Motifs
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45 motifs match “acquired” · back to the chapters
- Helpful animal otherwise acquired. B319
- Helpful animal acquired as reward for vigil. B319.2
- Magic object acquired as reward for burial of the dead. D812.4.2
- Magic object acquired by trickery. D830
- Magic object acquired by trick exchange. By means of second magic object hero recovers first. (Often mixed with D832). D831
- Magic objects acquired by acting as umpire for fighting heirs. When hero gets hold of objects he refuses to return it. D832
- Magic object acquired by tricking giant. Giant is persuaded to give the objects to the hero. (Cf. D831, where the person tricked is often a giant.) D833
- Magic object acquired by tricking devil. Man gets shelter in storm; devil gets wet. Devil gives man magic object in return for information as to how he kept dry. D834
- Magic object acquired through trickery: child forced to cry till object is given. D835
- Magic object acquired by exchanging letters. (Cf. K511). D836
- Magic object acquired through foolish bargain. D837
- Magic object acquired by stealing. D838
- Magic object acquired by trickery – miscellaneous. D839
- Magic root acquired by tricking mother bird into searching for it in order to disentangle her young. D839.1
- Fairy dun acquired by tricking owner. D839.2
- Magic object acquired by exchange. (No trick). D851
- Magic object acquired by wishing. D852
- Magic object acquired as reward. D855
- Magic object acquired as reward for vigil. D855.1
- Magic object acquired as reward for religious austerities. D855.2
- Magic object acquired as reward for quest into grave. D855.3
- Magic object acquired by gaining love of owner. D856
- Magic object acquired by singing. D858
- Magic object acquired by rapping on tree. D859.1
- Ruby shatters into half-dozen pieces when it is acquired by greedy lapidary. D1641.14.1
- Magic power acquired by eating fish which have eaten dead magician's flesh. D1721.2
- Language acquired by swallowing its written characters. D1735.2
- Magic power acquired by sacrificing. (Cf. D1766.2.) D1736.1
- Characteristics of animal acquired by eating it. D1793.1
- Magic strength acquired by looking at necklace. D1835.1
- Familiar spirit acquired by carrying egg under left arm-pit. F403.2.1.1
- Cobold acquired by placing food for him in a certain place. He likes scrambled eggs. F481.0.1.3
- Cobold accidently acquired. A rope or chicken is found and taken home. Found to be a cobold. F481.0.1.4
- Witch power acquired by standing on manure pile, swinging red lantern, looking over shoulder. G224.6
- Wisdom (knowledge) acquired from experience. J10
- Wisdom acquired from beating. Incognito prince, beaten for his courtesy, realizes his folly and returns home. J18
- Wisdom (knowledge) acquired from inference. J30
- Wisdom (knowledge) acquired from observation. J50
- Wisdom (knowledge) acquired from animals. J130
- Wisdom acquired by hanging in a tree. J162
- Which way the sheep shall return. One man plans to buy sheep; another says that he shall not drive them across the bridge. They quarrel over the sheep, which have not yet been acquired. A third numskull to convince them of their foolishness pours all his meal out in the water so as to show them the empty sack. "How much meal is in the sack?" he asks. "None." "There is just that much wit in your heads." J2062.1
- Money (or other things) acquired by blackmail. K443
- The judge's bad-luck bringing boots. The wealthy merchant becomes a beggar, due to the judge's boots he acquired through exchange (theft). N136
- Lie: animals inherit acquired characteristics or conditions. X1202
- Series of things acquired by mouse – "You cannot have this but you may have that instead," – etc. Clod – fish – cakes – kid – goat – drum – girl. Girl kills mouse accidentally. Z39.9