Motifs
The narrative atoms
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279 motifs match “master” — showing the first 100; narrow the words for the rest · back to the chapters
- Formerly men plowed and cattle were their masters. A1101.2.1
- Why the sea is salt: magic salt mill. Stolen by sea-captain, who takes it aboard and orders it to grind. It will stop only for its master; ship sinks and mill keeps grinding salt. A1115.2
- Why woman is master of her husband. (Cf. A1372.9.) A1557
- Dog guards master's life and wealth: may eat before other animals. A2223.5
- Animal reveals mistress's adultery: punished by master. (Cf. A2411.2.1.5, A2422.1.1.) A2237.1
- Why cat and dog fight: dog ate up cat's part in master's reward. A2281.3
- Dog looks for the most powerful master. Stays for good in man's service, since man fears no one. A2513.1.1
- Dog returns from dead to clear master of murder. B134.5
- Horse weeps for master's (saint's) approaching death. B141.2.1
- Falcon saves master from drinking poisoned water. B143.1.4
- Baalam's ass. Advises master that angel is barring the way. B151.1.1.2.2
- Animals ring bell and demand justice. A king has a bell which petitioners for justice may ring and thus summon him. The bell is rung by a serpent which is being menaced by a turtle (or by an old horse who wishes to complain against a cruel master). B271.3
- Animals leave wicked and go to pious master. B292.0.2
- Rat servants cut jungle down, till soil for master. B292.9.3
- Faithful animal at master's grave dies of hunger. B301.1
- Faithful dog follows master's dead body when cast into river. Supports body. B301.1.1
- Faithful animal doesn't allow anybody to come near to master's corpse. B301.1.3
- Faithful animal at master's grave avenges his murder. B301.2
- Faithful animal plans suicide when it thinks master dead. B301.3
- Faithful horse follows dead master to grave. B301.4
- Faithful horse lays his head on slain master's breast. B301.4.1
- Faithful horse weeps tears of blood for master. B301.4.2
- Faithful horse lays his head in lap of dead master's wife. B301.4.3.1
- Faithful horse allows only its master to catch and ride it. B301.4.4
- Faithful horse lies down in order that its mutilated master can mount it. B301.4.5
- Faithful horse refuses to go before its master mounts it, even when already loaded with two chests with gold. B301.4.6
- Faithful horse dies together with its master. B301.4.7
- Faithful horse fights together with its master. B301.4.8
- Faithful animals resuscitate master. B301.5
- Faithful cattle fight at master's grave until they cast their horns. B301.6
- Faithful cow refuses to move for grief at master's death. B301.6.2
- Congenital helpful animal. Born at same time as master and (usually) by same magic means. B311
- Faithful dog killed by overhasty master: thinks mistakenly he has returned home against orders. (Cf. Llewellyn and his dog.) B331.2.2
- Cat leaves house when report is made of death of one of his companions. His master has been told to say "Robert is dead". As soon as this is said, the cat leaves. B342
- Faithful horse pushes sleep thorn out of its master's head, so that he awakes. B511.3
- Dogs rescue fleeing master from tree refuge. B524.1.2
- Dogs break bonds and kill master's attacker. B524.1.2.1
- Wolf defends master's child against serpent. B524.1.4
- Dog defends master's child against animal assailant. B524.1.4.1
- Helpful bird kills snake attacking master's wife and child. B524.1.6
- Horse kills master's attacking enemies. B524.1.7
- Faithful dog kills would-be murderer of sleeping master. B524.7
- Helpful animals quench execution fire. Master is to be burned at stake. B526.1
- Helpful mare cools boiling bath for master. Hero is made to bathe in boiling mare's milk. His mare blows on the milk and cools it. B526.2
- Helpful animal cares for wounded (sick) master. B536
