Motifs
The narrative atoms
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235 motifs match “ground” — showing the first 100; narrow the words for the rest · back to the chapters
- Gods forced by mortals to take refuge underground. A189.13
- Earth made by transformation of broken ground. A824
- Ground, previously all wet, dries up when first woman cuts her little finger and blood drips on ground. A856.2
- Spring breaks forth where magic spear strikes ground. (Cf. A941.5.1.) A941.3.1
- Ground bursts open and a temple rises from it. A992.3
- Flood from animals' boring into ground (turtles, crawfishes, etc.). A1016.1
- Trickster sticks spear in ground and leads water to sea, ending deluge. A1028.1
- Fettering of underground monster. A1071
- Underground monster fettered by trick. Is persuaded to try on fetters. (Sometimes told of fettering Satan, who plays same role.) A1071.1
- Fettered monster vainly loosens his stake. Each time he loosens it, it is driven in the ground. A1074.6
- Mankind emerges from ground. A1234
- Spontaneous generation. Scientists find child on deserted island. They suggest that he has emerged from the ground. A1234.3
- Man made from piece of clay thrown on ground. A1241.1
- Creation of woman from coconut. The first man throws a coconut on the ground and thus creates the first woman. A1253.2.1
- Animals from bark thrown on ground. A1714.2
- Crab thrown to ground: breaks into small pieces. Hence crabs are small. A2214.4
- Beetle cursed for betraying Holy Family on way to Egypt; beetle now has its eyes always on the ground. A2231.7.1.1
- Beetle makes immoderate request; ant moderate: inverse awards. Creator hears wishes of animals. Beetle wants strong, noble appearance. Ant is modest. Beetle punished by being made to creep on ground. Ant is given own castle. (Cf. A2441.3.1.) A2232.3
- Why brush turkey nests on the ground. A2431.3.8.1
- Why mole lives underground. A2433.3.20
- Why common crab lives underground. A2433.6.3.3
- Animals (and men) hop because ground is often so dry that it cracks: they have to jump over the cracks. A2441.1.0.1
- Why beetle creeps on ground. (Cf. A2232.3.) A2441.3.1
- Why animals root in ground. A2477
- Why hog roots in ground. (Cf. A2236.3, A2275.5.1.) A2477.1
- Why hen scratches in ground. A2477.2
- Why mole burrows underground. A2491.3
- Mary hides in ground nail to be used for cross: origin of thistles. (Cf. A2688.1.) A2615.1
- Origin of canes: from whip thrust into ground. A2825
- Dragon lives under the ground. By his movements a building or village will be dislodged. (Cf. A1070.) B11.3.5
- Horned armadillo lives underground. B15.3.4.2
- Burrowing swine heat ground. B19.4.1
- Vegetable lamb. Generated from ground. Umbilical cord is in the ground and the lambs will die if it is forcibly severed. They are frightened into severing it themselves and then live. Vertebrae of the neck planted to produce new ones. B95
- Magic horse goes underground. B184.1.2
- Magic swine disappear underground. B184.3.0.2
- Rat digs underground passage to girl's chamber for hero. B582.2.2
- Giant whale cast ashore on the night of Christ's Nativity: "fifty men were on the upper parts of its head, and (there was) the limit of vision between each two of them. Such was the amount of ground which the animal occupied. B874.3.2
- Tabu: erecting fort on holy ground. C93.7
- Ground defiled by menstrual blood. C144
- Tabu: eating from ground. Youth will eat only when on ox. C219.1
- Tabu: touching ground. (Cf. C516.) C520
- Tabu: picking up card fallen to ground. C525
- Tabu: picking up comb from ground. It belongs to fairy (witch) who will avenge insult. C543
- Transformation: fruit to birds. Trees grow fruits. Those which fall on ground ripen and are normal; those that fall into water become birds and fly away. D441.2.1
- Stick thrust in ground changes into spirit hut. D451.6.2
- Transformation: spear becomes mighty tree when driven into ground. D454.9.1.1
