Motifs
The narrative atoms
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495 motifs match “house” — showing the first 100; narrow the words for the rest · back to the chapters
- House of god with pillars made of dead chief's bones. A151.4.4
- Household gods speak to explain events. A182.1.1
- Household gods. A411
- Three fates in house in woods allot destiny to people. A463.1.2
- Primeval woman cut in pieces: houses, etc., made from her body. A642.1
- Moon has house. A753.2
- Moon is hare covered with silver, which lives in crystal house with fifteen windows. It rests on a chariot and travels around Mount Meru. A759.4
- The gods build houses, and fashion tools. A1402
- Theft of light by being swallowed and reborn. The hero transforms himself to a particle. The daughter of the guardian of light swallows him as she is drinking water. He is reborn. As a child in the house he steals light. A1411.2
- Acquisition of guest-houses. A1435.1
- Man learns housebuilding from wasp. A1445.2.2
- Acquisition of household implements. A1446.5
- Why children are not left alone in the house to sleep. A1579.1
- Why a lamp must be lighted in a house at least every fortnight. A1599.14
- The owl is a baker's daughter who objected to the size of the dough put into the oven for Jesus when he appeared in her house as a beggar. A1958.0.1
- Cat helps man build house: may occupy chimney corner. (Cf. A2233.2, A2433.3.1.) A2223.1
- Discourteous answer: tortoise's shell. Zeus celebrates a wedding and invites the animals. Tortoise is late. Why? "I like my house." "May you bear your house always." (Cf. A2312.1.) A2231.1.4
- Dog will not help build house: must remain out of doors. (Cf. A2223.1, A2433.3.2.) A2233.2
- Too cold for hare (dog) to build house in winter, not necessary in summer: must go without house. A2233.2.1
- Grasshopper builds no house for winter; ant strikes him blind: therefore born blind. (Cf. A2332.6.3.) A2233.4
- Why crow must build nests far from people's houses. A2431.3.6.3
- Why sparrow may build nest near people's houses; reward for hospitality. A2431.3.7.1
- Why small ants live in houses while driver ants must live in bush. A2433.2.1.1
- Why cockroaches live in houses. A2433.5.7
- Divination by fall of house-lizard. B147.3.0.1
- Cat leaves house when report is made of death of one of his companions. His master has been told to say "Robert is dead". As soon as this is said, the cat leaves. B342
- Cows grateful for hero's housekeeping for them. B396
- Animals adopt mysterious housekeeper. B537
- Animals build palace (house) for man. B572.1
- Animal as guard of person or house. B576.1
- Animal as house-spirit. B593
- Snake as house-spirit. B593.1
- Bats keep fireflies to light their houses. B788
- Tabu: eating before house of host has been righted. C231.4
- Tabu: not to clean houses with cow-dung. C536
- Tabu: chief being in ale-house when there is no story-telling. C564.1
- Forbidden chamber. Person allowed to enter all chambers of house except one. C611
- Tabu: sleeping in house lighted after sunset. C735.2.4
- Tabu: putting house in order for one man. C743
- Tabu: single person entering one's house after sunset. C752.1.3
- Tabu: leaving house within certain time. C755.1
- Tabu: carrying child on one's back into house. C875
- Tabu: being in same house with fire, weapon, dog. C887
- Magic porridge-pot keeps cooking. Against command, mother of owner bids pot to cook. It fills house with porridge and will not stop until ordered by mistress. C916.3
- Transformation: man to housepost. D268.1
- Transformation: man to figure on ridgepole of house. D268.2
- Transformation: egg to house. D469.1.1
- Transformation: house to stone. D471.2
- Transformation: house-door to stone. D471.2.1
- Houses magically made larger. D488
- Magic object taken from ogre's house. D838.2
- Magic house. D1133
- House created by magic. D1133.1
- Magic house made by prayer. D1133.1.1
- Magic house-pillars. D1149.3
- Divining rod points to house of thief. D1314.2.3
- House-pillars warn. D1317.21
- Laughing fish reveals unjust judgment. A severe judgment is rendered for a small offence. As the convicted man is being led away, a dead (dried) fish is heard to laugh. The fish reveals that he has laughed at the foolishness of the judge who, while he punishes minor offences severely, is unable to see the capital crimes in his own household. (Cf. D1281.) D1318.2.1
- Entrails of live pigeon placed above house door fetch lover to the spot. D1355.3.4
- Magic olive branch makes woman master in household. (Cf. D954.) D1359.1.1
- Witch will never visit a house where pipal is strewn. D1385.2.4
- Axe driven into house entrance keeps werwolf out. (Cf. D1206.) D1385.5.2
- Body of housefly as remedy for hornet sting. (Cf. D1010.) D1517.1
- Magic object produces house. D1599.4
- Magic egg produces house. (Cf. D1024.) D1599.4.1
- Household articles act at command. (Cf. D1170.) D1601.9
- Speaking house-post. D1610.30.1
- Magic household articles answer for fugitive. (Cf. D1170.) D1611.9
- Incombustible house (dwelling). (Cf. F222.1.1.) D1656.2
- Snow on house omen of approaching death. (Cf. D1812.0.1.) D1812.5.1.18
- Magic beautification of house. D1867
- Robber-proof house: thieves are petrified when they enter house for unlawful purposes; are fed and welcomed, otherwise. D2072.5
- Witches rifle drawers of chests in house. D2087.7
- Man makes all of iron in enemy's storehouse disappear so weapons cannot be made. D2089.1
- House destroyed by magic. D2089.6
- House crushed by magic. D2099.3
- Magic house removed. D2136.9
- Opening in house made by magic so as to escape. D2165.4
- Fairy personage (god?) houses mistress in crystal bower. (Cf. F165.3.5.1.) D2185.1
- Ghosts haunt house. (It is sometimes hard to tell whether haunters are supposed to be ghosts or familiar spirits of some kind.) E281
- Ghost kills man who stays in haunted house. E281.0.1
- Hungry ghosts haunt house seeking food. E281.1
- Ghostly horse enters house and puts hoofs on breast of sleeper. E281.2
- Ghost haunts particular room in house. E281.3
- Non-malevolent ghost haunts house or castle. E338.1
- Bats flying in house sign of ghosts. E436.3
- Ghost laid when house it haunts is destroyed or changed. E451.8
- Houses in lower world of dead. (Cf. F163, F220.) E481.1.2
- Dead in house of cloud. E481.8.4
- Wild hunt goes through houses when front and back doors are on a line. (Cf. E501.17.5.4.) E501.14.6
- Wild huntsman's dog cannot be dislodged from house it has entered. E501.15.6.5
- Wild hunt avoided by keeping in house with windows closed. (Cf. E501.14.6.) E501.17.5.3
- Pot jumps in house to indicate money hidden underneath it. E539.2
- Heads of slain people in magician's house advises hero. E545.21
- If no lamp is lighted in a house for a period of fourteen days, ghosts take it for their dwelling. E593.3
- Ghostly corpses seen on floor of house, disappear when coroner comes. E599.2
- Empty under-water house. F133.2
- Houses at border of otherworld. (Cf. F163.3.) F147
- Tenantless houses at border of otherworld. F147.1
- Witch's house at border of otherworld. F147.3