Motifs
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371 motifs match “dwarf” — showing the first 100; narrow the words for the rest · back to the chapters
- Dwarfish creator. A18.3
- Dwarf god. A134
- Four dwarfs support the sky. A665.2.1.2
- Origin of luchrupain (leprechauns, dwarfs, pygmies) from curses of Ham. A1614.1.1
- Why certain trees are dwarfed. (Cf. A2721.2.1.) A2775
- Dwarf punishes for breach of tabu. C905.1
- Dwarf assumes human form. D49.1
- Dwarf contracts self to enter nostrils of cannibals. D55.2.1
- Dwarfs change size at will. D631.4.1
- Magic objects possessed by witch, sorcerer or evil dwarf. (Cf. F451.7, G234, D1711.) D801.1
- Magic object received from dwarf. D812.12
- Magic sword received from dwarf in dream. D812.12.1
- Magic object received from dwarf in return for rescue of child or kindness to child. D817.1.1
- Magic armor stolen from dwarf by giant. D838.7
- Magic object summons dwarfs. (Cf. F451.) D1421.3
- Magic fiddle summons dwarfs. (Cf. D1233.) D1421.3.1
- Magic flute summons dwarfs. (Cf. D1223.1.) D1421.3.2
- Magic charm summons dwarfs. (Cf. D1273.) D1421.3.3
- Magician appears as swineherd, dwarf, and giant in order to seduce queen and scorns her later in the same shapes. D2031.4.2
- Revenant as dwarf. E424
- Dwarfs magically keep ghosts from rising. E439.2
- God reincarnated as dwarf. E651
- Dwarfs in otherworld. (Cf. F451.) F167.2
- Fairies (elves). See also F420 (Water Spirits), F451 (Dwarfs) and F460 (Mountain Spirits) for many common motifs. F200
- Man borrows money from fairy (dwarf, devil). When the man brings the money back, he learns that the fairy was killed by thunder. He keeps the money. F342.2
- Water-spirits as dwarfs. (Cf. F451.) F420.1.4.3
- Water-maiden is wooed by dwarf. (Cf. F451.5.18.) F420.6.2.3
- Dwarf. (Underground spirit.) The dwarf, especially in Northern Europe, is considered an underground spirit. He is to be distinguished from the other conception of dwarf, viz., a very small person, pigmy, or thumbling (F535). [Note: For help in the preparation of this item I am indebted to Mr. Alfred Thomas of Chicago. For full titles of references see F420.] F451
- Origin of dwarfs. F451.1
- Dwarfs originate from maggots in flesh of giant. F451.1.1
- Dwarfs originate from the blood and bones of giant. F451.1.1.1
- Murderer's children become dwarfs. F451.1.2
- Dwarfs came after giants had almost died out. F451.1.3
- Dwarfs came into the land 1000 years before mortals came. F451.1.4
- Dwarf as reincarnation. F451.1.5
- Dwarf as reincarnation of rat. F451.1.5.1
- Appearance of dwarf. F451.2
- Dwarfs are ugly. F451.2.0.1
- Dwarfs are grown over with moss. F451.2.0.2
- Dwarfs walk stooped. F451.2.0.3
- Dwarfs appear nodding and anxious to speak. F451.2.0.4
- During the day dwarfs appear in form of toads or other vermin. F451.2.0.5
- Dwarfs are pale. F451.2.0.6
- Body of dwarf. F451.2.1
- Dwarfs are small. (Cf. F239.4.3, F441.5.1.) F451.2.1.1
- Dwarf with body like tailless hen. F451.2.1.2
- Dwarf with small body and large head. F451.2.1.3
- Hunchback dwarf. (Cf. F420.1.4.4.) F451.2.1.4
- Feet of dwarf. F451.2.2
- Dwarf's feet twisted backward. F451.2.2.1
- Dwarf with bird feet. (Cf. F401.3.5. and cross-references.) F451.2.2.2
- Dwarfs with goat feet. (Cf. B24, F442.) F451.2.2.3
- The beards of dwarfs. F451.2.3
- Long-bearded dwarf. (Cf. F451.6.1.) F451.2.3.1
- Dwarfs have long beards in three strands. F451.2.3.1.1
- Dwarfs have gray beards. F451.2.3.2
- The hair of dwarfs. F451.2.4
- Dwarfs have coarse hair. F451.2.4.1
- Dwarfs have silvery white hair. F451.2.4.2
- Face of dwarf. F451.2.5
- Dwarfs have old face. F451.2.5.1
- Other bodily characteristics of dwarfs. F451.2.6
- Dress of dwarf. F451.2.7
- Dwarfs with red heads and red caps. (Cf. F236.3.2, F460.1.4.2.) F451.2.7.1
- Dwarf clad in green. (Cf. F420.1.6.6.3.) F451.2.7.2
- Dwarfs referred to as "gray", not specifying whether as to dress or hair. (Cf. F236.1.4, F420.1.6.6.2.) F451.2.7.3
- Dwarfs clad in white. F451.2.7.4
- Dwarfs wear red coats. F451.2.7.5
- Dwarfs wear peculiar caps. (Cf. F451.2.7.1.) F451.2.7.6
- Dwarf king wears costly crown. F451.2.7.7
- Dwarf clad in brown. F451.2.7.8
- Dwarf clad in black. F451.2.7.9
- Dwarfs clad in motley. F451.2.7.10
- Voice of dwarfs (echo). F451.2.8
- Characteristics of dwarfs. F451.3
- Power of dwarf in his belt. F451.3.1
- Dwarf rendered powerless. F451.3.2
- Dwarfs turn to stone at sunrise. F451.3.2.1
- Dwarf prevented from getting into his stone before sunrise till he promises to do what hero demands (especially forge weapons). (Cf. D451.3.4.2, D451.4.1.12, F451.5.2.13.) F451.3.2.1.1
- Dwarf otherwise caught and thus forced to procure what hero demands. F451.3.2.1.2
- Dwarfs must return to spirit world by 1 a.m. F451.3.2.2
- Dwarfs cannot harm mortal with circle drawn around him. F451.3.2.3
- Dwarf can be killed only with snowball. F451.3.2.4
- Dwarf as magician. F451.3.3
- Dwarf can take what shape he wants. F451.3.3.0.1
- Dwarfs turn peas into gold pieces. F451.3.3.1
- Dwarf turns gold into lead. F451.3.3.2
- Dwarfs transform people (animals). F451.3.3.3
- Dwarfs free mortals from enchantment. F451.3.3.4
- Dwarfs bewitch cows to give no milk. F451.3.3.5
- Dwarfs bewitch people. F451.3.3.5.1
- Dwarfs fly through air. F451.3.3.6
- Dwarfs predict. F451.3.3.7
- Dwarfs made invisible by magic caps. (Cf. F451.5.1.7., F455.5.3.) F451.3.3.8
- Dwarfs as workmen. F451.3.4
- Dwarf workmen heard at night. F451.3.4.0.1
- Dwarfs as artificers. F451.3.4.1
- Dwarfs build tower. F451.3.4.1.1
- Dwarfs as smiths. F451.3.4.2
- Dwarfs do farming. F451.3.4.3