- Transformation by touching ground on return from fairyland. D565.0.1
- Bag of stones becomes auks on touching ground. D565.9
- Magic object effective when struck on ground once only. Second blow renders useless. D806.1
- Magic object found in underground room. D845
- Magic object dug from ground. D848
- Magic object found on ground. D849.8
- Magic yew rod used by druid to discover whereabouts of woman carried off by fairies to underground retreat. D1311.15.1
- Divining rod (twig) locates underground water supply. D1314.2.2
- Golden staff stuck into ground finds site for city. D1314.2.6
- Magic speaking reed (tree) betrays secret. King has whispered secret to hole in the ground. Reed growing from this hole tells the secret. D1316.5
- Magic collar indicates falsehood by squeezing throat (hand, foot), truth by falling to ground. (Cf. D1068.) D1316.8
- Spear in ground pointed toward ferocious animal protects. (Cf. D1084.) D1381.17
- Thread from jogi's garment when pulled makes fort fall to ground. (Cf. D1052.) D1400.1.18
- Magic wishing ivory tusk. When struck on ground (only once) provides treasure. D1470.1.37
- Magic stick: when planted in ground, palace rises. (Cf. D956.) D1483.3
- Vehicle travels above and below ground. D1533.2
- Box which travels above or below ground. (Cf. D1174.) D1533.2.1
- Magic elevator. Stone on which one steps carries one underground. (Cf. D931.) D1539.1
- Diamond in snake king's forehead in hero's pocket opens lake waters to reveal a pathway to underground palace. (Cf. D1071.) D1551.7.1
- Underground passage magically opens. D1555
- Magic wand opens underground passage. (Cf. D1254.1.) D1555.1
- Saint's bachall splits rock, cuts stone, and cleaves ground. (Cf. D1277.) D1564.3
- Magic song causes plowed ground to become unplowed. (Cf. D1275.) D1565.3
- Magic statue of archer put into action my picking up precious object from ground. D1620.1.5.1
- Magic spear cannot be pulled out of ground. (Cf. D1084.) D1654.4.4
- Magic power only when magician's feet touch ground. D1719.10.1
- Magic power of seeing things underground. D1825.4.1
- Long-plaited hair struck on ground summons female goddess to aid of owner. D2074.2.2.1
- Treasure found by sprinkling ground with blood of white cock. (Cf. D1314.) D2101.1
- Magic underground journey. D2131
- Fox produces fire by striking tail to ground. D2158.1.1
- Person magically sticks to floor (ground). D2171.1.3
- Pitcher magically sticks to ground. D2171.4.1
- Resuscitation by rubbing victim's bones on ground. E29.2
- Money received from ghosts as reward for bravery. A voice says: "I am letting it fall." The man: "Let it." Money falls to the ground. E373.1
- Ground trembles or rumbles when ghost rises from grave. E410.1
- Rich man dragged from grave by demons in hallowed ground and flung into grave in unblessed ground. E411.0.5.1
- Suicide buried head (or face) downward. (If corpse moves it. only goes deeper into ground.) E431.16.1
- Wild hunt in air very close to ground. E501.14.1.1
- Wild hunt throws person to ground. E501.18.5
- Ghost travels under ground. E591
- Burial in certain ground assures going to heaven. E754.3
- Life token: meal ground in mill is the color of blood. E761.1.12
- Life token: staff stuck in ground. E761.2
- Life token: staff stuck in ground shakes. E761.2.1
- Life token: staff stuck in ground falls. E761.2.2
- Entrance to lower world by making hole in ground. F92.5
- Journey to animal kingdom. Usually underground. F127
- Underground channel to otherworld. F153.1
- Otherworld overseas confused with otherworld underground. F160.0.1
- Fairies' underground palace. F222.1
- Fairies' underground palace cannot be burned by fire nor destroyed by water. F222.1.1
- Fairies bind man fast to ground after he has attempted to capture fairy prince and princess. F361.2.3
- Fairies take revenge on trespassers on ground they claim as theirs. F361.4