Motifs · Chapter F
Marvels
5,369 motifs · page 24 of 27
- Book dropped in water by saint not wet. F930.1
- Dashing sea does not touch saint's cowl. (Cf. D1067.3.1, F931.3.) F930.1.0.1
- Robe sent to saint on stream not wet. (Cf. D1052.) F930.1.0.2
- Waters rise to drown wrongdoer. F930.2
- Water sinks to bottom, mud rises to surface to keep prophet from drowning. F930.3
- Waters transformed to blood for Egyptians but not for Hebrews. (Cf. D474.) F930.4
- Water stops flowing when no longer needed. F930.5
- Water chants song. (Cf. D1614.4, F931.12.) F930.6
- Waters dissolve mill-stones. F930.7
- Chewed nut spread on waters clarifies them. F930.8
- Extraordinary occurrence connected with sea. F931
- Sea rises and changes place. F931.1
- Sea rises at saint's command. F931.1.1
- Fish disappear from sea. Punishment for woman's having washed a child with a fish. F931.2
- Sea does not encroach on burial place of saint. (Cf. F930.1.0.1.) F931.3
- Sea behaves like solid earth when man is buried in it. F931.3.1
- Extraordinary behavior of waves. F931.4
- Waves reverberate at preparation for battle. F931.4.1
- Waves moan (shriek) during battle. F931.4.2
- Extraordinary shipwreck in calm weather. F931.5
- Fishing under sea. F931.6
- Sea changes color. F931.7
- Sea fettered. F931.8
- Passing through sea unscathed. (Cf. D1551.) F931.9
- Waters of sea arch over people like a vault. (Cf. F932.2.) F931.9.1
- Sea yields people whatever they desire. F931.9.2
- Sea flows sweet water. F931.9.2.1
- Sea bears fruits. F931.9.2.2
- Paths open up in sea for each tribe (one for each of Israel's tribes). F931.9.3
- Sea piles up to height of sixteen hundred miles. F931.10
- Speaking sea. (Cf. D1610, F932.12.) F931.11
- Seas sing hymns of praise. (Cf. F930.6.) F931.12
- Extraordinary occurrences connected with rivers. F932
- River pursues fugitive. F932.1
- River arches over saint's body like a vault. (Cf. F931.9.1, V220.) F932.2
- Stream becomes hot in which saint performs his ascetic devotions. F932.3
- Well of oil runs into river. F932.4
- River acts as messenger. F932.5
- River carries object to saint. F932.5.1
- River ceases to flow. F932.6
- River dries up for a day. F932.6.1
- River dries up its waters out of sympathy. F932.6.2
- In dead of night waters of stream cease flowing and stand perfectly still. F932.6.3
- River boils. F932.7
- River boils when ashes of hearts are cast into it. F932.7.1
- River rises and overflows. F932.8
- River rises to prevent body's being carried over it against dying man's wish. F932.8.1
- River rises to prevent advance of army. F932.8.2
- River rises to prevent meeting of hostile armies. F932.8.2.1
- River rises to prevent escape of thieves. F932.8.3
- Treacherous river overflows and drowns victims. F932.8.4
- Shallow river rushes up to drown man. F932.8.5
- River piles up to a height of three hundred miles. F932.8.6
- Ford across impassable river created by saint. F932.9
- River divides into two parts after rape in its bed. F932.10
- Firelike waters of river used by strange beings to cook flesh. F932.11
- Speaking river (brook). (Cf. D1614.4, F930.6, F931.11.) F932.12
- Extraordinary occurrences connected with springs. F933
- Miraculous spring bursts forth for holy person. F933.1
- Spring bursts forth where saint spills water from his bell. F933.1.1
- Magic spring flows from roots of tree at command of Jesus. F933.1.2
- Well rises so holy person does not have to draw from it. F933.1.3
- Well rises so maiden can draw without exerting herself. F933.1.3.1
- Well rises for pious man's sheep. F933.1.3.2
- Dry spring restored by removal of certain stone. F933.2
- At certain time sheep thrown into well become crimson. F933.3
