Motifs
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169 motifs match “luck” — showing the first 100; narrow the words for the rest · back to the chapters
- God of gambling (luck). A482
- Goddess of ill-luck. A482.1
- Spirit of ill-luck a son of a god. A482.1.1
- Goddess of good luck (Lakshmi). A482.2
- Lake bursts forth where blind king plucks rushes. A920.1.12
- Why swallow brings good luck. A2536.1
- Why ring-dove brings good luck. A2536.2
- Why spider brings good luck. A2536.3
- Magpie refuses to get into ark, sits around outside, jabbering over drowned world, is unlucky. (Cf. A2232.4.) A2542.1.1
- Raven plucks out men's eyes. B17.2.3.1
- Tabu: speaking of good luck. C424
- Tabu: wishing good luck. One must not wish a hunter good luck or a sailor good voyage. C493.1
- Tabu: plucking ear of grain. C512
- Tabu: touching (plucking) flowers. C515
- Luck in hunting (fishing) lost for breaking tabu. C933
- Luck in hunting lost for breaking tabu. (Cf. C229.2.) C933.1
- Luck in fishing lost for breaking tabu. C933.2
- Transformation by plucking flowers in enchanted garden. D515
- Disenchantment from flower by plucking it. D711.4.1
- Disenchantment from fruit by plucking it from tree. D711.6
- Hangman's noose gives luck in gambling. (Cf. D1278.) D1407.2
- Magic object brings evil (bad luck) upon person. D1409.1
- Magic object confers miraculous powers (luck). D1561
- Magic object brings luck. D1561.1
- Magic ring brings good luck. (Cf. D1076.) D1561.1.2
- Horseshoe brings good luck. (Cf. D1286.) D1561.1.3
- Four-leaf clover brings good luck. (Cf. D965.7.) D1561.1.5
- Food left on magic stone brings good luck thereafter. (Cf. D931.) D1561.1.6
- Magic stone brings good luck. (Cf. D930.) D1561.1.7
- Runes bring luck. (Cf. D1266.1.) D1561.1.8
- Lucky places for grave. (Cf. D1073.) D1561.1.9
- Jewel brings good luck. (Cf. D1071.) D1561.1.10
- Magic song brings luck. (Cf. D1275.) D1561.1.11
- Lotus disappears whenever anyone tries to pluck it. (Cf. D975.1.) D1641.15
- Dextrosum (sunwise) circuit (for good luck). D1791.1
- Druid performs circumambulation right-handwise to confer honor or bring good luck. D1791.1.1
- Withershins (countersunwise) circuit (for ill luck). D1791.2
- Druid performs circumambulation withershins to bring ill luck. D1791.2.1
- Roaring wave augurs luck. (Cf. D911.1, D1812.5.1.24, F931.4.) D1812.5.2.7
- Resuscitation by plucking the flower into which one is incarnated. E29.4
- Prince plucks from grave of vampire a flower which later becomes a girl. E251.2.2
- Naked ghost asks for shirt and promises luck on market for man. E412.3.2
- Girl summons fairy lover by plucking flowers. F301.1.1.2
- Man loses luck when he leaves fairy wife for mortal. F302.5.3
- Fairies care for tulip bed out of gratitude to owner for not plucking any of blossoms. F339.2
- Cup given by fairy not to be broken. Bad luck will follow (Luck of Edenhall). F348.2
- Fairy gift not to leave possession of mortal's family. Bad luck will follow. F348.3
- Tabu: plucking flowers from bed tended by fairies. F378.5
- Knockers bring ill luck if one whistles in the mine. (Cf. G303.16.18.) F456.1.2.1.1
- Devil plays fiddle at wedding. Causes bad luck (kills bridegroom). G303.9.8.2
- Devil gives luck with fishing and hunting. G303.10.7
- Only one man is able to pluck fruits from tree. H31.12
- Bridegroom alone able to pluck flower from bride's grave. H31.12.1
- King and peasant: the plucked fowl. The king gives riddling questions to a peasant, who always interprets them right. The king says that he will send the peasant a fowl which he shall pluck. The king gives the same questions to his courtiers, who cannot interpret them. They pay the peasant good money for the answers. Peasant tells king that he has plucked the fowl. H561.6.1
