Motifs
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455 motifs match “gives” — showing the first 100; narrow the words for the rest · back to the chapters
- Magic food gives immortality to gods. A153.2
- Gods' food gives supernatural growth. A153.2.1
- Magic drink gives immortality to gods. (Cf. D1040.) A154.1
- God gives name to child. A182.2
- God in form of fakir visits king and gives him advice. A182.3.4.1
- Daughter of culture hero gives birth to boy. A592.2.1
- Goat (Heidrún) in Valhalla gives mead. A661.1.0.2
- Hog (Soehrímnir) in Valhalla gives meat. A661.1.0.3
- Sun gives light to stars. A769.5
- Goddess gives birth to islands. A955.9
- Earth gives birth to woman. A1234.4
- Deity creates princess from prince's body and gives her to him. A1275.1.1
- Son of first human couple murdered by tiger sent by god; his head becomes the sun, his chest the moon, and his blood gives the red earth its color. A1277.3
- Mother of the world gives birth to three sons. A1282.1
- Why God changed right hand into left. Man loses hand with which he gives devil a box on ears. A1311.2
- Man rules all animals. God gives greatest strength to lion, but because of man's wisdom lion is in his power. A1421.1.1
- Creator gives liquor to his servant giant to drink. A1427.0.4
- Creator gives men customs and songs before their emergence. A1503
- The various children of Eve. Eve has so many children that she is ashamed when God pays her a visit. She hides some of them and they fail to receive the blessing that God gives those in sight. Thus arises the differences in classes and peoples. A1650.1
- Devil makes wolf; God gives him life. (Cf. A1755.) A1833.1
- Origin of insects: released from sack. God places them in a sack and gives it to hare to carry to stream. He must not look in the sack. When he does so the insects escape. The hare laughs and this is the cause of his split lip. A2003
- Beaver borrows muskrat's tail and never gives it back. A2241.10
- Devil gives horse four eyes; God reduces them to two. A2286.2.2
- Adam gives name to all animals. A2571.0.1
- God gives animals their name on first Sabbath. A2571.0.3
- Hazel gives Virgin Mary shelter. Blessed. A2711.4.1
- Why sago palm gives abundant sap. A2791.10
- Smith outwits devil, is admitted to neither heaven nor hell. The devil gives him a light to find his way back in the dark; he is known as the will-o'-the-wisp or jack-o'-lantern. A2817.1
- Mermaid gives mortals gold from sea bottom. B81.13.4
- Grateful snake gives gold piece daily. B103.0.4.1
- Magic tortoise fed with salt gives pearls. B103.1.6
- Jackal gives warning. B142.2.1
- Bird gives warning. (Cf. B131.5.) B143.1
- Magic cow gives extraordinary milk. B184.2.1.1
- Magic cow gives red milk. B184.2.1.1.1
- Magic cow gives impossible quantity of milk. B184.2.1.1.2
- Rat gives magic medicine. B191.4
- Cow gives twelve measures of milk for the twelve apostles of Ireland. B251.2.10
- A small animal (hare, bitch) gives timely warnings to the hero about the trap prepared by his enemy. Animal warning about trap killed. B335.6
- Animal gives part of body as talisman for summoning its aid. B501
- Animal gives jewel for summoning him when in need of help. B501.3
- Snake gives man antidote for poison. B514.3
- Bird gives shelter with wings. (Cf. B450.) B538.1
- Grateful dragon king gives hero advice. B560.1
- Parrot gives advice to queen playing chess, and she always wins. B565
- Mosquito gives hero advice as to which choice to make. B569.3
