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47 motifs match “doors” · back to the chapters
- Doors of heaven guarded by rivers of fire. A661.0.1.1.1
- Archangels Michael and Ariel as porters of two of the doors of heaven. A661.0.1.3
- Abersetus as guardian of river of fire at one of the doors of heaven. A661.0.1.4
- Virgins with iron rods as guardians of two of the doors in heaven. A661.0.1.5
- Valhalla has five hundred and forty doors. A661.1.0.1
- Sun at night closes doors. In evening goes home and shuts doors and windows. A722.4
- Dog will not help build house: must remain out of doors. (Cf. A2223.1, A2433.3.2.) A2233.2
- Why fowls never shut their doors at night. A2433.4.6
- Tabu: chief going outdoors in spite of provocations. C564.9
- Forbidden door. All doors may be entered except one. C611.1
- Magic doorstep. D1146.1
- Wheel buried in doorstep to prevent deviltry. (Cf. D1207.) D1385.10
- Magic doorstep will not let person pass over. (Cf. D1146.1.) D1413.16.1
- Hair from fox's tail opens all doors. (Cf. D1023.2, D1557.) D1562.2
- Continually slamming doors grateful for being fastened. (Cf. D1146.) D1658.1.4
- Wizard detects thieves by placing leaf from Bible under doorstep. The guilty ones stumble over doorstep. D1817.0.1.5
- Power to go through closed doors. D2121.12
- Wild hunt goes through houses when front and back doors are on a line. (Cf. E501.17.5.4.) E501.14.6
- Locked doors open at touch of ghosts. E599.11
- Doors fly open when one dies. E722.2.6
- Otherworld surrounded by seven walls and locks of iron and doors of iron. F148.5
- Doors in otherworld. F165.1
- One hundred doors in palace of otherworld king. F165.1.0.1
- Doors of gold (crystal) in otherworld dwelling. F165.1.1
- Fairy house without doors. F221.5
- Doors left open to let night creatures pass to and fro. F406.1
- Dwarf cave closed by iron doors. F451.4.3.1
- Dwarf cave has large square room with little doors leading to all sides. F451.4.3.2
- Saint passes through closed doors. F694
- Extraordinary doors and windows. F782
- Windows and doors for every day in year. 365 windows and doors in castle or church. F782.1
- Seven-fold doors to room. F782.3
- Doors of fire. F782.5
- Extraordinary wind bursts open locked doors of church to show that dead pope is worthy of burial there. [Inadvertant duplication of Q147.2.] F963.3
- Witches open doors and windows. (Cf. E338.1.1.4.) G249.8
- Fear test: undergoing terrifying experience out of doors on Hallowe'en. H1423.2
- Numskull throws the dishes out. A landlord in anger throws a dish out the window. The numskull throws the rest out, thinking that the landlord wanted to eat outdoors. J1831
- Leopard traps lion by having two doors to cave, one large, one small. Lion enters large entrance and leopard leaves by small and attacks back of lion. K730.3
- Adulteress has lover unload wood on doorstep. This keeps husband out. K1514.9
- Beggar escapes from fire. Refused hospitality, he must sleep outdoors. The house burns down. N177
- Daughter unwittingly turns her own parents out of doors. N367
- Pope who has warred on wicked nobles refused burial in church. Magic wind blows doors open to show he has right to be buried there. [Inadvertant duplication of F963.3.] Q147.2
- Abducted princess fettered in hall with 100 doors. Bridal bed for her and giant in the midst. (Cf. R111.2.3.) R41.5
- Queen kept in palace of forty doors, each of them watched by a dog. R41.5.1
- Boy turned out of doors by father. S322.1.5
- Twenty-two rooms and twenty-two doors built by skillful carpenter. Z71.16.14.1
- Inverted shoes at doors to indicate banishment. Z174.1