- Pregnant woman craving fish sends husband to heaven after lucky fishhook. (Cf. H936.) H1267
- Quest for luck. H1376.9
- Do not pluck off the well-fed leeches. Wolf told not to do so lest hungrier ones take their places as he swims. J215.1.3
- Magpie tells a man that his wife has eaten an eel, which she said was eaten by the otter. The woman plucks his feathers out. When the magpie sees a bald man, she says, "You too must have tattled about the eel." J551.5
- The priest makes the omen come true. A woman crosses herself when she meets a priest, as if he were the devil. She says that meeting a priest always brings her bad luck. The priest knocks her down and steps on her. "As ye believe, so shall it be." J1624
- Oil is cheap (or spilling oil is good luck). Man hearing this breaks oil vessels. J2214.7
- Cold hands and feet for the dead man. His wife has told him that one tells a dead person by his cold hands and feet. He freezes his feet and hands and lies down for dead. Wolves eat his ass. "Lucky for you that his master is dead!" J2311.7
- Foolish imitation of lucky man. Because one man has had good luck a numskull imitates and thinks he will have equal luck. He is disappointed. J2415
- Fairies help forgotten child, but strangle child trying to imitate good luck. J2415.4
- Devil's magic power turned on himself. The hero who is riding the devil as a horse receives supernatural strength from plucking a hair from the devil's mane. He then spurs the devil until he agrees to forego his bargain for the man's soul. K214
- Princess has brought ill luck to bridegroom. When palace and retainers disappear after wedding and only humble hut remains, clever fox tells king his daughter's feet have brought ill luck to the groom, his master. King gives half his kingdom in compensation. K443.12
- Escape by asserting that captor will have ill luck after killing victim. K573
- Ape pretends to louse heron, but plucks out his feathers. K874.1
- Bluff: only one tiger; you promised ten. Child (or shepherd) calls out to the small hero (ape, hare) and makes the tiger (ogre) think that he is lucky to escape alive. K1715.2
- Bird plucks another bird's feathers out. K2382.1
- Fortunate youngest son. Always has good luck. L11
- Prophecy of luck for outcast child. M312.7
- Luck in gambling. N6
- Luck in gambling from compact with devil. N6.1
- Cuckold loses luck. A man's wife is deceived in order that he may lose in gambling. N6.2
- Nature of luck and fate. N100
- Man fated to become king becomes so despite fact he breaks his tooth in which his luck resides. (Cf. N113.2.2.) N101.4
- Luck and fate personified. N110
- Fortuna. Luck (fate) thought of as a goddess. N111
- Bad luck personified. N112
- Bad luck put into a sack. N112.1
- Good luck personified. N113
- Casket with Good Luck in it given to men by Zeus. N113.1.1
- Personification of Good Luck lives in man's forehead. N113.2
- Lucky right hand. N113.2.1
- Man's luck resides in his tooth. (Cf. N101.4.) N113.2.2
- Personification of Good Luck leaves palace since king is destined to die that night. N113.3
- Luck can be found in certain place. N113.4
- Issues left to fate (luck). N118
- Luck and fate personified – miscellaneous. N119
- Determination of luck or fate. N120
- Lucky or unlucky places. N122
- Unlucky places. N122.1
- Luck determined by whether a crooked-necked demigod is looking at one. N125.2
- Lots cast to determine luck or fate. N126
- The auspicious (lucky) day (days). (Cf. N53.) N127
- Different kinds of luck attending persons born on the several days of the week. N127.0.1
- Thursday as lucky day. N127.3
- Unlucky days ("cross-days"). N128
- Monday and Wednesday as unlucky days. N128.2
- Changing of luck or fate. N130