Motifs
The narrative atoms
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268 motifs match “home” — showing the first 100; narrow the words for the rest · back to the chapters
- Home of the gods. Elysium, Avalon, earthly paradise. A151
- Home of god where he is the only living one. A151.0.1
- Home of gods on high mountain. Mt. Olympus. A151.1
- Home of gods inside of hill. A151.1.1
- Home of gods in cave. A151.1.2
- Home of gods in volcano crater. A151.1.3
- Home of the gods under the sea. A151.3
- Home of gods on island. A151.3.2
- God's home on heavenly bodies. A151.6
- God's home under tree of life. (Cf. F441.2.1.) A151.7.1.1
- Home of God the ark and the temple. A151.10.1
- Divinity departs to submarine home. A192.2.3
- Sun at night closes doors. In evening goes home and shuts doors and windows. A722.4
- Survivors of flood establish homes. A1029.6
- Why umbrellas are used to welcome bride to new home. A1555.3
- Bird carries deity (his daughter) home from land of skulls: given brilliant plumage. (Cf. A2313.4, A2321.6, A2421.5.) A2223.2
- Why rams live at home. A2433.3.7
- Dragon's home in bottom of sea. B11.3.1
- Dragon's home beneath waterfall. (Cf. F426.) B11.3.1.2
- Dragon's home at top of mountain. His breath forms clouds to hide the mountain. B11.3.2
- Mare with foal left behind finds road home. The foal is left so that the force of nature in the mare will discover the unknown road home. B151.1.1.1
- Faithful dog killed by overhasty master: thinks mistakenly he has returned home against orders. (Cf. Llewellyn and his dog.) B331.2.2
- Chimpanzee leads lost hunter home. B563.1.2
- Animal leads lost man home. B563.4.1
- Tiger guides lost man home; hence men do not eat tigers. B563.4.1.1
- Tabu: offending supernatural wife. Upon slight offence the wife leaves for her old home. C31
- Tabu: eating while on visit home. C234
- Tabu: birds not to sing around home of goddess. C481.1
- The one forbidden thing: returning to home country after marrying fairy. C644
- Tabu: wife of supernatural husband seeing old home. C713.2
- Tabu: wife of merman staying too long at home (on visit). (Cf. C712.1.) C713.3
- Tabu: beast-husband staying too long at home: becomes sick. C713.3.1
- Only one present to be asked for at home of spirit son-in-law. C714.1
- Tabu: sleeping at one's own home. C735.2.10
- Tabu: going home before dog precedes. C756.1
- Tabu: going home before adventure is completed. C756.3
- Tabu: staying too long at home. C761.2
- Tongue of woman who breaks tabu protrudes and entwines itself around a post in the home. C948.3
- Disenchantment by sight of old home. D789.3
- Exchange of common cow for gold-dropping cow made by daughter when her father stops at her home for the night. D871.1.1
- Loosing knots permits horse to return home. D1782.3.2
- Bad omen: seeing unusual sight on road home. D1812.5.1.22
- Forgotten fiancée. Young husband visiting his home breaks tabu and forgets his wife. Later she succeeds in reawakening his memory. (For details of the ways in which the memory is lost and regained see D2004 and D2006. D2003
- Forgotten fiancée reawakens husband's memory by detaining lovers through magic. Heroine takes up residence near home of her forgetful husband. She is apparently going to permit a lover to sleep with her when she detains him by having him try to place some magic birds on their roost. They continue to fall down throughout the night. (Or the lover is left magically sticking to a calf's tail or other object.) The thwarted lover tells of his experience, and in this way the attention of the husband is gained. D2006.1.1
- Sight of old home reawakens memory and brings about return from other world. D2006.2
- Lonesome wife scares robbers by making it appear that her husband is at home. D2031.6.3
- Magic homesickness. D2036
- Sorrowing father magically restored as lost son approaches. He had lost strength, sight and hearing when son left home. D2161.4.10.4
