Motifs
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502 motifs match “escape” — showing the first 100; narrow the words for the rest · back to the chapters
- Culture hero is hidden in order to escape enemies. A511.2.3
- Heaven and earth from egg. They are the two halves of an egg shell. Eros escapes as they are separated. A641.1
- Ireland repopulated by persons who escape flood. A1006.5
- One bear-child escapes death, is ancestor of all bears. A1006.8
- Escape from deluge. A1020
- Deluge: escape in boat (ark). A1021
- Escape from deluge in wooden cask (drum). A1021.0.2
- Deluge: escape in gourd. A1021.0.3
- Deluge: escape on floating tree. A1021.0.4
- Deluge: escape in hollow tree trunk. A1021.0.5
- Deluge: escape on floating building. A1021.0.6
- Pairs of animals in ark. Seed of all beings put into ark to escape destruction. A1021.1
- Escape from deluge on mountain. A1022
- Escape from deluge on tree. A1023
- Escape from deluge in cave. A1024
- Escape from deluge on island. A1025
- Escape from deluge on foot. A1026
- Escape from deluge – miscellaneous. A1029
- Escape from deluge in pot or jar. A1029.3
- Escape from deluge in box or basket. A1029.5
- One pair escapes continuous winter and renews race. (Cf. A1006.1, A1038.) A1045
- Fettered monster's escape at end of world. Giant, or monster, is fettered in depths of the earth. His movement causes earthquakes. When he succeeds in freeing himself from the fetters and escapes, the world will end. A1070
- Fettered monster's vain attempt to reach sword with man's help. Could he reach it he would escape. A1074.2
- Persons escape to sky and become thunder. A1142.3
- Origin of hair around mouth and eyes. Original dispute between Hair and Stomach. Stomach compelled to stay on inside of man. Hair stands on guard at mouth and eyes to see that Stomach does not escape. A1315.4
- Mankind's escape from trouble. A1348
- Origin of human wisdom. It is kept hidden by monster and is later stolen. It escapes and spreads through the world. (Cf. A1111, A1421.) A1481
- Why we have rats: one escapes from slaughter of rats. A1854.1
- Origin of insects: released from sack. God places them in a sack and gives it to hare to carry to stream. He must not look in the sack. When he does so the insects escape. The hare laughs and this is the cause of his split lip. A2003
- Chipmunk's back scratched: hence his stripes. As he is trying to escape, bear catches him with his claws and marks him permanently. (Cf. A2413.2.) A2217.2
- Bat, diver, and thornbush shipwrecked. Bat brought money, bush put on clothes, and diver brought leather. All shipwrecked. Diver is looking for his leather. Bush looks for his clothers and holds fast to all passers-by. Bat is abroad only at night to escape creditors. (Cf. A2471.4, A2491.1.) A2275.5.3
- Escape from sea on fish's back. (Cf. B551.) B541.1
- Escape on flying horse. (Cf. B41.2.) B542.2
- Male rabbit bears young. Female rabbit escaped Noah on ark and drowned. B754.4
- Troubles escape when forbidden casket is opened. See references to C321 (Tabu: looking into box). C915.1
- Animals escape when forbidden baskets opened. Origin of animals. C915.2
- Animals escape when forbidden calabash is opened. C915.2.1
- Transformation to escape difficult situation. D642
- Transformation to escape from captivity. D642.1
- Transformation to escape death. D642.2
- Transformation to escape lover. D642.3
- Transformation to escape ambush. D642.4
- Transformation to escape notice. D642.5
- Transformation to escape ogress. D642.6
- Transformation to tramp to escape recognition. D659.12
- Transformation flight. Fugitives transforms themselves in order to escape detection by the pursuer. D671
- Fugitive transformed by helper to escape detection. D671.0.2
- Magic object maintains quiet so that fugitive may escape. D1393.2
- Escape from prison by use of magic fiddle. (Cf. D1233.) D1395.1
- Escape from prison by use of magic tablecloth. (Cf. D1153.1.) D1395.2
- Escape from prison by use of magic purse. (Cf. D1192.) D1395.3
- Saint's bachall enables captive to escape. (Cf. D1277, V220.) D1395.4
- Magic ring enables captive to escape. (Cf. D1076.) D1395.5
- Escape from prison by use of charm (formula). (Cf. D1273.) D1395.6
- Escape from prison by use of magic hymn. (Cf. D1275.3.) D1395.7
- Wallet (sack) from which one cannot escape. (Cf. D1192.) D1413.9.1
- Magic circle prevents escape. (Cf. D1272.) D1417.1
- Mountain opens and lets ship on wheels out, permitting magician's escape. D1552.4
- Magic objects betray fugitive. Give alarm when fugitive escapes. D1612.1
- Horns call out when girl tries to escape. (Cf. D1011.1.) D1612.1.1
- Transformation to old man to escape recognition. D1891
- Wizard sells charm to raise rainstorm to enable eloping couple to escape pursuers. D2143.1.10
- Escapes by magic. (Cf. D1395.) D2165
- Escape by flying through the air. (Cf. D2135.0.1, R324.1.) D2165.1
- Escape from drowning by drying up all waters. (Cf. D2151.2.3.) D2165.2
- Opening in house made by magic so as to escape. D2165.4
- Dance with the dead. Girl invites dead to come from grave and dance with her. Difficult escape. E238.1
- Dead son tells mother that no mortal escapes death. E361.3
- Dead ogress reincarnated as bramble-bush which prevents escape of fugitive. E631.4
- Roof taken off above sick man who cannot die. This done so that the soul can escape. E722.2.3
- Blood stops flowing from wound when captives escape. E761.1.13
- Ash pole appears at doorway several times on day owner's daughter dies. (It is used for coffin rests. The pole has previously mysteriously escaped being used for other purposes.) E767.1
- Escape from lower world by magic. F101.4
- Escape from lower world on miraculously growing tree. F101.5
- Escape from lower world on bird. F101.6.1
- Escape from lower world on horse of lightning. F101.6.2
- Escape from lower world by spider's thread. F101.7
- Fairy godmother helps girl escape. F311.1.1
- Fairy captured by mortal escapes. F329.4.3
- Escape from pursuing fairies by strewing path with bananas. F381.2.1
- Fairy escaped by learning and using his secrets. F381.4
- Knockers kick rungs out of ladders, cutting off escape of trapped miners. F456.1.2.1.4
- Forest where unseen sword cuts off heads of those trying to escape. F812.5
- Victim pecks on swallower's stomach. (Cf. F912.3.) Bird eaten by king pecks on his stomach. King vomits and bird escapes. F915.1
- River rises to prevent escape of thieves. F932.8.3
- Extraordinary escapes. F1088
- Extraordinary escape from drowning. F1088.3
- Fisherman dragged through sea by seal escapes. F1088.3.2
- Animal escapes by slipping out of skin. F1088.4
- Girl attempts to eat parents but they escape. G71.1
- Witch asks for snuff so that she may seize man. He offers it to her on point of spear and escapes. G269.2
- Witch overcome or escaped. G270
- Escape from witch. G276
- Hen put in witch's hair to scratch while maid escapes. G276.1
- Witch overcome or escaped – miscellaneous. G279
- Witch escapes from locked room. G288
- Devil marries disdainful girl; she escapes. G303.12.5.2
- Devil wooes woman; she discovers identity in time to escape with aid of minister who swallows candle after getting devil to promise she could live as long as the candle lasted. (Cf. K551.9.) G303.12.5.4
- Girl married to devil escapes with answers to his riddles. G303.12.5.5
- How the devil's power may be escaped or avoided. G303.16