Motifs
The narrative atoms
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177 motifs match “follow” — showing the first 100; narrow the words for the rest · back to the chapters
- Original creator followed by transformers. These demigods change the original creation into the present forms. A72
- Culture hero returns and aids followers in battle. A581.2
- Sun sister and moon brother. Brother visits sister at night. She marks him to identify him. He flees and she follows with flaming brand. She is sun and he the moon. A736.1.1
- Why dog can follow animal's scent. A2512.1
- Mermaid appears once each year, sings in choir, entices young man to follow her. B81.3.2
- Cleric goes with saint whom his cow follows. B159.3
- Person frightened by animals successively replying to his remarks. Example: Man riding horse and followed by dog tells horse to jump over a hole. Horse says, "I will not." Man turns to dog and says, "Isn't that strange – a horse talking!" The dog says, "Yes, isn't it." Often the man runs, meeting other animals which answer him, until he falls exhausted. B210.1
- Faithful dog follows master's dead body when cast into river. Supports body. B301.1.1
- Faithful horse follows dead master to grave. B301.4
- Faithful lion follows man who saved him. B301.8
- Helpful animal's injunctions disobeyed. Disaster follows. B341
- Fish follow sound of music. B767.1
- Tabus following childbirth. C154
- Food tabus following childbirth. C154.1
- Compulsion to regard hunting cry and follow hounds. C681.1
- Injunction: to give sample of food to dog before eating. Misfortune follows failure to do so. C685
- Tabu: loosing bridle in selling man transformed to horse. Disenchantment follows. C837
- Killing albatross causes misfortune to follow killer. C841.10.1
- Tabu: following three red men to certain place. C863
- Disenchantment by following enchanted woman through lake to underwater castle. D759.5
- Magic object effective only when exact instructions for its use are followed. D806
- Death to follow loss of magic object. D860.0.1
- Spring follows saint to his country. D927.4
- Breakage of glass or crockery occurs in threes. One breakage is followed by two more. D1273.1.1.2
- Deaths in a community come in threes. One death is shortly followed by two more. D1273.1.1.3
- When spying follower accidentally touches holy man's cloak he loses his eyesight and falls down senseless. (Cf. D1053.) D1410.8
- Person follows magic receding well. (Cf. D926.) D1420.2
- Magic object compels one to follow. D1427
- Magic pipe compels one to follow. Pied Piper of Hamelin. (Cf. D1224.) D1427.1
- Woman's arm-tassel lent to ogre compels her to follow him. D1427.2
- Magic horsehairs (when rubbed) compel horse to follow. (Cf. D1023.) D1427.3
- Lute (rubbed) compels one to follow. (Cf. D1232.) D1427.4
- Harp compels one to follow. (Cf. D1231.) D1427.5
- Magic flower thrown into lake causes waters to follow in the footsteps of the one who throws it in. (Cf. D975.) D1547.2
- Saint's flagstone follows him. D1641.2.1
- Two friars perceive no passing of time from Shrovetide till following Easter while they talk of Christ. D2011.2
- Cure after following instructions received from saint in dream. D2161.4.0.1
- Magic reinforcements. Hero's followers magically multiplied or whole new army conjured up. D2163.2
- Saint protects followers against bullets by stretching sheet over their heads. D2163.9
- Resuscitation by arrangement of members. Parts of a dismembered corpse are brought together and resuscitation follows. (Sometimes combined with other methods.) E30
- Student revives whole family following instructions given by demon. E181.2
- Dead sweetheart in the form of a white rabbit follows seducer. E211.1
- The unquiet grave. (Cf. D2151.1.2.3.) Dead unable to rest in peace. Aside from the references given in the numbers immediately following, see E200–E399 passim. E410
- Revenant with hat of birch. Note: in the motifs immediately following, it is frequently impossible to tell whether the spectral ghost (E421) or the living corpse (E422) is thought of. E422.4.1
- Animals follow wild huntsman. E501.4
- Two ravens follow wild huntsman. E501.4.4
- Empty shoe follows wild hunt. E501.10.1
- Ghost light follows ghost. E530.1.1
- Ghost watches (follows) its own corpse. E599.3
- Hero shoots monster (or animal) and follows it into lower world. F102.1
- Sound of drum followed into ghost town. F102.2
- Boy follows nut into lower world. F102.4
- Wheel (apple) to be followed to otherworld. F159.3
- Hogs follow fairies. F241.3
- Goats follow fairies. F241.4
- Cup given by fairy not to be broken. Bad luck will follow (Luck of Edenhall). F348.2
