Motifs · Chapter F
Marvels
5,369 motifs · page 17 of 27
- Naked tribe. Sun, cold, wind, rain do not harm them. F568
- Naked men (boy). F568.1
- Unusual manner of life – miscellaneous. F569
- Woman lays eggs and hatches them. F569.1
- Men menstruate. F569.2
- Silent person. F569.3
- Silent princess. F569.3.1
- Other extraordinary human beings. F570
- Extremely old person. F571
- Old man with hanging eyelids. So old that the eyelids hang down to his chin and must be lifted up. F571.1
- Sending to the older. Old person refers inquirer to his father, who refers to his father, and so on for several generations. F571.2
- Sending to the older uncle. F571.2.1
- Very old woman. F571.3
- Woman so old her chin reaches her knee. F571.3.1
- Man so old he sleeps in cradle. F571.4
- King so old that he only can take food from a horn. F571.5
- King so old that he cannot get on horseback without help. F571.6
- Person hundreds of years old. F571.7
- Man lives for nine generations. F571.8
- Dancers upon whom icicles hang. F572
- Negro so black that he makes whole garden somber. F573
- Luminous person. F574
- Resplendent beauty. Woman's face lights up the dark. F574.1
- Woman's beauty burns onlooker. F574.1.1
- Woman's beauty shows through seven veils. F574.1.2
- Men killed by look of beautiful princess. F574.1.3
- Man's beauty eclipses splendor of sun. F574.1.4
- Man with luminous arms. F574.2
- Holy man (hero) emits light. F574.3
- Face of saint radiant. F574.3.1
- Holy man radiant. F574.3.2
- Hero luminous. F574.3.3
- Remarkable beauty. (Cf. F574.1.) F575
- Remarkably beautiful woman. F575.1
- Birth of daughter so beautiful mother is frightened and abandons her. F575.1.1
- Old woman beautiful as in youth. F575.1.2
- Woman so beautiful sea is calm for her. F575.1.3
- Handsome man. F575.2
- Supernatural beauty of men in Messianic era. (Cf. A1095.) F575.2.1
- Supernatural beauty of Jerusalem's inhabitants. F575.2.2
- Remarkably beautiful child. F575.3
- Extraordinary ugliness. (Cf. A2402.) F576
- Persons identical in appearance. (Cf. F1072.) F577
- Friends identical in appearance. F577.1
- Brothers identical in appearance. F577.2
- King and fool identical in appearance. F577.3
- Lovers identical in appearance. F577.4
- All people in certain place identical in appearance. F577.5
- [First Edition: F581. Woman who drives those who see her mad. (Inadvertant duplication of F1041.8.1.)] F581[1st ed.]
- Poison damsel. Woman nourished on poison is fatal to her husbands. Sometimes the poisoning is from fatal look or breath, sometimes from intercourse. F582
- Serpent damsel. Woman has serpent inside which comes out and kills her bridegrooms. F582.1
- Man spews venom. F582.2
- Venomous man. F582.3
- Hero has lain motionless since birth. F583
- Person remarkably light in weight. F584
- Princess' weight that of five flowers. F584.1
- Phantoms. F585
- Fairy (god) as phantom. F585.0.1
- Fatal enticements of phantom women. F585.1
- Magic phantom army. Created out of puffballs and withered leaves. F585.2
- Phantom women cause weakness. F585.3
- Treasure struck from hand of phantom. F585.4
- Person who never laughs. F591
- Prince who never laughs. F591.1
- Sad-faced princess cannot laugh. F591.2
- Man's ferocious glance kills (causes swooning). F592
- Person's extraordinary body temperature. (Cf. F546.5). F593
- Extraordinary heat of body melts snow far around person. F593.1
- Man whose entrails are visible when he laughs. F594
- Man's body exudes sweet scent. F595
- Extraordinarily slow person. F596
- Woman without womb. F597
- Old woman gives miraculous amount of milk. F598
- Persons with extraordinary powers. F600
