Motifs
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496 motifs match “power” — showing the first 100; narrow the words for the rest · back to the chapters
- Creator offspring of dual powers of nature. (Male and female principles.) A23
- Powers of nature (sun, moon, etc.) as God's messengers. A165.2.4
- God has power to create men. A179.6
- Special powers of culture hero. A527
- Culture hero returns to prove power of saint. A581.3
- Sun does not set for a year through power of saint. A725.1
- Mental powers and disposition of sun. A738.2
- Sun's healing powers. A738.3
- Sun's power over plants. A738.4
- Spring breaks forth through power of saint. A941.5
- Fountain breaks forth through power of Virgin Mary. A941.5.0.1
- Spring breaks forth through power of saint at place where leper pulls out clump of rushes. A941.5.3
- Indentions on rock from weapons (limbs) of robbers through power of saint. A972.3.1.1
- Certain stones are druids transformed by power of saint. A974.1
- Fettered monster's weakened chains renewed by supernatural power. Are almost licked in two by dog but then renewed. A1074.7
- Why powers of nature work on Sabbath. A1102
- Man rules all animals. God gives greatest strength to lion, but because of man's wisdom lion is in his power. A1421.1.1
- Why one people is superior in power to another. A1689.11
- English more powerful than Hindus since latter were late at distribution of qualities. (Both defecating, but Hindu must wash, while Englishman uses paper.) A1689.11.1
- Fish in deluge deride God: are flattened with blow. They mock God for his powerlessness over them. (Cf. A2213, A2305.1, A2354.1.) A2231.9
- Owl reveals deity's secret: power of speech removed. A2239.3.1
- How animal lost voice (or power of speech). A2422
- Why dog lost his power of speech. A2422.1
- Animal useful because of power of scenting. A2512
- Dog looks for the most powerful master. Stays for good in man's service, since man fears no one. A2513.1.1
- Powers of dragon. B11.5
- Dragon's power of self-transformation. B11.5.1
- Dragon's power of magic invisibility. B11.5.2
- Dragon as power of good. B11.8
- Dragon as power of evil. So considered everywhere except in the East, where are also found beneficent dragons. B11.9
- Basilisk's fatal glance. Renders powerless or kills. B12.2
- Monster three-legged ass. Stands in the ocean. Has three feet, six eyes, nine mouths, two ears, one horn, a white body. Two eyes are in eye position, two on top of his head, two on his hump. He renders powerless by the sharpness of his eyes. He has three mouths in his head, three in his hump, and three in the inner parts of his flanks. Each mouth is the size of a cottage. (Cf. B13, B15.1, B15.2, B15.4.) B15.7.2
- Power of soothsaying from serpents' licking ears. (Cf. B165.1.1., B176.) Frazer Apollodorus II 48 n. 2. B161.1
- Power of seeing whether the dead go to heaven or hell is gained from serpent. B161.4
- Cat with remarkable powers of sight. B181.1.1
- Formerly animals and man spoke the same language. God took the power of speech from the animals because men refused to kill speaking beasts. B210.3
- Stone deity (image of) confers upon man powers of understanding animal language. B217.7
- Magic power from animals. B500
- Elephants have power of bringing rain. B791
- Giant sea monster overpowered by saint. B877.1.2
- Tabu: falsely claiming the powers of a god. C51.6
- Tabu: disbelief in particular supernatural power. C61.4
- Tabu: loss of chastity. Hero loses power with loss of chastity. C111
- Tabu: kissing fairies. This puts one in their power. (Cf. C112.) C122
- Tabu: disclosing source of magic power. C423.1
- Guessing name of supernatural creature gives power over him. (Tom-Tit-Tot). C432.1
- Tabu: using magic power after nightfall. C752.1.6
- Tabu: using magic power too often. C762.1
- Tabu: aspiring to too much power. C773
- Tabu: making unreasonable requests. Given power of fulfilling all wishes, person oversteps moderation and is punished. C773.1
- Death by smothering for breaking tabu. Man given secret box conveying the power of making women love him. He disobeys warning and opens it. The women smother him to death. (Cf. C321.) C922
- Magic horse becomes powerless because of broken tabu. C942.2
- Magic power lost by breaking tabu. C947
- Ogre has unique powers of exchange of sex with human being. D10.1
- Transformation: bog to flowery mead (through power of saint). D479.1
- Transformation through power of the word. D520
- Transformation through power of the word – miscellaneous. D529
- Power of self-transformation received from wood spirit. D630.1
- Power of self-transformation received from demon. D630.1.1
- Power of self-transformation received from a god. D630.2
- Power of self-transformation received from an angel. D630.2.1
- Power of self-transformation received from fairy parent. D630.3
- Deity has power of self-transformation. D630.4
- Gods have power to transform themselves. D698
- Eyes of hero's buffalo friend turn into two powerful dogs that protect his wife. D699.1
- Three soldiers in the enchanted manor. Curiosity overcoming them they forfeit the power of disenchanting the princesses. Seven seven-year-old boys break the spell and save the princess. D759.10
- Stolen objects powerful in magic. D838.1
- Magic object loses power by overuse. D877
- Magic wishing-ring loses power by touching water. D877.1
- Stones fixed in the earth have certain magic powers. D931.0.2
- Stone on which saint is baptized (is born) has magic powers. D931.0.3
- Magic power of right hand for good. D996.0.1.1
- Magic power of left hand for evil. D996.0.2.1
- Magic bird's power in one feather. D1021.1
- Charm written in blood has magic power. (Cf. D1003.) D1273.0.1
- Charm sung over flesh chewed by wizard has magic power. D1273.0.3
- Magic object gives power of prophecy. D1305
- Drop of water from Paradise gives power of prophecy. (Cf. D1242.1.) D1305.1
- Magic clairvoyant windows. Twelve, each more powerful than the next. (Cf. D1145.) D1323.3
- Solomon's power to hold kingdom dependent on ring; drops it in water. D1335.5.2
- Herbs worn in ears keep off power of evil spirits. (Cf. D965.) D1385.2.1
- Magic runes give power over enemy. (Cf. D1266.1.) D1400.1.11
- Magic fluid takes away magic powers. Fluid is to be sprinkled with a willow branch. (Cf. D1242.) D1410.3
- Possession of mermaid's belt gives power over her. (Cf. D1057.) D1410.4
- Magic food brings eater into sender's power. (Cf. D1031.1, D1273.) D1419.4
- Magic object gives power over animals. D1440
- Magic horn has power over animals. (Cf. D1222.) D1440.1
- Magic object gives miscellaneous powers over animals. D1449
- The water of spring which a saint caused to flow has curative powers. D1500.1.1.2
- Healing power of saint's spittle. D1500.1.7.2.1
- Earth receives curative powers from contact with saint. D1503.12.1
- Magic object gives power of flying. D1531
- Mustard seeds give power of flying. (Cf. D971.1.) D1531.1
- Magic pill gives power of flying. (Cf. D1243.) D1531.2
- Magic sword gives power of flying. (Cf. D1081.) D1531.3
- Magic stone under tongue gives power of flying. (Cf. D931.) D1531.4
- Palmetto leaves give power of flying. (Cf. D955.) D1531.10
- Gem gives power of flying. (Cf. D951.) D1531.11
- Magic object confers miraculous powers (luck). D1561
- Magic object confers miraculous powers. D1561.2