- Animal gives treasure to man. B583
- Animal gives man other gifts. B584
- Fox holds in its mouth a beautiful flower which he gives to hero. B584.1
- Animals bequeath characteristics to man. Horse gives him the characteristics of youth (fiery), cow of middle age (avaricious), and the dog of old age (fractious). B592
- Cow gives marvelous supply of milk through virtue of saint. B597
- Bird gives milk. B735
- Tabu: opening too much of magic box at a time. A priest gives a prince a sealed packet which he is to open in time of distress. He must open only one portion at a time. C321.1
- Guessing name of supernatural creature gives power over him. (Tom-Tit-Tot). C432.1
- Magic object acquired by tricking devil. Man gets shelter in storm; devil gets wet. Devil gives man magic object in return for information as to how he kept dry. D834
- Magic object gives supernatural wisdom. D1300
- Hat gives magic wisdom. (Cf. D1067.1.) D1300.1
- Cap gives magic wisdom. (Cf. D1067.3.) D1300.2
- Stone gives magic wisdom. (Cf. D931.) D1300.4
- Staff gives magic wisdom. (Cf. D1254.) D1300.5
- Charm gives magic wisdom. (Cf. D1273.) D1300.6
- Fox-heart gives magic wisdom. (Cf. D1015.1.5.) D1300.7
- Magic object gives power of prophecy. D1305
- Drop of water from Paradise gives power of prophecy. (Cf. D1242.1.) D1305.1
- Magic object gives supernatural information. D1310
- Magic seat gives omniscience. (Cf. D1151.) D1310.1
- Drop from magic cauldron gives supernatural information. (Cf. D1171.2.) D1310.2
- Magic staff gives supernatural information. (Cf. D1254.) D1310.5
- Magic charm gives knowledge. (Cf. D1273.) D1310.6
- Singing of wave gives supernatural information. (Cf. D911.1.) D1310.7
- Magic water gives knowledge. (Cf. D1242.1.) D1310.9
- Magic fruit gives supernatural knowledge. D1310.10
- Magic apple gives supernatural knowledge. (Cf. D981.1.) D1310.10.1
- Magic fig gives supernatural knowledge. (Cf. D981.5.) D1310.10.2
- Magic grape gives supernatural knowledge. (Cf. D981.8.) D1310.10.3
- Magic nut gives supernatural knowledge. (Cf. D985.) D1310.11
- Spring gives omens. (Cf. D927.) D1311.3.1
- Sight of magic twigs gives foreknowledge of day's events. D1311.4.0.1.1
- Magic spear gives omen of victory. (Cf. D1084.) D1311.17.1
- Magic object gives advice. D1312
- Magic bone gives advice. (Cf. D1013.) D1312.2
- Speaking grass gives advice. (Cf. D965.12.) D1312.3
- Magic book gives advice. (Cf. D1266.) D1312.4
- Magic ring gives warning. (Cf. D1076.) D1317.5
- Magic sword gives warning. (Cf. 1081.) D1317.6
- Magic bell gives alarm. (Cf. D1213.) D1317.7
- Statue gives warning. (Cf. D1268.) D1317.9
- Magic stone gives warning. (Cf. D931.) D1317.12
- Magic drinking horn gives warning. (Cf. D1171.6.3.) D1317.18
- Magic object gives clairvoyance. (Cf. D1331.1, D1825.) D1323
- Magic salve gives clairvoyance (Cf. 1244.) D1323.5
- Magic soap gives clairvoyance. (Cf. D1195.) D1323.6
- Turf from church roof gives clairvoyance. Placed on head in order to see witches. (Cf. D934.) D1323.7
- Churchyard mould gives clairvoyance. Placed in pocket in order to see witches. (Cf. D1278, G250.) D1323.8
- Hat gives clairvoyance. (Cf. D1067.1.) D1323.10
- Hair gives clairvoyance. (Cf. D991.) D1323.11
- Magic powder gives clairvoyance. (Cf. D1246.) D1323.13
- Four-leaf clover gives clairvoyance. (Cf. D965.7.) D1323.14
- Magic feather gives clairvoyance. (Cf. D1021.) D1323.16
- Lamp gives him who looks into its flame a vision of the Most High. (Cf. D1162.1.) D1323.19