- Fairy gift not to leave possession of mortal's family. Bad luck will follow. F348.3
- Dwarf follows countess around like a little dog. F451.5.8.1
- Long sleep, long waking. (Six months sleep followed by six months waking, or the like.) F564.3.1
- Follower of a saint is miraculously made a famous preacher. F660.2.1
- Skillful marksman throws rushes into a curtain. The first remains and each following one lodges in the one before and remains attached to it. F661.7.1
- Image with pointing finger. Inscription says, "Dig here." Treasure etc. found when directions are followed. F855.1
- Blue lights follow witches. G229.7
- Witch followed by husband; dies when discovered. (Cf. G252.) G249.6
- Devil is followed by a thunderstorm. G303.6.3.1
- Devil compels two miners to follow him. G303.9.5.3
- Cat as follower of the devil. G303.10.1
- Toad as follower of the devil. G303.10.2
- Snake as follower of the devil. G303.10.3
- Dancers as followers of the devil. (Cf. G303.6.2.1.) G303.10.4
- Devil cannot follow man over running water. (Cf. F383.2, G273.4.) G303.16.19.13
- Devil follows corpse when a lawyer is buried. G303.25.8
- Devil follows corpse of a procurator. G303.25.8.1
- Following witch's fire into her power. G451
- Identity tests. Recognition. Elaborate means are employed in folk-literature for the recognition of persons even though they have been separated a very short time. The various means used are detailed in the following discussion. H0
- Attention drawn and recognition follows. H151
- Attention drawn by magic objects: recognition follows. H151.1
- Attention drawn by helpful animal's theft of food from wedding table; recognition follows. H151.2
- Attention attracted by hints dropped by heroine as menial: recognition follows. H151.5
- Heroine in menial disguise discovered in her beautiful clothes: recognition follows. H151.6
- Enchanted heroine seen temporarily disenchanted: recognition follows. H151.6.1
- Husband attracted by wife's power of healing: recognition follows. H151.8
- Abandoned child joins parents in game: recognition follows. H151.9
- Hero is served at table by his unknown son: recognition of his wife follows. H151.11
- Found mortar taken to king reveals peasant girl's wisdom. Peasant finds mortar in his field and against his daughter's advice takes it to the king, who demands the pestle as well. Peasant laments that he has not followed daughter's advice. King summons her. H561.1.2
- King: Show me a ruby eight for a pice, nectar eight for a pice, and a faithless creature worth one-eighth of a pice. Minister: The lamp sells at eight for a pice and gives more light than any ruby; the water is the real nectar; and the dog is worthless and faithless lover because he follows anyone who feeds him. H587.1
- Task: shepherd in God's service tending sheep and following where they go. On the way, he sees many wonderful things. (Cf. F171.0.1.) H1199.12.1
- "Ruler should follow advice of majority" (not his own fancy): counsel proved wise by experience. Thus finds money on body of dead traveler. J21.35
- Priest walks in the mud. Congregation follows evil ways of priest. He walks in mud but they will not follow him. He thus shows them the folly of following his evil ways. J82
- Woman will not follow donkey on safe path: attacked by robbers. J133.4
- Wisdom from philosopher: worldly honor like shadow. If one goes toward it, it flees; if one turns his back on it, it follows and at times catches up with one. J152.6
- Dying saint leaves wise message to followers. Message is cryptic, but is finally made clear. J154.1
- Lion leaves sleeping hare to follow the shepherd. Loses both victims. J321.3
- Three sins of the hermit. Choice of three sins given him: adultery, murder (theft), drunkenness. He chooses drunkenness; the others follow. (Cf. J21.25.) J485
- Cum grano salis. Instructions of mother followed literally by one daughter when she marries. All goes wrong. Second daughter follows them in conformity with her father's explanations and all is well. J555.1
- Palamides, having injured Ulysses, seeks advice from him. Following the advice proves fatal. J646.1
- Beware of following an interested adviser. J758
- Ass follows after lion and is punished. Ass and cock are surprised by lion. Cock crows and scares lion, who runs. Ass thinks that he has scared lion and pursues. J952.2
- Dog follows lion. Flees at lion's roar. J952.3
- Miller, his son, and the ass: trying to please everyone. Miller blamed when he follows his son on foot; when he takes the son's place on the ass; when he takes the son behind him; and when he puts the son in front of him. J1041.2