- Helpful bird cares for blinded master. B536.1
- Animals help imprisoned master. B544.1
- Animals fight together with their master. B571.3
- Birds build canoe for master. B572.2
- Fish guards cow for master. B576.3.1
- Animal guards master's dead body. B576.4
- Animal earns money for master. B579.7
- Animal wins wife for his master (Puss in Boots). B582.1.1
- Goose brings master sleeping princess. B582.1.1.1
- Grateful bull draws one hundred carts for wager for master. B587.3
- Horse kicks to death master's murderer. B591.2
- Bee-master puts consecrated host into beehive. Has success with his bees. (Cf. B259.4.) – When he dies, his spirit haunts the place. C55.3
- Transformation contest between master and pupil. D615.2
- Boat transforms self at will of master. D632
- Magic object received by apprentice from master. D829.1
- Magic dice give warning. Tell their master, a thief, when to seek safety (Cf. D1284.) D1317.8
- Magic object makes woman masterful. D1359.1
- Magic olive branch makes woman master in household. (Cf. D954.) D1359.1.1
- Magic club brings thieves to master. (Cf. D1094.) D1427.6
- Boat obeys master's will. D1523.2.4
- Magic thieving object. Steals for master. (Cf. D1602.17.) D1605
- Singing tree when touched wakes master. (Cf. D950, D1615.1.) D1612.6.1
- Arrows shake when master is disturbed. (Cf. D1092.) D1612.6.2
- Weapons weep as warning to master. (Cf. D1080.) D1618.4
- Magic statue of man fights for master. D1620.1.6.1
- Magic object obeys master alone. D1651
- Only master is able to bend bow. (Cf. D1091.) D1651.1
- Magic cudgel works only for master. (Cf. D1094.) D1651.2
- Magic cooking-pot obeys only master. (Cf. D1601.10.1, D1171.1.) D1651.3
- Stolen gun works only for master. (Cf. D838, D1096.1.) D1651.11
- Solomon as master of magicians. D1711.1.1
- Baalam as master of magicians. D1711.1.3
- Seventy-two kinds of wisdom mastered by Adam. D1811.0.1
- Pupil returns from dead to warn master of futility of his studies. E368
- Thieving household-spirit. Steals things for its master. F480.3
- Cobolds furnish supplies to their masters. F481.2
- Strong man's labor contract: blow at end of year. Blow sends his master to sky. F613.1
- Strong man sent to devil's mill: drives devils to master's house. F615.1
- Strong hero overawes master. F615.3
- Strong hero attacked with millstone puts it on as collar. Sent to dig a well. Master throws the millstone on him. F615.3.1
- Strong hero asks that chickens stop scratching. When his master throws millstone on him he complains that chickens are scratching dirt on him. F615.3.1.1
- Skillful smith calls self master of all masters. F663.0.1
- Iron bands around heart to keep it from breaking. When master is disenchanted, bands around heart of faithful servant snap one by one. F875
- Tree acts as master of ceremonies while gods drink. F979.22
- Servant grieves over master's death. Kills wife and himself. F1041.1.3.2
- Ogre schoolmaster. Girl sees schoolmaster eat human flesh. Refuses to tell him what she saw. He persecutes her. G11.9
- The devil takes service with a farmer in return for the bread he stole. Punishes the evil landowner and makes his master prosperous. G303.9.3.1.1
- Devil helps journeyman win wager with master. G303.22.8
- Horse recognizes kol transformed to look like his master and throws him off. H62.2
- Animal first to recognize his returned master. H173.3
- Recognition by servant: saves master from death. H187
- King Solomon as master riddle-solver. (Cf. H540.2.1, H540.4.) H561.3.1
- Task: buying a coin's worth of eggs and another of "ay, ay." Servant puts nettles in bag with eggs, and master cries "Ay, ay" when he touches the nettles. H1185.1
- Master tests disciple by asking him if he will be willing to plunge with him into the Indus. H1561.10
- Ass refuses to drink after it has had enough. Thus teaches lesson to master. J133.2