Motifs
The narrative atoms
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234 motifs match “holy” — showing the first 100; narrow the words for the rest · back to the chapters
- Holy god. A102.7
- Cloth from goddess, when spread by holy man over a spot, causes water to spring from earth. A941.5.6
- Springs from beneath magic (holy) object. A941.7
- Stream from under holy of holies in temple. A941.7.3
- Footprints of holy man are still seen in stone where he stood to preach. A972.1.3
- Why stones no longer grow: punishment for injuring foot of holy person. A975.1.1
- Holy Land not ravaged by deluge. A1005.3
- Man created from spittle of holy person. A1263.4
- Holy day established on seventh day. A1541.4.0.1
- Origin of worship from holy books. A1546.5
- Origin of commemorative religious meal (to memorialize death or actions of ancestor or holy person). A1549.1
- Adder harmful to holy person transformed to blindworm. (Cf. A1710, A1730, A2231.7.) A2145.5
- Animal blessed for helping holy fugitive. (Cf. A2231.7.1.) A2221.5
- Animal characteristics: punishment for working on holy day. A2231.3
- Animal harmful to holy person cursed. A2231.7
- Animal cursed for betraying holy fugitive. (Cf. A2221.5.) A2231.7.1
- Beetle cursed for betraying Holy Family on way to Egypt; beetle now has its eyes always on the ground. A2231.7.1.1
- Animal cursed for refusing to carry holy fugitive across stream. (Cf. A2371.2.1.) A2231.7.2
- Why stork is holy. (Cf. A2221.5.) A2541.2
- Plants originate from experience of holy person. A2620
- Plants from tread of holy person. A2621
- Origin of plant from staff of holy person. A2624
- Willow shelters Holy Family: becomes weeping willow. (Cf. A2681.1.) A2632.1
- Plant blessed for helping holy fugitive. A2711.3
- Plant punished for ungracious answer to holy person. A2721.3
- Plant cursed for betraying holy fugitive. A2721.4
- Dragon guards holy land. B11.6.4
- Dragon dips wounded part in holy well, is healed immediately. B11.12.1.2
- Boar guards holy man's swine. B256.6.1
- Boar makes music for holy man. B256.6.2
- Boar acts as physician for holy man: licks his wounded feet. B256.6.3
- Animals eating corpse of holy man die. B275.3
- Dragon makes bridge across stream for holy man. (Cf. B11.) B549.2
- Animal leads cleric to holy place. B563.4
- Wild leopards guide Jesus and the Holy Family through wilderness in flight to Egypt. B563.5
- Tabu: stealing from holy statue. C51.2.4
- Tabu: erecting fort on holy ground. C93.7
- Tabu: uncivil answer to holy (or supernatural) being. C94.1
- The cursed dancers. Dancers rude to holy man (Jesus) cursed and must keep dancing till Judgment Day. C94.1.1
- Tabu: throwing away holy image. C94.6
- Tabu: looking at holy objects. C311.2
- Tabu: spinning on holy days. C631.2
- Disenchantment by touch of holy man. D782.1
- Holy water as magic object. D1242.1.2
- Dried root sprouts when planted to indicate spot where holy man should set up his abode. (Cf. D967.) D1314.15
- Magic stones from holy well protect against loss by fire or water. D1382.1.0.1
- Holy water and mass prevent demons alighting on grave. (Cf. D1242.1.2.) D1385.15
- Holy water dispels demons. D1385.15.1
- Log of wood animated by spirit of malignant holy man strikes left and right to kill offending villagers. (Cf. D956.) D1401.8
- Holy man's cloak burns person up. (Cf. D1053.) D1402.0.1.2
- When spying follower accidentally touches holy man's cloak he loses his eyesight and falls down senseless. (Cf. D1053.) D1410.8
- Water which had contact with the tombs of holy men proved curative. D1500.1.18.1.1
- Holy water as remedy. (Cf. D1242.1.2.) D1500.1.18.3
- Holy spring restores sight. (Cf. D927, V134.) D1505.5.4
- Holy water destroys veil over well. (Cf. D1242.1.2.) D1562.6
- Holy water procures fire or light. (Cf. V132.) D1566.1.7
- Tree (forest) bows down to holy person (saint). D1648.1.2
- Magic power of holy cross. (Cf. V86.) D1719.6
- Magic knowledge of saints and holy men. D1810.0.3
- Lost object or person found by holy man. D1810.0.3.2
- Magic knowledge from bathing in holy water. D1810.6
- Holy man's fall from horse a bad omen. D1812.5.1.14
- Man enabled to read baptismal service by washing in holy water. D1819.4.1
- Magic sight of blind holy man. D1820.1.1
- Holy maidens carry glowing embers in their chasubles without being burned. D1841.3.2.4
- The waters of seas, lakes, and streams turn aside and let the holy man walk through untouched by moisture. (Cf. D1551.) D1841.4.3.1
- Sight of holy person causes blindness. D2062.2.2
- Fire turns aside and refuses to catch hold of holy garments, wooden altars and similar sacred things. D2158.1.3.2
- Cure by holy man. D2161.5.1
- Diseases cured at holy man's birth. D2161.6.3
- Letter read by holy man stops emperor from devastating country. D2163.5.2.1
- Evil spirit exorcised by religious ceremony. (Cf. V10ff.) Holy name, sign of cross, prayer, etc. D2176.3.2
- Demons in stone images driven out by holy man (saint). D2176.3.3.1
- Resuscitation by Holy Grail. E64.5.1
- Resuscitation by holy water. E80.4
- Resuscitation by holy man (priest, etc.). E121.5
- Resuscitation through prayers of holy man. (Cf. E63.) E121.5.2
- Bones wrapped in sheepskin inscribed with holy name revive. E174
- Ghost summoned by holy water. E386.1
- Holy man converses with entombed dead. E545.7
- Dead holy man begs grave-digger not to bury sinner on top of him. E545.9
- Condemned soul saved by holy person. E754.1.4
- Saint visits king of fairies on invitation of fairy king. Saint sprinkles holy water on fairy king, finds himself alone on hill. F379.4
- Holy water breaks fairy spell. (Cf. G303.16.7.) F382.2
- Opening Holy Bible in presence of fairies nullifies their spells. F382.4
- Water-spirit flees if holy name, ceremony, or blessed object is used. F420.5.3.4
- Dwarfs emigrate because mortals desecrate holy day. F451.9.1.11
- Trolls may not utter holy names. F455.7.3
- Holy man's hair of enormous length, so long has he remained praying at one spot. F555.3.2
- Holy man (hero) emits light. F574.3
- Holy man radiant. F574.3.2
- Miraculous spring bursts forth for holy person. F933.1
- Well rises so holy person does not have to draw from it. F933.1.3
- Enemy cured by poisoned cake he has sent to holy man in order to destroy him. F959.6.1
- Extraordinary nature phenomena at birth of holy person (hero). F960.1
- Extraordinary nature phenomena at death of holy person (hero). F960.2
- Great light appears on night of holy man's death. F960.2.4
- Sun shines for twelve days and nights after death of holy person. F961.1.5.1
- Bright star indicates birth of holy person. F961.2.1
- Holy object falls from heaven. F962.12