Curse magically changed to blessing. D2175.5
- Exorcising by magic. D2176
- Saint sanctifies locality against death. D2176.0.1
- Snakes banned by magic. D2176.1
- Lice banned by magic. D2176.2
- Evil spirit exorcised. D2176.3
- Evil spirit exorcised by burning fish. D2176.3.1
- Evil spirit exorcised by burning medicine. D2176.3.1.1
- Evil spirit exorcised by religious ceremony. (Cf. V10ff.) Holy name, sign of cross, prayer, etc. D2176.3.2
- Evil spirit exorcised by saint. D2176.3.3
- Evil spirits exorcised by death of saint. D2176.3.3.0.1
- Demons in stone images driven out by holy man (saint). D2176.3.3.1
- Saint purifies spring by driving out demon. D2176.3.3.2
- Saint throws ink bottle at devil who annoys him. D2176.3.3.3
- Saint's breath drives away the devil. D2176.3.3.4
- Devil cast out of man possessed. D2176.3.4
- Magic book conjured away by throwing it on stream. D2176.4
- Burning cut hair to prevent witchcraft. D2176.5
- Exorcising invisible man by flailing air with peach branch. D2176.6
- Imprisoning by magic. (Cf. R40.) D2177
- Demon enclosed in bottle. D2177.1
- Demons imprisoned by magic. D2177.1.1
- Demon imprisoned in pomegranate. D2177.2
- Evil spirits imprisoned in stone. D2177.3
- Evil spirits kept out by stone wall. D2177.4
- Objects produced by magic. D2178
- City built by magic. D2178.1
- Cattle produced by magic. D2178.2
- Pavilions produced by magic. D2178.3
- Animals created by magic. D2178.4
- Magic production of rabbits. D2178.4.1
- Noxious animals produced by magic. D2178.4.2
- People created by magic. D2178.5
- Ceremonial presents produced by magic. D2178.6
- Whatever goldsmith proposes to make comes into existence by itself in the forge. D2178.7
- Tree produced by magic. [Inadvertant duplication of D951.] D2178.8
- Flower produced by magic. D2178.9
- Flow of cow's milk increased by licking saint's garment. (Cf. D1052, D1652.3.) D2182
- Flow of cow's milk increased by saint. D2182.1
- Flow of cow's milk increased by song (music). (Cf. D1275.) D2182.2
- Magic spinning. Usually performed by a supernatural helper. D2183
- People magically continue hurting themselves. Try to drive ox but drive themselves; to stab it but stab themselves; etc. D2184
- People magically made to strike selves blows aimed at another. D2184.1
- Magician carries woman in glass coffin. She comes out at his will. D2185
- Fairy personage (god?) houses mistress in crystal bower. (Cf. F165.3.5.1.) D2185.1
- Cat in wood-pile prevents axe from cutting. D2186
- Magic disappearance. (Cf. D1641.) D2188
- Ability to disappear or appear at will. D2188.1
- Garment appears and disappears in reply to command. D2188.1.1
- Person vanishes. D2188.2
- Man disappears, leaving only his ring. D2188.2.1
- Village vanishes. D2188.3
- Roast ducks fly (by magic). D2191
- Work of day magically overthrown at night. D2192
- Supernatural agency moves new church foundation (or building materials) to another site, at night. D2192.1
- Flowers drop on washing hands. D2193
- Dung drops on washing hands. D2194
- Blighted garden magically restored to beauty. D2195
- Flower blooms when touched. D2195.1
- Saint causes fiery sword to come between hostile king and queen. D2196
- Magic dominance over animals. (Cf. D1440, D2074.1.) D2197
- Magic control of spirits (angels). D2198
- Additional magic manifestations. D2199
- Bottomless tub (vat) holds water through power of saint. (Cf. H1023.2.1.) D2199.1
- Tools sharpened through power of saint. Slaves forced to hew down yew tree with dull tools: hands bleed. (Cf. H1110, P170.) D2199.2