Motifs
The narrative atoms
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194 motifs match “objects” — showing the first 100; narrow the words for the rest · back to the chapters
- Miscellaneous objects become gods. A104.3
- Universe from copulation of various objects to produce others. A615.2
- Heavenly bodies from objects thrown into sky. The Christ Child throws mud pies into the sky and creates sun, moon, and stars. A700.1
- Stars from objects thrown into sky. A763
- Animate and inanimate objects attempt to destroy humanity. A1009.2
- Man made from combination of different objects. A1260.1
- Animals from various transformed objects. A1714
- Dog indicates other hidden objects. B153.1
- Tabu: looking at holy objects. C311.2
- Transformation: miscellaneous objects to persons. D439
- Transformation: miscellaneous objects to animals. D449
- Transformation: miscellaneous object to other objects. D469
- Transformation: objects to gold. D475.1
- Transformation: objects to silver. D475.3
- Transformation: miscellaneous objects change material. D479
- Stretching objects. D482
- Objects made larger – miscellaneous. D489
- Compressible objects. D491
- Compressible magic objects. D491.2
- Compressible magic box containing many people and objects. East Africa: Frobenius Atlantis IV 134ff. No. 13. D491.2.1.1
- Obstacle flight. Fugitives throw objects behind them which magically become obstacles in pursuer's path. D672
- Magic objects as decoy for pursuer. Date palms are dropped which are transformed into animals which the pursuer stops to pick up. D672.1
- Disenchantment by throwing objects at transformed person. D712.11
- Disenchantment by throwing golden objects into water. D789.5
- Magic objects possessed by witch, sorcerer or evil dwarf. (Cf. F451.7, G234, D1711.) D801.1
- Magic objects created by deity. D803
- Magic objects created by God on sixth day. (Cf. A0). D803.1
- Magic objects gifts of magician. D812.13
- Magic objects received from sun, moon, and stars, etc. D814
- Magic objects acquired by acting as umpire for fighting heirs. When hero gets hold of objects he refuses to return it. D832
- Magic object acquired by tricking giant. Giant is persuaded to give the objects to the hero. (Cf. D831, where the person tricked is often a giant.) D833
- Stolen objects powerful in magic. D838.1
- Boy overhears witches' conversation about magic objects, which he gets possession of. D838.9
- Magic object to be chosen from among identical worthless objects. Insect helps in choice. D859.5
- Magic objects stolen from owner by his daughter, with whom he spends the night. D861.8.1
- Magic comb. See references to D672; in a large proportion of the occurrences of that motif (Obstacle flight) the comb is one of the magic objects thrown. D1072.1
- Miscellaneous magic objects. D1250
- Other magic objects. D1299
- Magic object produces miscellaneous temporary changes in persons, animals, or objects. D1379
- Magic objects help hero win princess. D1426.0.1
- Miscellaneous objects furnish treasure. D1469
- Sacred objects cure disease. (Cf. V150.) D1500.1.10
- Magic object multiplies objects. (Cf. D2106.) D1599.3
- Magic egg multiplies objects. (Cf. D1024.) D1599.3.1
- Magic objects automatically keep out of reach. D1606
- Automatic magic objects – miscellaneous. D1609
- Magic speaking objects. D1610
- Magic powder makes objects speak what owner wants them to. (Cf. D1246.) D1610.0.1
- Tell-tale magic objects. D1612
- Magic objects betray fugitive. Give alarm when fugitive escapes. D1612.1
- Miscellaneous speaking objects. D1619
- Other automatic objects. D1640
- Self-luminous objects. D1645
- Miscellaneous automatic objects. D1649
- Objects rebel against their owners. D1649.6
- Other characteristics of magic objects. D1650
- Invisible objects. (Cf. D1981.3; F235.1.) D1655
- Incombustible objects. (Cf. D1841.3; D2158.2; F979.5.) D1656
- Grateful objects. D1658
- Objects repay kindness. D1658.1
- Kinds of grateful objects. (See also D1658.1.) D1658.2
- Services of grateful objects. D1658.3
- Grateful objects give advice. (Cf. D1312.) D1658.3.1
- Grateful objects help in choice of caskets. D1658.3.2
- Grateful objects give helper gifts. D1658.3.3
- Grateful objects help fugitive. (Cf. D1393, D1611.) D1658.3.4
- Magic jewel which outweighs many heavy objects in the scale. (Cf. D1071.) D1682
- Divination by throwing objects into water. If they swim the omen is bad; if not, good. D1812.5.0.6
- Magic power to see distant objects. (Cf. D1813.3, D1817.0.1, D1825.5.) D1825.2
- Magic sight of earthly objects from otherworld. D1825.2.1
- Certain objects invisible. D1982
- Miscellaneous objects abused to cause death. D2061.2.2.8
- Elfshot. (F360.) Magic shooting of small objects into a person's (or animal's) body. D2066
- Magic multiplication of objects. D2106
- Magic multiplication of objects by saints. (Cf. D2100.2, V220.) D2106.1
- Objects sent through air. D2135.5
- Objects magically moved. D2136
- Objects magically sent to certain place. D2136.10
- Objects magically stick together. (Cf. D1413.) D2171.4
- Objects produced by magic. D2178
- Objects as part of wild hunt. E501.10
- Ghosts of objects. E530
- Ghoulish ghost objects. E538
- Other ghostly objects. E539
- Vital objects. Objects that have life in them. (Cf. D1620, D1640.) E770
- Objects of crystal in otherworld. F162.0.1
- Objects on one side of palisade in otherworld garden black, on other white. F162.1.2.3
- Furniture and objects in the otherworld. F166
- All furniture and objects in otherworld of gold. F166.0.1
- Magic objects in otherworld. F166.4
- Fairy offers mortal choice of magic objects. (Cf. D813.) F343.0.1
- Objects brought home from fairyland. F379.2
- Magic objects powerful against fairies. F384
- Water-spirits lure children into water, offering objects. F420.5.2.1.2
- Dwarfs steal magic objects. F451.5.2.2.1
- Dwarfs make weapons and other precious objects for the gods. (Cf. F451.3.4.2.) F451.10.4
- Poltergeist throws objects. F473.1
- Poltergeist causes objects to behave contrary to their nature. F473.2
- Person can see through opaque objects. F642.3
- Mountain with marvelous objects at top. F759.1