- Resuscitation by carrying corpse to its home. E138
- Ghost laid when bones are brought to home country from foreign soil. E459.2
- Phantom cart driver wanders because of blasphemy. "Peter Rugg the Missing Man." Boasts that he will reach home despite storm or never see his home again. He always travels in hard shower of rain or just ahead of one. E512
- Ghost asks to be taken to former home. (C.f. all references to E332.3.3.1.) E545.18
- Ghost vanishes when taken home. (Cf. E332.3.3.1.) E599.8
- Wraith returns to home and goes to bed while body is at home of friends in deep reverie. E723.4.1
- Life token: armor rattles at home when owner is killed away from home. E761.7.10
- Man marries fairy and takes her to his home. F302.2
- Fairy abducts whomever she falls in love with. (Cf. F320.) F302.3.1.4
- Fairies take revenge on mortals who destroy their homes. F361.12
- Fairies chase man who dares them to come chase him. He barely gets home ahead of them; they drive iron javelin through iron-covered door. (Cf. C20.) F361.17.8
- Longing in fairyland to visit home. F374
- Objects brought home from fairyland. F379.2
- Spirits leave when report is made of fire at their home. Denied readmittance. F405.8
- Home of water-spirits. (Cf. F420.7.1.) F420.2
- When water-spirits are outside their homes the seas are heavy. (Cf. F420.1.5.3.) F420.2.4
- Water-spirits work at night in home of mortals. F420.5.1.6
- Water-spirit keeps souls of drowned persons in dishes in his home. F420.5.2.3
- Mortal goes to home of water-spirits and marries. (Cf. F301.3.) F420.6.1.3
- Water-maiden goes to home of mortal and marries. F420.6.1.4
- Visit to water-goddess's underwater home. F420.7.1
- Home of dwarfs. F451.4
- Dwarf home is underground, beneath cow stable. (Cf. F451.4.4.3.) F451.4.1.5
- Dwarfs undermine lowlands for homes. F451.4.1.6
- Entrance to dwarf home leads through some filthy place under the swill hole or swill tub. F451.4.1.7
- Burial places (barrows, howes) as homes of dwarfs. F451.4.1.9
- Dwarfs have homes above the ground. F451.4.2
- Description of dwarf home. F451.4.3
- Dwarf home has chandelier of crystals and gems. (Cf. F420.2.1.) F451.4.3.4
- Floors in dwarf home are covered with pine twigs. F451.4.3.5
- Magic flower opens dwarf home. F451.4.3.7
- Home of dwarfs is endangered or destroyed. F451.4.4
- Thirty-Years War destroys home of dwarfs. F451.4.4.2
- Dwarfs request that cow stable be moved because it is above their home and the seepage strikes their dining table. (Cf. F381.7, F451.4.1.5.) F451.4.4.3
- Dwarf wishes death to mortal who throws water on his dunghill home. F451.4.4.3.1
- Dwarfs visit mortal's home. F451.5.7
- Dwarfs feast mortals in their home. F451.6.3.1
- Home of trolls. F455.1
- The purchased cobold discarded. On way home man believes himself cheated, and throws box with fly or piece of charcoal away. Later passing same place he finds a heap of corn or money. F481.0.1.2.1
- Cobold accidently acquired. A rope or chicken is found and taken home. Found to be a cobold. F481.0.1.4
- Home of brownies. F482.3
- Farmer is so bothered by brownie that he decides he must move to get rid of the annoyance. He piles all furniture on wagon and starts for new home, meets acquaintance who remarks: "I see you're flitting." Brownie sticks his head out of the churn on top of the load, answers: "Yes, we're flitting." Farmer goes back to former home. F482.3.1.1
- Will-o'-the-Wisp lights people to their homes. F491.2
- People who leave lower jaws at home when they go to market to prevent quarrels. F513.3
- Homecoming giant heard far away. F531.3.8.3
- Giant's home beneath waterfall in lake. F531.6.2.2.3
- Homes of giants. F531.6.3
- Men not to disclose giant's home. (Cf. C420.) F531.6.3.0.1
- Giant builds hill for his home. F531.6.6.2
- Strong hero sent from home. F612
- Strong hero sent from home because of enormous appetite. F612.1
- Strong hero kills (overcomes) playmates: sent from home. F612.2