- Extraordinary companions. A group of men with extraordinary powers travel together. F601
- Skillful companions. F601.0.1
- Extraordinary companions perform hero's tasks. F601.1
- Extraordinary companions help hero in suitor tests. F601.2
- Extraordinary companions betray hero. F601.3
- Extraordinary companions rescue hero. F601.4
- Extraordinary companion hides behind hero to trick enemy. F601.4.1
- Extraordinary companion saves hero from death. F601.4.2
- Extraordinary companions are brothers (twins, triplets). F601.5
- Extraordinary companions are transformed animals. F601.6
- Animals as extraordinary companions. F601.7
- Remarkably strong man. (Strong John). (Cf. X940, X959.1.) F610
- Remarkably strong woman. F610.0.1
- Remarkably strong women defeats man in arrow and spear contest. F610.0.1.1
- Wild man of superhuman strength. F610.1
- Dwarf-hero of superhuman strength. F610.2
- Warrior of special strength (Berserk). (Cf. F1041.8.6.) F610.3
- Invulnerable berserk. (Cf. D1840.) F610.3.1
- Black berserk. (Cf. F527.5.) F610.3.2
- Twelve berserks. (Cf. F610.3.4.1.) F610.3.3
- Two berserk-brothers. F610.3.3.1
- Fighting with berserks. F610.3.4
- Fighting with twelve berserks. (Cf. F610.3.3.) F610.3.4.1
- Single combat with berserk. F610.3.4.2
- Berserk killed in combat about maiden. F610.3.4.2.1
- Competition with berserks in their particular sports: walk through fire, etc. F610.3.5
- Man with strength of many men. F610.4
- Man with four men's strength. F610.4.1
- Man with twelve men's strength. F610.4.2
- Man with seventy men's strength. F610.4.3
- Man with strength of animals. F610.5
- Man with strength of lion. F610.5.1
- Man with strength of ten elephants. F610.5.2
- Man so strong that he breaks most of what he gets in touch with. (Cf. F614.3-F614.6.) F610.6
- Man so strong that he must be chained except when in battle. F610.6.1
- Strong man is so heavy that no horse can carry him all day. (Cf. F681.8.) F610.7
- Strong man so heavy that only his own horse can carry him. F610.8
- Strong man accomplishes superhuman tasks when God's spirit is over him. F610.9
- Strong man's birth and rearing. F611
- Strong man's birth. F611.1
- Strong man son of bear who has stolen his mother. F611.1.1
- Strong man son of woman and dwarf. F611.1.2
- Strong man son of woman and forest spirit. F611.1.2.1
- Wild man son of woman and satyr who overpowers her. F611.1.3
- Wild man son of woman and robber. F611.1.4
- Strong man son of man and she-bear. F611.1.5
- Strong man son of man and mare. F611.1.6
- Strong man accused of being son of man and mare. F611.1.6.1
- Strong man son of person and giant. F611.1.7
- Strong hero engendered by eating of fruit. F611.1.8
- Strong hero engendered by the wind. F611.1.9
- Strong hero engendered from burning brand. F611.1.10
- Strong hero born from egg. F611.1.11
- Strong hero born from noodle. F611.1.11.1
- Strong hero struck by smith from iron. F611.1.12
- Strong hero son of man and troll-woman. Relations take place in dream. F611.1.13
- Strong hero son of woman of sea. F611.1.14
- Strong hero son of wood-spirit. F611.1.15
- Strong hero's suckling. F611.2
- Hero's unusual strength from drinking his own mother's milk. F611.2.0.1
- Strong hero suckled by animal. F611.2.1
- Strong hero suckled by mermaid. Gives him strength of twelve men. F611.2.2
- Strong hero's long nursing. F611.2.3
- Strong hero suckled by seven women. F611.2.4
- Strong hero suckled by giant. F611.2.5
- Strong hero acquires his strength. (Cf. F611.2.2.) F611.3
- Extraordinary strength from fasting for 12 years and eating nothing except earth. F611.3.0.1
