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98 motifs match “army” · back to the chapters
- Army of the gods. (Cf. A162.) A165.7
- Origin of army. A1596
- Animals from Pharaoh's drowned army. From the army crossing the Red Sea came the various animals. A1715.1
- Various birds from Pharaoh's drowned army. (Cf. A1715.1). A1901
- Creation of sandpiper: Pharaoh's cook calls drowned army to dinner. A1944.1
- Army of half-animals, half-men. B20.1
- Army of apes. B268.1
- Sorcerer's army of magic animals. B268.4
- Army of birds. B268.5
- Army of quails. B268.5.1
- Army of mice. B268.6
- Army of snakes. B268.7
- Army of snakes and scorpions. B268.7.1
- Insect army. B268.8
- Army of hornets. B268.8.1
- Army of locusts. B268.8.2
- Army of wasps. B268.8.3
- Army of tigers. B268.9
- Army of cows. B268.10
- Army of cats. B268.11
- Army of boars. B268.12
- Army of hyenas. B268.13
- Helpful bees (hornets) sting opposing army. B524.2.1
- Grateful hare raises animal army for hero. B524.6
- Cow whose bellowing defeats army. B741.3
- Tabu: touching soldiers of enchanted (sleeping) army and their horses. C549.2
- Arrow shot to discover direction of attacking army. D1314.1.7
- Virgin Mary's shift as banner causes blindness to opposing army. (Cf. D1058.1.) D1331.2.3
- Carrying saint's book around army right-handwise insures victory. (Cf. D1266.) D1381.25
- Sacred sword of saint repulses army of heretics. D1400.1.4.1.1
- Magic arrows annihilate army. (Cf. D1092.) D1400.1.4.7
- Magic oath stops killer and sends invading army back. D1400.1.11.1
- Bull's tail becomes a stick that lashes hero's enemies and exterminates an army. (Cf. D1029.2.) D1400.1.21
- Raja's guards magically transform stones and dry bones rained upon him by army of witches and turn them back. D1400.1.22
- Lightning in magic box kills an army sent by king to conquer hero. (Cf. D1174.) D1400.1.23.2
- Handkerchief whirled against advancing army stretches them lifeless. (Cf. D1069.1.) D1402.28
- Magic object summons army for rescue. D1421.5
- Magic horn summons army for rescue. (Cf. D1222.) D1421.5.1
- Magic charm summons army. (Cf. D1273.) D1421.5.2
- Magic army of snakes and frogs drawn down on foe. D2091.2.1
- Army stopped by saint's curse. D2091.13
- Magic reinforcements. Hero's followers magically multiplied or whole new army conjured up. D2163.2
- Enemy's army deceived by illusion produced by saint. D2163.7
- Soldiers of magic army constantly revived. E155.1.2
- The Sleeping Army. Soldiers killed in battle come forth on occasions from their resting place (hill, grave, grotto) and march about or send their leader to do so. E502
- Fairy army. F252.3
- Fairy army can go among mortals only on Hallowe'en. F255.4
- Army of spirits and ghosts. F403.2.3.7
- Giants as warriors (in army). F531.6.9
- Giant destroyed by army. F531.6.12.6.1
- Magic phantom army. Created out of puffballs and withered leaves. F585.2
- Strong hero fights whole army alone. F614.10
- Army of strong men. F628.2.4
- Extraordinary army. F873
- Battle rage. Makes army unconquerable. F873.0.1
- Troops of black, white, and red soldiers. One-third of an army of each. F873.1
- Enormous army camp. F873.2
- River rises to prevent advance of army. F932.8.2
- Army of cannibal monsters. G11.16
- Witch has an army of dragons, lions and bears. G225.5
- Decision of victory by single combat between army leaders. (Cf. H218.) H217.1
- Groom and his army have to fight bride's army. H332.4
- Task: making many shirts (clothing an army) from one hank of flax (wool). H1022.2
- Task: clothing an army from one hank of flax; countertask: making horseshoes for cavalry from one needle. (Cf. H951.) H1022.2.1
- Task: feeding army from one measure of meal. H1022.5
- Task: making broth for army. H1022.5.1
- Task: annihilating (overcoming) army single-handed. H1135
- Task: making ladder which whole army cannot set up. H1147
- Army saved from ambush by observation of birds' movements. Birds fly from part of woods in which ambushed men lie. J53
- Army faces enemy rather than the anger of their king who would kill them if they returned in flight. J216.1
- Their assistance not asked. Knight attacks enemy contrary to orders. Part of army helps him and is killed. He disclaims responsibility since he had not asked their aid. J1169.3
- Rich man shakes ducats into pope's lap. Pope says, "Who could withstand such an armored army?" and decides for the rich man. J1263.2.2
- Fox pretends that he has been to the farmyard only to see if any of his kindred were there. J1391.5
- Why captain takes lame and one-eyed soldiers into army. The lame cannot flee from the enemy; the one-eyed soldiers will not see enough to make them afraid. J1494
- Officer disarmed by sentry. Army major approaches sentry, takes away his rifle, and reproaches him for allowing himself to be disarmed. Sentry draws pistol from inside shirt, demands return of unloaded rifle. J1526.1
- Armies like seeds and peppercorns. One king sends large sack of seed to the other to represent the number of his soldiers. The second replies with a small bag of peppercorns: "My army is small compared to yours but has all the power of the peppercorn compared to your lifeless seed." J1625
- Fools frightened at the flight of a quail. When they hear "whirr!" the army flees. J2614.2
- Army of mice save kingdom from enemy invading force by gnawing their provisions, ammunition, etc., to shreds. K632.1
- Army intoxicated and overcome. K871.1
- Peacock helper dances before enemy army of hero; flame of fire from her tail burns them all to ashes. K916.1
- Dissension aroused in army by casting suspicion on general. A general destroys everything except what belongs to the general of the enemy. Thus he brings about suspicion that the two leaders are in league. K1088
- Army appears like forest. Surprises enemy. Each soldier carries branches. (Birnam wood comes to Dunsinane.) K1872.1
- Banners of army appear like flock of many-colored birds. K1872.5
- Phantom army attacked. K1883.1
- Bees carried in drum attack and defeat attacking army. K2351.2.1
- Ashes transformed into bees, wasps, scorpions and snakes drive invading army away for hero. K2351.2.2
- Wild fawn sent by saint into hostile army, so that all follow it and leader (enemy of saint) is slain. K2351.7
- [First Edition (Additions and Corrections): K2363. Women sent into enemies' camp corrupt and weaken the army.] K2363[1st ed.]
- Sham doctor prescribes medicine for king's army; they fall ill; invading army, seeing multitudes being carried away in litters, flee, thinking there is a plague. K2368.3
- Hero causes confusion in enemy camp in dead of night: army men fall upon one another, convinced the enemy has infiltrated their camp. K2369.11
- Army drowned by unnoticed incoming tide. N339.7
- Treasure hidden by retreating army. N511.1.7
- King's presence necessary for army's victory. P19.1
- Army. P551
- Army of young men. Old men excluded. P551.1
- Superior troops distributed throughout army to prevent their soldierly qualities from being too obvious. P552.2
- Saint drives away an army by bringing upon it a dense and smoky cloud. (Cf. D2163.4.) V229.7.1
- Virgin Mary destroys Moorish army besieging Constantinople. V268.3