Motifs
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343 motifs match “cloth” — showing the first 100; narrow the words for the rest · back to the chapters
- Creator clothed in bear-skin (or in leaves). A18.4
- Clothing of gods. A158
- God divests self of earthly raiment and clothes self with lightning. A179.7
- Deity clothes his father the sky after he has separated him from earth. A625.2.4
- Sun-snarer: fast sun. The sun goes too fast to dry clothing. The hero snares the sun's legs with a rope as he is climbing up from the underworld. He releases the sun upon the promise to go more slowly. A728.2
- Earth made by first couple dancing on bit of cloth laid on water. A825
- Cloth from goddess, when spread by holy man over a spot, causes water to spring from earth. A941.5.6
- Mountains from stones dropped from giant's clothes. He carries the stones in his clothes but loses them as he walks. A963.1
- Snow from feathers or clothes of a witch (Frau Holle). A1135.2.1
- First man the result of maid having licked semen-stained loin cloth of creator's teacher. A1211.7
- First man and woman bring in children and clothe them. A1277.4
- Why men are clothed in skin. A1310.3
- Shame for nakedness appears to first woman. (Leaves for clothes). A1383.1
- After Fall first parents fed and clothed from one palm-tree. A1420.5
- Acquisition of clothing. A1437
- Origin of cloth-making. A1453
- Origin of bark-cloth. A1453.5
- Creator paints on clay models of men clothes that they are to wear. A1453.6
- Origin of raffia cloth. A1453.7
- Origin of designs on cloth. A1465.3.2
- Why a certain tribe wear clothes like dogs (supposed descendants of a bitch mother). A1683.2
- Why certain peoples wear only loincloths. A1683.5
- Animals from transformed cloth. A1714.1
- Bat, diver, and thornbush shipwrecked. Bat brought money, bush put on clothes, and diver brought leather. All shipwrecked. Diver is looking for his leather. Bush looks for his clothers and holds fast to all passers-by. Bat is abroad only at night to escape creditors. (Cf. A2471.4, A2491.1.) A2275.5.3
- Plants from clothing of deity. (Cf. A2615.) A2625
- Bush loses clothes in shipwreck: hence catches passerby looking for clothes. (Cf. A2792.1.) A2741.4
- Serpent's bite produces ornaments and clothes. B103.6.1
- Tabu: profaning hallowed clothes and vessels. C93.2
- Tabu: Baiga women not to tie cloth between legs. C181.5
- Tabu: Bondo women not to wear clothes. C181.6
- Tabu: touching certain clothes. C545
- Tabu: touching old clothes. (Abandoned clothes should be thrown away.) C545.1
- Tabu: touching clothes of certain person. C545.2
- Cloth from certain bark tabu to all except chiefs. C564.4
- Tabu: selling used clothing. C782.1
- Tabu concerning clothing. C878
- Tabu: going to battle without being clothed in silk. C878.2.1
- Transformation: clothing to other object. D454.3
- Transformation: one article of clothing to another. D454.3.1
- Transformation by putting on skin, clothing, etc. D530
- Transformation by changing clothes. D537
- Transformation by cloth. D572.3
- Cloth large or small at will. D631.3.6
- Magic loin cloth can transform itself into anything. D697.1
- Disenchantment by laying collected bones in a seven-fold cloth and spreading another above it. D717.1
- Disenchantment by covering with cloth. D777.1
- Disenchantment by covering with deliverer's clothing. D789.1
- Prince procures magic object from bathing fairy when he steals her clothes. D838.10
- Magic clothes. D1050
- Clothes produced by magic. D1050.1
- Magic cloth. D1051
- Magic underclothing. D1058
- Magic clothes – miscellaneous. D1069
- Magic tablecloth. D1153.1
- Magic cloth leads owner to lost horses. (Cf. D1051.) D1314.9
- Magic cloth reveals guilt. (Cf. D1051.) D1318.8
- Magic cloth betrays thief. Calls out, telling who is wearing it. D1318.8.1
- Magic clothes produce love. (Cf. D1050.) D1355.11
- Word charms woven in clothing produce love. D1355.18.1
- Magic cloth renders invisible. (Cf. D1051.) D1361.40
- Cloth causes magic sleep. (Cf. D1051.) D1364.13
- Magic cloth protects. (Cf. D1051.) D1380.18
- Clothing protects from evil spirit. (Cf. D1050.) D1385.19
- Escape from prison by use of magic tablecloth. (Cf. D1153.1.) D1395.2
- Magic roll of cloth pacifies demon. D1409.2
- Magic cloth holds person fast. (Cf. D1413.0.1.) D1413.22
- Magic roll of cloth summons demon. (Cf. D1051.) D1421.1.10
- Magic clothing furnishes treasure. D1455
- Magic wishing-cloth. (Cf. D1051.) D1470.1.9
- Magic table-cloth supplies food and drink. (Cf. D1153.1.) D1472.1.8
- Magic object furnishes clothes. (Cf. D1470.) D1473
- Magic wand furnishes clothes. (Cf. D1254.1.) D1473.1
- Saint spreads his cloak (or other clothes) upon the water and rides to his desired destination. (Cf. D1053.) D1524.1.3
- Clothes carry owner over water. D1524.2
- Speaking clothes. (Cf. D1050.) D1610.26
- Magic clothes answer for fugitive. (Cf. D1050.) D1611.7
- Magic cloth tells where it is hidden. (Cf. D1051.) D1612.4.1
- Inexhaustible cloth. (Cf. D1051, D1052, D1652.12.) D1652.8
- Magic power from donning magician's clothes. (Cf. D1052.) D1721.0.1
- Magic sight by turning clothes inside out. D1821.9
- Invulnerability only when dressed in certain clothes. (Cf. D1344.) D1845.2
- Murder by abuse of clothing of victim. D2061.2.2.5
- Clothes burned by magic. D2089.8
- Rubbish magically becomes food and clothing. D2105.3
- Clothes cling supernaturally to body. D2171.6
- Resuscitation by wet cloth over corpse. E80.2
- Resuscitation by laying flesh on pyre and covering with cloth. E134
- Spells to recall dead lover. Boiling dead man's head, bones, or carcass in a pot, or burning a piece of lover's clothing or cat in a hot oven. E218
- Return from dead to demand clothing stolen from grave. E236.1
- Ghost pulls bedclothing from sleeper. E279.3
- Dead grateful for clothes (shirt). E341.4
- Clothing of wild huntsmen. E501.8
- Wraiths of persons drowning appear in dripping clothes. E723.7.8
- Life token: cloth becomes bloody. E761.1.8
- Clothes of wicked person burn when owner dies. E767.2
- Ishtar unveiled. Goddess going to lower world passes through seven gates, at each of which she is divested of a garment till she is entirely unclothed. F85
- Extraordinary clothes in otherworld. F166.3
- Otherworld clothing never wears out. F166.3.1
- Fairies have yellow (golden) hair (clothing). F233.5
- Color of fairy's clothes. F236.1