- Strong hero practices uprooting trees. (Cf. F621.) F611.3.1
- Hero's precocious strength. Has full strength when very young. F611.3.2
- Strong hero drives huge log into frozen ground. F611.3.2.1
- Baby tied to a mill-stone by strap so he would not wander about; drags stone after him. F611.3.2.2
- Precocious hero crushes iron wall with fists. F611.3.2.3
- Precocious hero jumps across river. (Cf. F614.11.) F611.3.2.4
- Small child beats giant challenger. F611.3.2.5
- Twelve year old hero captures town of father's enemy. F611.3.2.6
- Strong hero tests weapons. Breaks first swords. F611.3.3
- Precocious strong hero demands bows and arrows. (Cf. F611.3.3.) F611.3.3.0.1
- Hero tests sword by cutting steer in two. F611.3.3.1
- Strong hero tests scythes: they break all. F611.3.3.2
- Precocious son saves kingdom. F611.4
- Strong hero sent from home. F612
- Strong hero sent from home because of enormous appetite. F612.1
- Strong hero kills (overcomes) playmates: sent from home. F612.2
- Hero leaves home with giant equipment. F612.3
- Giant cane for strong man. Cane holds fifty cattle. F612.3.1
- Strong man with giant hammer and shield. F612.3.2
- Strong man makes labor contract. F613
- Strong man's labor contract: blow at end of year. Blow sends his master to sky. F613.1
- Strong man's labor contract: all grain he can carry. F613.2
- Labor contract: as much money as my companion (strong man) can carry. F613.2.1
- Strong man's labor contract: anger bargain. First to become angry shall receive blow. F613.3
- Strong man serves ogre as punishment for stealing food. F613.4
- Strong man's labors. F614
- Strong man drives anvil into ground. F614.1
- Strong man uproots tree and uses it as weapon. F614.2
- Strong man uses pillar-stone as weapon. F614.2.1
- Strong man uses rafter as weapon. F614.2.2
- Strong man buries axe in tree stump and removes it with his little finger. F614.2.3
- Strong man as gardener: destroys plants. F614.3
- Strong man as rower; breaks boat. F614.4
- Strong man as rower: rows one side of boat against many at other. F614.4.1
- Strong man as fisherman: destroys fish and nets. F614.5
- Strong man throws trees on roof and breaks it. F614.6
- Strong man throws man back and breaks his bones (legs). F614.6.1
- Strong man uses stable-roof as flail. F614.7
- Strong man fells tree with one blow of axe. F614.8
- Strong man clears plain. F614.9
- Strong hero fights whole army alone. F614.10
- Strong man jumps across rivers. (Cf. F611.3.2.4.) F614.11
- Youth crushes coins to powder with fingers. F614.12
- Strong man evades death. Vain attempts to kill him. F615
- Death of strong man. F615.0.1
- Strong man sent to devil's mill: drives devils to master's house. F615.1
- Strong hero sent for wild animals. F615.2
- Strong man sent to milk lions: brings lions back with him. F615.2.1
- Strong man sent to kill lions: does so and frightens king. F615.2.2
- Strong man sent for wild horses: brings them back. F615.2.3
- Strong man sent for bears: bring them back home. F615.2.4
- Strong man sent for wolves: brings them back home. F615.2.5
- Strong hero overawes master. F615.3
- Strong hero attacked with millstone puts it on as collar. Sent to dig a well. Master throws the millstone on him. F615.3.1
- Strong hero asks that chickens stop scratching. When his master throws millstone on him he complains that chickens are scratching dirt on him. F615.3.1.1
- Camels having fallen from sky into girl's eyes; she tells her mother that some grains of sand have fallen down from sky. F615.3.1.2
- Spear bends as it strikes hero on chest and he survives ordeal. F615.4
- Mighty pugilist. F616
- Mighty wrestler. F617