Motifs
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387 motifs match “hunt” — showing the first 100; narrow the words for the rest · back to the chapters
- Goddess protects animals from hunters. A189.12
- God of hunting. A452
- Goddess of hunting. A452.1
- Culture hero as mighty hunter. A526.2
- Pleiades from hunters marooned in sky after felling world-tree. A773.5
- Milky Way a hunting party. A778.1
- Milky Way is the Wild Hunt. A778.1.1
- Why the wild boar is hunted by man for food: once a faithless wife killed by her husband. A1422.3
- Origin of hunting. A1458
- Origin of hunting and fishing customs. A1520
- Animal's occupation: hunting. A2452
- Why dogs hunt. A2452.1
- Why stork must hunt for living. A2452.2
- Why game is easy to hunt. A2551
- Infallible hunting-dog. B121.1.1
- Magic birds lure hunters to certain places. B172.6
- Wild beast seeks protection of saint against hunters. B251.4.1.1
- Release of animal by hunter (fisher). B375
- Chimpanzee leads lost hunter home. B563.1.2
- Tabu: intercourse at hunting season. C119.1.3
- Tabu: women not to participate in hunting activities. C181.2
- Tabu: wishing good luck. One must not wish a hunter good luck or a sailor good voyage. C493.1
- Tabu: hunting in certain part of forest. (Cf. C612.) C614.1.0.2
- Tabu: hunting on shortest day in the year. C636
- Compulsion to regard hunting cry and follow hounds. C681.1
- Tabu: convening certain hunt at certain time. C751.3
- Tabu: hunting in certain season. C755.6
- Tabu: hunting in hottest season. C755.6.1
- Tabu: hunting birds. Supernatural lover (king of birds) tells woman that son must not do so. C841.2
- Tabu: hunting a pig. C841.4
- Luck in hunting (fishing) lost for breaking tabu. C933
- Luck in hunting lost for breaking tabu. (Cf. C229.2.) C933.1
- Transformation to lure hunters to certain place. Usually fairyland. D659.10
- King of birds transforms his quails into sticks and pebbles so king and his hunters and hawks cannot kill them. D666.1
- Magic object received from huntsman. D823
- Magic object received from green-clad huntsman. D823.1
- Magic hunting collar. D1068.1
- Magic doll consulted for hunting. (Cf. D1268.) D1327.2
- Magic hunting collar insures death of game. (Cf. D1068.1.) D1449.2
- Equipment of slain hunter returns alone. (Cf. D1170.) D1602.19
- Hunter reduced to ashes by power of heroine's chastity. (Cf. D2061.1.1.) D2061.2.5
- Enemies magically caused to lose sight of each other while hunting. D2062.2.4
- Hunter's prey stolen during night by magic. D2087.2
- Ghost returns to hunt lost article. E415.1
- Hunting woman beaten with sticks of rowan-tree and ankles of corpse tied with branches of same tree. E442.1
- The Wild Hunt. (Cf. F282.) (Die Wilde Jagd, Das Wütende Heer, Odinsjæger, Chasse Fantastique.) A ghostly hunter and his rout continue the chase. E501
- Leader of the Wild Hunt. E501.1
- King as wild huntsman. (Cf. E501.1.7.) E501.1.1
- Nobleman as wild huntsman. E501.1.2
- Rich man as wild huntsman. E501.1.3
- Forester as wild huntsman. E501.1.4
- Freemason as wild huntsman. E501.1.5
- Saint as leader of wild hunt. E501.1.6
- Historic or romantic hero as leader of wild hunt. E501.1.7
- King Herla as wild huntsman. E501.1.7.1
- Theodoric as wild huntsman. E501.1.7.2
- Wild Edric as leader of Wild Hunt. E501.1.7.3
- Woman as leader of wild hunt. Favorites are Herodias, Diana, Frau Holle. E501.1.8
- Herodias as leader of wild hunt. E501.1.8.1
- Artemis as leader of wild hunt. E501.1.8.2
- Hecate as leader of wild hunt. E501.1.8.3
- Participants in wild hunt. E501.2
- Knights in wild hunt. E501.2.1
- Ladies in wild hunt. E501.2.2
- Witches in wild hunt. (Cf. G200.) E501.2.3
- Courtisans in wild hunt. (Cf. E501.5.1.2.) E501.2.4
- Churchmen in wild hunt. E501.2.5
- Soldiers in wild hunt. E501.2.6
- Unbaptized children in wild hunt. E501.2.7
- Wild huntsmen wander because of sin. E501.3
- Wild huntsman wanders because of cruelty. E501.3.1
- Wild huntsman wanders because of suicide. E501.3.2
- Wild huntsman wanders because of parricide. E501.3.3
- Wild huntsman wanders because of unshriven death. E501.3.4
- Wild huntsman wanders for failure to keep fast day. E501.3.5
- Wild huntsman wanders for hunting on Sunday. E501.3.6
- Wild huntsman wanders because he wished to continue hunt after death. E501.3.7
- Wild huntsman wanders for disturbing church service. E501.3.8
- Wild huntsmen cannot die until evil in world has been made right and things return as they had been. E501.3.9
- Wild huntswoman wanders because of murder of daughter. E501.3.10
- Animals follow wild huntsman. E501.4
- Animals in wild hunt reincarnation of murdered person. E501.4.0.1
- Dogs in wild hunt. E501.4.1
- Dogs with fiery tongues in wild hunt. E501.4.1.2
- Dogs with fiery eyes in wild hunt. E501.4.1.3
- Dogs with eyes hanging out over mouth in wild hunt. E501.4.1.4
- Black dogs in wild hunt. E501.4.1.5
- Three-legged dogs in wild hunt. E501.4.1.6
- Winged dogs in wild hunt. E501.4.1.7
- Dogs in single file in wild hunt. E501.4.1.8
- Dogs on leash in wild hunt. E501.4.1.9
- Enormous pack of dogs in wild hunt. Overcome people by their mass. E501.4.1.1
- Baying dogs in wild hunt. E501.4.1.10
- Wild huntsman's horse. E501.4.2
- White horse in wild hunt. E501.4.2.1
- Black horse in wild hunt. E501.4.2.2
- Brown horse in wild hunt. E501.4.2.3
- Horse in wild hunt breathes fire. E501.4.2.4
- Horse with fiery eyes in wild hunt. E501.4.2.5
- Two-legged horse in wild hunt. E501.4.2.6