- Severed head of impious man in well causes water to become bitter during part of each day. F933.4
- Rushes uprooted reveal spring. F933.5
- Spring miraculously breaks forth against wrongdoer. F933.6
- Desecrated well overflows. F933.6.1
- Well floods when gazed upon until mass is said over it. F933.7
- Bones of bird constantly thrown up from well. F933.8
- Extraordinary occurrences connected with lakes. F934
- Gravel rises from bottom as hero enters lake. F934.1
- Lake rises from bramble bush. F934.2
- Lake petrifies wood. F934.3
- Lake disappears. F934.4
- When dead man's body is thrown into lake, water turns pitch black and all living creatures therein die. F934.5
- Extraordinary occurrences connected with pond (pool, tank). F935
- Huge tank has no water in spite of plentiful rains. F935.1
- Ice forms while fish leaps from pool. F935.2
- Extraordinary underground (underwater) disappearance. F940
- Building sinks into earth. F941
- Castle sinks into earth. F941.1
- Church sinks underground. F941.2
- Church sinks: song heard from underground. F941.2.1
- Church and congregation sink to bottom of sea. F941.2.2
- Temple swallowed by earth. F941.2.3
- Tower sinks into earth. F941.3
- Unfinished Tower of Babel sinks into earth. (Cf. F772.1.) F941.3.1
- Man sinks into earth. F942
- Ground opens and swallows up person. F942.1
- Ground opens to hide fugitive. F942.1.1
- Ground cut from under adversary. F942.2
- Adversary pushed into ground. F942.2.1
- Earth opens at man's command. F942.3
- Earth opens at woman's bidding to enclose her. F942.3.1
- Sinking into mud in duel. F943
- Man sinks into stone. F943.1
- City sinks in the sea. F944
- City sinks in sea or lake as punishment. F944.1
- Ancient homeland sinks beneath the waves. F944.2
- Island sinks into sea. F944.3
- Earth splits and plain sinks to become bottom of lake when tabu is broken. F944.4
- Person gradually submerged by sea. F945
- Ground opens and swallows forest. F947
- Object sinks into earth. F948
- Ground opens and swallows heathen idols. F948.1
- Earth swallows up Temple vessels. F948.1.1
- Ground opens and swallows other object. F948.2
- Magic object sinks into earth. F948.3
- Extraordinary sword sinks into earth after use. F948.4
- City is buried under sand. F948.5
- Extraordinary underground (underwater) disappearance – miscellaneous. F949
- Animal sinks into earth. F949.1
- Ground opens and swallows demoniac wasps. F949.1.1
- Man falls underground through hole. F949.2
- Marvelous cures. F950
- Sickness cured by napkin of Veronica. F950.1
- Extreme anger as cure for sickness. (Cf. F955.) F950.2
- Wife cures self of catarrh by calling to husband fondling maid at bedside. F950.2.1
- Measuring sick as means of cure. F950.3
- Sickness (madness) cured by coition. F950.4
- Extreme fear as cure for sickness. F950.5
- Sucking through tubes heals wounds. (Cf. F959.3.) F950.6
- Marvelous cure without seeing person. F950.7
- Princess cured by seeing her lost lover dance. F950.8
- Healing by sprinkling water and replacing flesh. F950.9
- Blindness miraculously cured. F952
- Sight miraculously restored while poet writes hymn (poem). F952.0.1
- Blinded prince forces goddess to give him back his sight. F952.0.2
- Blindness cured by tears. F952.1
- Blindness healed by sun's rays. F952.2
- Blindness cured by rubbing sand on eyes. F952.3
- Blindness cured by striking eyes. (Cf. F953.1.) F952.3.1
- Blindness cured by striking eyes with shell. F952.3.1.1
- Blindness cured by rubbing eyes with flower. F952.3.2
- Blindness cured by striking head violently on tree. F952.4
- Blindness cured by application of chicken dung. F952.5
