Motifs
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75 motifs match “hunts” · back to the chapters
- Magic object received from huntsman. D823
- Magic object received from green-clad huntsman. D823.1
- King as wild huntsman. (Cf. E501.1.7.) E501.1.1
- Nobleman as wild huntsman. E501.1.2
- Rich man as wild huntsman. E501.1.3
- Forester as wild huntsman. E501.1.4
- Freemason as wild huntsman. E501.1.5
- King Herla as wild huntsman. E501.1.7.1
- Theodoric as wild huntsman. E501.1.7.2
- Wild huntsmen wander because of sin. E501.3
- Wild huntsman wanders because of cruelty. E501.3.1
- Wild huntsman wanders because of suicide. E501.3.2
- Wild huntsman wanders because of parricide. E501.3.3
- Wild huntsman wanders because of unshriven death. E501.3.4
- Wild huntsman wanders for failure to keep fast day. E501.3.5
- Wild huntsman wanders for hunting on Sunday. E501.3.6
- Wild huntsman wanders because he wished to continue hunt after death. E501.3.7
- Wild huntsman wanders for disturbing church service. E501.3.8
- Wild huntsmen cannot die until evil in world has been made right and things return as they had been. E501.3.9
- Wild huntswoman wanders because of murder of daughter. E501.3.10
- Animals follow wild huntsman. E501.4
- Wild huntsman's horse. E501.4.2
- Two ravens follow wild huntsman. E501.4.4
- Personal appearance of wild huntsmen. E501.7
- Wild huntsmen headless. E501.7.1
- Wild huntsmen with deer-heads. E501.7.2
- Wild huntsmen with heads on backward. E501.7.3
- Wild huntsmen carrying skull under arms. E501.7.4
- Wild huntsmen with entrails stringing from open bodies. E501.7.5
- Wild huntsmen luminous. E501.7.6
- Wild huntsmen exhale fire. E501.7.6.1
- Wild huntsmen have fiery eyes. E501.7.6.2
- Wild huntsmen leave fiery tracks. E501.7.6.3
- Wild huntsmen surrounded by fire. E501.7.6.4
- Wild huntsmen with long hair. E501.7.7
- Clothing of wild huntsmen. E501.8
- Wild huntsmen dressed in black. E501.8.1
- Wild huntsmen dressed in red. E501.8.2
- Wild huntsmen dressed in white. E501.8.3
- Wild huntsmen dressed in ancient costume. E501.8.4
- Wild huntsmen belted and tied up. E501.8.5
- Wild huntsman with black fur cap and white staff. E501.8.6
- Wild huntsmen invisible. E501.9
- Wild hunt heralded by shouts of huntsmen. E501.13.5
- Behavior of wild huntsmen. E501.15
- Wild huntsman blows horn. E501.15.1
- Wild huntsman has his horse beaten. E501.15.2
- Wild huntsman makes people carry him on their backs. E501.15.3
- Wild huntsman repays with leaves (shavings) that turn to gold. E501.15.4
- Behavior of wild huntsman's dogs. E501.15.6
- Wild huntsman asks people to hold his dogs. E501.15.6.1
- Wild huntsman turns his dogs loose on those he meets. E501.15.6.2
- Bite of wild huntsman's dogs drives other dogs mad. E501.15.6.3
- Wild huntsman's dogs cannot pass over grave. Must be lifted over. E501.15.6.4
- Wild huntsman's dog cannot be dislodged from house it has entered. E501.15.6.5
- Wild huntsman's dogs eat dough, bread, meal, etc. E501.15.6.6
- Wild huntsman's dog when seized becomes stick (black coal). E501.15.6.7
- Wild huntsman waters his horse. E501.15.7
- Wild huntsman lives in room on farm. E501.15.8
- Power of wild hunt evaded by sacrificing to huntsman's dogs. E501.17.4.3
- Wild huntsman pacified. E501.17.6
- Wild huntsman pacified by sacrifice. E501.17.6.1
- Wild huntsman pacified with food. E501.17.6.2
- Wild huntsman released from wandering. E501.17.7
- Wild huntsman released from wandering by mould from Christ's grave. E501.17.7.1
- Effects of wild hunt remedied by asking the huntsmen for salt. E501.19.2
- Effects of wild hunt remedied by asking the huntsmen for parsley. E501.19.3
- Devil in disguise hunts souls. (Cf. G303.7.1.3.) E752.1.1
- Devil as a huntsman. G303.3.1.7
- King: What is your brother doing? Youth: He hunts; he throws away what he catches and what he does not catch he carries with him. (Hunts for lice on his body.) H583.3
- "Don't eat too greedily." Fool starves himself at table. Later hunts food in house and gets into trouble. J2541
- Curse: god to live life of a cat for twelve full years in house of huntsman on earth. M414.13.1
- The hungry parson and the porridge-pot. Overnight at the peasant's house. The hungry parson hunts the porridge in the dark, guided by a rope the sexton has given him. Series of accidents. X431
- Lie: ass with silver nose hunts hares. X1242.0.1.1
- Lie: crab hunts hare. X1344.1