Motifs · Chapter F
Marvels
5,369 motifs · page 12 of 27
- Banning trolls. F455.9
- Certain persons can ban trolls. F455.9.1
- Recognizing trolls. F455.10
- Test of troll child. Snake placed in dough she is to knead. She calls it "brother". F455.10.1
- Offspring of trolls. F455.11
- Mine spirits. Gnomes. (Cf. E336.) F456
- Knockers (Tommy Knockers, spriggins). F456.1
- Origin of knockers or spriggins. F456.1.1
- Knockers as ghosts of Jews who crucified Christ and who were forced to work Cornish tin mines as punishment. F456.1.1.1
- Knockers as ghosts of giants who formerly lived in area. F456.1.1.2
- Knockers as spirits of dead miners. F456.1.1.3
- Actions of knockers. F456.1.2
- Malicious actions of knockers. F456.1.2.1
- Knockers bring ill luck if one whistles in the mine. (Cf. G303.16.18.) F456.1.2.1.1
- Knockers hide tools of miners. F456.1.2.1.2
- Knockers tamper with dynamite fuses in mine. F456.1.2.1.3
- Knockers kick rungs out of ladders, cutting off escape of trapped miners. F456.1.2.1.4
- Knockers lame miners who bother them unduly. F456.1.2.1.5
- Helpful actions of knockers. F456.1.2.2
- Knockers lead men to the richest lodes in the mines by knocking in those areas. F456.1.2.2.1
- Knockers do miner's work at night while he is gone. F456.1.2.2.2
- Knockers test entries and supports by tapping them with hammers. F456.1.2.2.3
- Knockers appear to miners before accidents occur: the sight of one serves as a warning to leave mine. F456.1.2.2.4
- Other actions of knockers. F456.1.2.3
- Knockers hold midnight mass deep in mines on Christmas Eve. (Cf. E492.) F456.1.2.3.1
- Knockers (ghosts of Jews) are compelled to sing carols in mines at Christmastime. F456.1.2.3.2
- Knockers refrain from work on Saturdays and other Jewish holidays. F456.1.2.3.3
- Mining spirit: "Bluecap." F456.2
- Bluecap moves coal-tubs for miners. F456.2.1
- Mining spirit: "Cutty Soams". F456.3
- "Cutty" cuts cords by which miners pull tubs full of coal. F456.3.1
- Miscellaneous mine spirit motifs. F456.4
- Fairies operate coal mine. F456.4.1
- Mountain-spirits. (Huldra.) F460
- Mountain spirits as souls of dead. F460.0.1
- Appearance of mountain men. F460.1
- Mountain-man in animal shape. F460.1.1
- Mountain-man in shape of hog. F460.1.1.1
- Mountain-wife has breasts so long that she throws them over her shoulder. (Cf. F232.2, F441.2.1.2, F531.1.5.1, G123.) F460.1.2
- Mountain-man carries shears at side like sword. F460.1.3
- Dress of mountain-men. F460.1.4
- Mountain-men in white caps. F460.1.4.1
- Mountain-men in red caps. (Cf. F236.3.2., F451.2.7.1.) F460.1.4.2
- Huldra-woman's cap. F460.1.4.3
- Huldra-women have cow's tails. (Cf. F232.8, F518, F531.1.6.14.) F460.1.5
- Huldra-men with long teeth and nose. F460.1.6
- Huldra invisible. F460.1.7
- Characteristics of mountain-men. F460.2
- Mountain-folk afraid of thunder. F460.2.1
- Mountain-folk ride through air on horses. F460.2.2
- Mountain-men cannot enter house till light is quenched. F460.2.3
- Mountain-man has stack of butter before his door. F460.2.4
- Huldra have lake. F460.2.5
- Huldra live like people. Have own churches, king, soldiers, etc. F460.2.6
- Huldra have drum. F460.2.8
- Huldra have cattle. (Cf. F241.2.) F460.2.9
- Huldra have drinking-horn. F460.2.10
- Huldra tend herds in mountains. F460.2.11
- Mountain-man must die six times to be dead. F460.2.12
- Huldra sing songs. F460.2.13
- Mountain spirits eat raw food. F460.2.14
- Mountain spirits change sex at will. (Cf. D10.) F460.2.15
- Amusements of mountain-folk. F460.3
- Mountain-folk dance. F460.3.1
- Mountain-men play games. F460.3.2
- Relation of mountain-men and human beings. F460.4
- Mountain-girl marries mortal man. Supernaturally strong man as offspring. F460.4.1