- Blindness cured by drop of water from side of crucified Saviour. F952.6
- Eyes restored by bathing in lake (spring). F952.7
- Cripple marvelously cured. F953
- Hunchback cured by having hump severely beaten. F953.1
- Dumb person brought to speak. F954
- Thread under dumb man's tongue cut. This permits him to speak. F954.1
- Dumbness cured by question. F954.2
- Dumb princess is brought to speech by tale ending with a question to be solved. F954.2.1
- Dumbness cured by saint's question. F954.2.2
- Fainting brings recovery of speech. F954.3
- Chilli plant so hot it causes dumb man to speak: thus discovered for eating. F954.4
- Flea (magic) enters princess' throat and helps hero make her speak. F954.4.1
- Person made to speak by warning of danger. F954.5
- Miraculous cure for leprosy. Rage at hearing for first time of Christ's passion causes cure. (Cf. F950.3.) F955
- Blood-bath as cure for leprosy. (Cf. F872.3.) F955.1
- Extraordinary diagnosis. F956
- Detailed diagnosis by feeling pulse. F956.1
- Illegitimacy of child discovered by urinalysis. F956.2
- Diagnosis based on smoke rising from house of sick. F956.3
- Physician, by examining wound can tell whether it was inflicted by a man or a woman and describe him or her in detail. F956.4
- Cure by physician's imitating sick man's actions. F957
- Mountebank undertakes to bring the city's incurables back to health. Effects marvelous cures. F958
- Marvelous cures – miscellaneous. F959
- Madness miraculously cured. F959.1
- Senses regained when person speaks his name. F959.1.1
- Cross-eyes straighted when hero sets head of slain opponent upon his own. F959.2
- Deformity cured by waves of sea. F959.2.1
- Miraculous cure of wound. F959.3
- Dreadful wound healed. F959.3.1
- Gaping wound closed with slab of wood. F959.3.2
- Wounds healed by bath of marrow. F959.3.3
- Weapon (missile) miraculously removed. F959.3.4
- Saint's palm over wound causes spearhead to come forth. F959.3.4.1
- Fat of crow as remedy for king's wounds. F959.3.5
- Paunch opened and fat taken out to cure stomach. F959.4
- Cure for deadly snake bite. F959.5
- Marvelous cure for poison. F959.6
- Enemy cured by poisoned cake he has sent to holy man in order to destroy him. F959.6.1
- Immunity to poison by eating poisons. (Mithridates.) F959.6.2
- Extraordinary nature phenomena – elements and weather. F960
- Extraordinary nature phenomena at birth of holy person (hero). F960.1
- Extraordinary nature phenomena at birth of royalty. F960.1.1
- Thunder report at birth of king. (Cf. F968.) F960.1.1.1
- Shower of gold and silver rains upon king's ship at birth of his children. F960.1.1.2
- Storm signs betray newly born child's chiefly rank. F960.1.1.3
- Extraordinary nature phenomena at birth of hero. (Cf. T583, V222.) F960.1.2
- Extraordinary precipitation at birth of hero. (Cf. F962.) F960.1.2.1
- Shower of lotuses at birth of hero. F960.1.2.1.1
- Exhibition of lights at saint's birth. F960.1.3
- Bells ring without human hands when a saint is born. F960.1.4
- Extraordinary nature phenomena at rebirth: nine worlds tremble. F960.1.5
- When girl (princess) is born, earth is filled with light. F960.1.6
- Extraordinary nature phenomena at death of holy person (hero). F960.2
- Nature fruitless after death of hero. F960.2.1
- Rainbow stretches from monastery to heaven at saint's death. F960.2.2
- Rock bursts into flames at hero's death. (Cf. F964.3.4.) F960.2.3
- Great light appears on night of holy man's death. F960.2.4
- Earthquake at death of important person. F960.2.5
- Earthquake when good man is murdered. F960.2.5.1
- Earthquake at witch's death. F960.2.5.2
- Earthquake at dragon's death. F960.2.5.3