Motifs
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263 motifs match “church” — showing the first 100; narrow the words for the rest · back to the chapters
- Mountains and hills from stones thrown by giant at church. A963.4
- The devil throws stones at church or churchmen. (Cf. A963.4.) A977.2.2
- Origin of church bells. A1466
- First church bell built on model of bluebell. A1466.1
- Creation of bee to provide wax for candles in church. (Cf. B259.4.) A2012.1
- Dog lets devil into church to steal: rewarded with dog-skin. (Cf. A2311.1.) A2229.2
- Mermaid sings divinely in church (before enticing man away). B81.13.6
- Mermaid prevents raising of sunken church bell. (Cf. C401.4.) B81.13.10
- Ass carries usurer's body to the gallows instead of to the church. He has been denied burial in the church. B151.1.1.2.1
- Animal languages learned from carrying churchyard mould in hat. B217.4
- Animal churchmen. B252
- Animals perform offices of church. B253
- Wolves have annual (church) feast. B253.2
- Deer furnish bier and bear saint's corpse to church. B256.3.1
- Bees build church of wax to contain consecrated host. (Cf. A2012.1.) B259.4
- Animal helps saint by setting fire to neglected church. B596
- Blowing serpent. Can blow through seven church walls but not through a pair of hose. B743
- Tabu: dancing in churchyard. C51.1.5
- Tabu: discontinuing use of a church. C51.1.6
- Tabu: digging in churchyard. C93.3
- Tabu: ringing of church bell by nun. C94.7
- Tabu: speaking while raising sunken church bell. C401.4
- Tabu: merman's wife not to stay till church benediction. C713.1
- Transformation: man to church. D268.0.1
- Magic church (temple). D1134
- Church produced by magic. D1134.1
- Magic churchyard mould. D1278.1
- Magic turf from church-roof teaches animal languages. (Cf. D934.) D1301.1
- Magic arrow indicates place to build church. D1314.1.4
- Fiery pillar guides person (to church). (Cf. D1271.) D1314.10
- Stone bleeds three days before church is plundered. D1317.12.1
- Turf from church roof gives clairvoyance. Placed on head in order to see witches. (Cf. D934.) D1323.7
- Churchyard mould gives clairvoyance. Placed in pocket in order to see witches. (Cf. D1278, G250.) D1323.8
- Churchyard mould produces love. Girl takes three handfuls and passes it over churn. (Cf. D1278.1.) D1355.6
- Churchyard mould in hat prevents witchery. (Cf. D1278.1.) D1385.11
- Magic stone protects church from oppression. (Cf. D931, V111.) D1389.1
- Theft from church prevented by apparent heat. D1389.2.1
- Saint rings the church bells, and enemies flee in dismay. D1400.1.9.1
- Churchyard mould as remedy. (Cf. D1278.1.) D1500.1.6.2
- Lime used in building church as cure. (Cf. D931.1.4.) D1500.1.10.6
- Mountain opens and furnishes stones for church. D1552.7
- Church bell speaks. (Cf. V115.) D1610.15.1
- Images at church turn backs as mark of disfavor. Done when abandoned woman or merman enters. (Cf. B82, D1622.) D1639.3
- Mountain moved by prayer so as to make room for church. (Cf. D932.) D1641.2.2
- Lime (for building church) miraculously renewed by power of saint. D1652.16
- Magic discovery of place for (church) building. D1816.6
- Listening at church door on Halloween to hear the names of those to die in the coming year. (Cf. D1825.6.) D1827.1.1
- Church bell rung as protection against storm. To thwart devil. (Cf. D1213.) D2141.1.1
- Church spared in flood because of prayers. D2143.2.1
- Supernatural agency moves new church foundation (or building materials) to another site, at night. D2192.1
- Ghostly noises disturb village until stolen church plate is returned. (Cf. E402.) E236.7
- Churchyard ghosts. E273
- Ghosts haunt church. E283
- Non-malevolent churchyard ghost. (Cf. E273.) E333
- Non-malevolent ghost haunts church. (Cf. E283.) E338.2
- Ghost of church desecrator cannot rest. E412.5
- Dead rich man returns to rebuke his children who have kept the money he promised to the church. E415.2
- Dead arise when one plays organ for first time in church. E419.5
- Hiding from ghosts under church bell. E434.1
- Ghost laid by burying bell from church in one pond, the clapper in another. If the two ever come together again, the ghost can walk. E459.6
- Mass (church service) of the dead. Held at midnight. E492
- Churchmen in wild hunt. E501.2.5
- Wild huntsman wanders for disturbing church service. E501.3.8
- Wild hunt appears in churchyard. E501.12.2
- Wild hunt powerless against churchmen. E501.17.1.2
- Soul hidden in a series of coverings. This motif is combined with several others. Usually the soul will be hidden in an egg, in a duck, in a well, in a church, or a similar series. E713
- Wraith of murderer tells authorities where to find girl he has murdered. The murderer is in church at the time. E723.4.2
- Person to live as long as church stands. E765.3.1
- Church (chapel) in otherworld. F163.2
- Animals in otherworld pass in and out of church and become human beings. F171.5
- Burial service for fairy queen is held at night in Christian church. F268.1
- Exorcising fairies. Fairies disappear when some name or ceremony of the Christian Church is used. F382
- Nix flees from benediction in church. F420.5.3.5
- Dwarfs live in a church. F451.4.2.4
- Dwarfs dislike church bells. F451.5.9.3
- Dwarf seeks to enter church. F451.5.9.5
- Dwarfs hold church services. F451.6.3.6
- Huldra live like people. Have own churches, king, soldiers, etc. F460.2.6
- Mountain-men throw person over church roof. F460.4.4.3
- Giants throw stones after churches. F531.3.2.1
- Giant astride a church-roof. Rides it like a horse. F531.3.3
- Giants carry church across a stream. F531.3.6
- Remarkable church (chapel, temple). F773
- Windows and doors for every day in year. 365 windows and doors in castle or church. F782.1
- Church sinks underground. F941.2
- Church sinks: song heard from underground. F941.2.1
- Church and congregation sink to bottom of sea. F941.2.2
- Mysterious leaf falls on church altar. F962.12.5
- Extraordinary wind bursts open locked doors of church to show that dead pope is worthy of burial there. [Inadvertant duplication of Q147.2.] F963.3
- Books in church read without man's tongue. F1055
- Person gets witch power by walking twelve times around a church backward at midnight. G224.8
- Witch's horse or witch leaves mark on church steeple as he goes over. G241.3.3
- Witch's sabbath. A meeting of witches in which church services are burlesqued. G243
- Parody of church ceremony at witch's sabbath. G243.2
- Devil lives in a church. G303.8.4
- Devil bound with huge chain near northern side of Tamdrup church. G303.8.4.1
- Devil in each stone of church built with ill-gotten wealth. G303.8.4.2
- Devil as builder of churches. G303.9.1.6
- Devil builds an inn for a man in competition with a church being built. G303.9.1.10
- The devil as tailor to a dandy. The dandy demands clothes sewed without thread. The devil disguised as a tailor makes them. In church the dandy's clothes fall to pieces, leaving him naked. G303.9.9.11