- Mountain-men as lovers of herding-girls. F460.4.1.1
- Mountain woman has sex relations with man. F460.4.1.2
- Child from dreamed sex relations with mountain-woman. F460.4.1.2.1
- Helpful mountain-men. F460.4.2
- Mountain-spirits help build palace. F460.4.2.1
- Money left on hill to repay helpful mountain-men. F460.4.2.2
- Mountain-spirit teaches hero swordsmanship. F460.4.2.3
- Mountain-men give children a book. F460.4.2.4
- Huldra trade cattle with men. F460.4.2.5
- Mountain-men leave broken implement for man to mend. F460.4.3
- Malevolent mountain-men. F460.4.4
- Mountain-men abduct persons. F460.4.4.1
- Woman rescued from mountain-men. F460.4.4.1.1
- Mountain-men chain captive peasant. F460.4.4.2
- Mountain-men throw person over church roof. F460.4.4.3
- Mountain-men make sausage of Christians. F460.4.4.4
- Mountain-folk steal from peasant. F460.4.4.5
- Mountain-men drive off man's herds. F460.4.4.6
- Mountain-spirit causes shipwreck. F460.4.4.7
- Mountain-men borrow from peasant. F460.4.5
- Failure to bless mountains gives mountain-men power. F460.4.6
- Mountain-man as godfather. F460.4.7
- Visit to mountain-men. F460.4.8
- Rübezahl. A mountain and storm spirit. F465
- Night-spirits. Poltergeister; goblins; hobgoblins. F470
- Friar Rush as mischief maker. F470.0.1
- Spirits pull off person's bedclothes. F470.1
- Night-spirits dance. F470.2
- Dream demons. F471
- Nightmare (Alp). Presses person in dream. F471.1
- Actions of nightmares (alps). F471.1.1
- Alp rides horse sweaty at night. F471.1.1.1
- Alps dance. F471.1.1.2
- Protection against the nightmare (alp). F471.1.2
- Exorcising the nightmare. F471.1.2.1
- Destruction of an alp. F471.1.2.2
- Unbaptized children as nightmares. When caught, they beg baptism. Usually they are murdered illegitimates. F471.1.3
- Ghost of hunter as nightmare. F471.1.4
- Persons who at night become nightmares. Those who are born on a Thursday and christened on a Sunday must at certain times (on Thursdays) press somebody or something. F471.1.5
- Incubus. A male demon who comes in sleep and has sexual intercourse with a woman. F471.2
- Demon lover. F471.2.0.1
- Succubus: female incubus. F471.2.1
- Huckauf. A goblin which jumps on one's back. F472
- Poltergeist. Invisible spirit (sometimes identified as ghost or witch) responsible for all sorts of mischief in or around a household. F473
- Poltergeist throws objects. F473.1
- Poltergeist causes objects to behave contrary to their nature. F473.2
- Chair is rocked by invisible spirit. (Cf. D1601.28.) F473.2.1
- Spirit hides articles in strange places. F473.2.2
- Spirit puts out lights. F473.2.3
- House burns for no apparent reason. F473.2.4
- Poltergeist mistreats people. F473.3
- Poltergeist mistreats animals. F473.4
- Spirit rides horses and mules at night, wears them out. (Cf. F366.2, F471.1.1.1, G265.3.) F473.4.1
- Poltergeist makes noises. F473.5
- Miscellaneous actions of poltergeist. F473.6
- Spirit tears new paper off rooms in house. F473.6.1
- Spirit slashes clothing. F473.6.2
- Spirit takes food from table or cupboard. F473.6.3
- Spirit eats food. F473.6.4
- Spirit throws back shots fired at it. (Cf. G265.8.3.1.2.) F473.6.5
- Spirit makes wheels come off wagon. F473.6.6
- Spirit shoves wagon into ditch. F473.6.7
- Spirit plays man's fiddle at night. F473.6.8
- Spirit disturbs coffins in burial vault. F473.6.9
- Friendly night-spirits. F475
- Dame Berchta. Supposed to travel over the country at night with a troop. (Named from Bertha, the mother of Charlemagne.) Also called Frau Holle. F475.1
- House-spirits. F480
- House-spirit in form of a sow. F480.1
- Serpent as house-spirit. F480.2
- Thieving household-spirit. Steals things for its master. F480.3
- House to make household-spirit (cobold) surrender his booty. F480.3.1
- House-spirit in form of baby. F480.4
- House-spirit without bones or hair. F480.5
- Cobold. A house-spirit. F481
- Acquiring a cobold. F481.0.1
- Cobold hatched out from a seven-year-old cock's egg or a boar's testicle. F481.0.1.1
- Cobold purchased. F481.0.1.2
- The purchased cobold discarded. On way home man believes himself cheated, and throws box with fly or piece of charcoal away. Later passing same place he finds a heap of corn or money. F481.0.1.2.1
- Cobold acquired by placing food for him in a certain place. He likes scrambled eggs. F481.0.1.3
- Cobold accidently acquired. A rope or chicken is found and taken home. Found to be a cobold. F481.0.1.4
- Cobold avenges uncivil answer (or treatment). F481.1
- Cobolds furnish supplies to their masters. F481.2
- Cobold furnishes inexhaustible grain to grinder of handmill. Latter kills him in disgust. F481.2.1
- House-spirit furnishes inexhaustible supply of food. F481.2.2
- Impossible to rid oneself of cobold. (Cf. F482.3.1.) F481.3
- Brewing in eggshell to drive away cobold. (Cf. F321.1.1.1, F451.5.17.1.) F481.4
- Brownie (nisse). F482
- Appearance of brownie. F482.1
- Brownie with red hair. F482.1.1
- Clothing of brownie. F482.2
- Brownie dressed in green. F482.2.1
- Home of brownies. F482.3
- Brownies live in house. Move when persons move. (Cf. F481.3.) F482.3.1
- Farmer is so bothered by brownie that he decides he must move to get rid of the annoyance. He piles all furniture on wagon and starts for new home, meets acquaintance who remarks: "I see you're flitting." Brownie sticks his head out of the churn on top of the load, answers: "Yes, we're flitting." Farmer goes back to former home. F482.3.1.1
- Brownies live in knoll. F482.3.2
- Nisser belong to particular farm. F482.3.3
- Possessions of brownies. F482.4
- Various-colored horses of brownie. F482.4.1
- Nisser have oxen. F482.4.2
- Deeds of brownies. F482.5
- Brownies dance. (Cf. F471.1.1.2. and cross-references there given.) F482.5.1
- Brownies sew by moonlight. F482.5.2
- Brownies tease. F482.5.3
- Helpful deeds of brownie or other household spirit. (Cf. F403.2.) F482.5.4
- Brownie rides for midwife when needed. F482.5.4.1
- Brownie restores stolen property, gives thief a twitch in eyelid. F482.5.4.2
- Malicious or troublesome actions of brownies. F482.5.5
- Origin of household spirits. F482.6
- House spirits fight each other. F482.7
- House spirit as suitor. (Cf. F301.) F482.8
- Ship-spirit. (Klabautermann, Kabonterken.) Similar to house-spirit. F485
- The stupid house spirit. F488
- Household spirit herds sheep, has great trouble coralling the lambs (rabbits). (Cf. J1757.) F488.1
- Mowing contest with household spirit. Farmer puts harrow teeth in plot spirit is to mow. Spirit mows through them, thinking they are dock weeds. F488.2
- Other spirits and demons. F490
- Will-o'-the-Wisp. (Jack o' Lantern.) Light seen over marshy places. F491
- Will-o'-the-Wisp leads people astray. F491.1
- Will-o'-the-Wisp lights people to their homes. F491.2
- Will-o'-the-Wisp exorcised. F491.3
- Person led astray by Will-o'-the-Wisp turns garment inside out. Will-o'-the-Wisp exorcised. (Cf. F369.7, F385.1.) F491.3.1
- Power of Will-o'-the-Wisp over person neutralized if person sticks his knife into the ground. F491.3.2
- Steel protects person from Will-o'-the-Wisp. F491.3.3
- Will-o'-the-Wisp hops about. F491.4
- Will-o'-the-Wisp's revenge. F491.5
- Death on horseback. F492
- Spirit of plague. F493
- Pestilence in animal form. F493.0.1
- Plague as monster. F493.0.1.1
- Spirit enters princess' body and she falls ill. F493.0.1.2
- Pestilence in human form. F493.0.2
- Pestilence in form of object. F493.0.3
- Pestilence in form of a head. F493.0.3.1
- Pestilence in visible form. F493.0.4