Motifs
The narrative atoms
Search in plain words, walk the chapters, or pull a thread.
175 motifs match “prevent” — showing the first 100; narrow the words for the rest · back to the chapters
- Third sky above prevents earth being burned by sun. A651.1.1.1
- Creator separates sun and moon to prevent birth of more stars. A736.1.4.3
- Why stones no longer grow. Devil sows stones; God sends cold to prevent their growing. A975.1
- Disease to prevent man enjoying himself too much. A1337.0.6
- Flies on Christ's body rewarded. They look like nails and prevent more nails being driven. They may eat at the king's table. (Cf. A2545.1.) A2221.2.1
- Peacock given ugly feet so as to prevent too great arrogance. (Cf. A2375.2.2.) A2232.7
- Hero's dogs (horse) prevent dragon's heads from rejoining body. (Cf. B11.2.3.) B11.11.2
- Mermaid prevents raising of sunken church bell. (Cf. C401.4.) B81.13.10
- Magic pig burned to prevent resuscitation. B192.1
- Animal grateful to hero for preventing destruction of nest. B365.2
- Ant grateful for preventing destruction of nest. B365.2.1
- Supernatural bird prevents mother from killing babe. B524.4
- Lions placed in city to prevent entrance. B847
- Three meditations on death which prevent laughter. D1273.1.1.4
- Water of life destroyed to prevent immortality: too long life would become tiresome. D1346.1.1
- Druid's hedge prevents attack. (Cf. D945, D1282.1.1, D1361.1.) D1381.1
- Magic spell causes fortress to revolve, preventing entrance. (Cf. D1273.) D1381.23
- Speaking lamp prevents king from killing queen. (Cf. D1162.) D1381.29
- Magic pebble prevents burning. (Cf. D931.) D1382.1
- Fat of crow prevents burning. (Cf. D1017.1.1.) D1382.2
- Magic oil prevents burning. (Cf. D1244.) D1382.4
- Magic garment prevents burning. (Cf. D1052.) D1382.10
- Magic ring prevents discomfiture. (Cf. D1076.) D1384.1
- Charms prevent fatigue. (Cf. D1273.) D1384.4
- Magic shirt prevents fatigue during swimming. (Cf. D1056.) D1384.4.1
- Magic blue stone prevents fatigue during swimming. (Cf. D1072.) D1384.4.2
- Magic ring prevents losing one's way. (Cf. D1076.) D1384.7
- Wheel buried in doorstep to prevent deviltry. (Cf. D1207.) D1385.10
- Churchyard mould in hat prevents witchery. (Cf. D1278.1.) D1385.11
- Charm prevents witchcraft. (Cf. D1273.) D1385.13
- Holy water and mass prevent demons alighting on grave. (Cf. D1242.1.2.) D1385.15
- Bedstead at doorway prevents spirit from entering. (Cf. D1154.1.) D1385.22
- Theft from church prevented by apparent heat. D1389.2.1
- Magic wheel prevents entrance to fortress. (Cf. D1207.) D1389.4
- Magic helmet prevents baldness. (Cf. D1101.4.) D1389.8
- Magic ring prevents poverty. (Cf. D1076.) D1389.9.2
- Ring prevents person from rising from chair. (Cf. D1076.) D1413.2
- Magic circle prevents escape. (Cf. D1272.) D1417.1
- Magic object prevents ship from moving. D1419.3
- Saint's bachall prevents ship from moving. (Cf. D1277.) D1419.3.1
- Magic object prevents animal from straying. D1446
- Charm prevents fish being caught. (Cf. D1273.) D1449.4
- Magic picture prevents disease. (Cf. D1266.2, D1586.1.) D1500.2.3
- Magic circle prevents disease. (Cf. D1272.) D1500.2.4
- Eating magic pig prevents disease. (Cf. B184.3.) D1500.2.5
- Magic girdle prevents disease. (Cf. D1057.1.) D1500.2.6
- Snake liver prevents disease. (Cf. D1015.4.) D1500.2.8
- Charms prevent barrenness or miscarriage. (Cf. D1273.) D1501.1
- Mistletoe used by druids to prevent barrenness. D1501.1.1
- Self-folding bridge prevents pursuit. (Cf. D1268.) D1642.1
- Witch prevents person from drinking. D2072.0.5.1
- Magic prevention of performance of task. (Cf. H970.) D2072.4
- Starvation prevented by composition of hymn. (Cf. D1275.3.) D2105.1.1
- Saint prevents rocks from falling. D2149.4.1
- Magic used to prevent pursuit. D2165.3
- Burning cut hair to prevent witchcraft. D2176.5
- Cat in wood-pile prevents axe from cutting. D2186
- Ghosts prevent burial of corpse. E273.1
- Ghost haunts well, prevents drawing water after dark. E285
- Ghost scares thief, prevents theft. E293.1
- Ghost prevents removal of box from abbey. The box takes on miraculous weight. E299.2
- Return from dead to prevent flight of thief. E375
- Burial service read into hat to prevent dead walking. E431.1
- Water thrown on corpse to prevent return. E431.2
- Mould thrown on corpse to prevent return. E431.3
- Coffin carried through hole in wall to prevent return of dead. E431.4
- Limbs of dead fettered to prevent return. E431.5
- Turf laid on breast of dead to prevent return. E431.6
- Beheaded man's head laid at feet to prevent return. E431.7
- Beheaded man's head laid at back to prevent return. E431.7.1
- Decapitating in order to prevent return. E431.7.2
- Head of beheaded man separated from body (by walking between them) to prevent return. (Cf. E721.1.2.2.) E431.7.2.1
- Dog buried alive to prevent ghosts from walking. E431.8
- Ashes of dead thrown on water to prevent return. E431.9
- Head of corpse thrown on water to prevent return. E431.9.1
- Corpses thrown in water to prevent return. E431.9.2
- Coin placed in mouth of dead to prevent return. E431.11
- Pins stuck in soles of dead man's feet to prevent return. E431.12
- Corpse burned to prevent return. E431.13
- Tall wall around grave to prevent return. E431.14
- Burial of suicide to prevent walking. (Cf. E334.7, E411.1.1, E441.) E431.16
- Criminals buried at crossroads to prevent walking. (Cf. E434.4.) E431.17
- Burial of corpse at midnight to prevent walking. E431.19
- Dead ogress reincarnated as bramble-bush which prevents escape of fugitive. E631.4
- Soul of sleeper prevented from returning to his body. E721.1.2
- Soul of sleeper prevented from returning when it is captured in animal form. E721.1.2.1
- Soul of sleeper prevented from returning by moving the sleeper's body. (Cf E431.7.2.1.) E721.1.2.2
- Soul of sleeper prevented from returning by burning the body. E721.1.2.3
- Soul of sleeper prevented from returning to his body when soul as bee leaves body and enters hole in wall beside which he is sleeping. (Cf. E734.2.) E721.1.2.4
- Precautions taken with corpse before burial to prevent evil spirits from getting, using body. (Cf. E431.) E752.10
- Dead place net across river to prevent living man from returning to earth. (Cf. F105.) F93.1.1
- Fairy prevents butter coming. (Cf. D2084.2.) F369.6
- Abduction of Christianized fairy woman by fairies prevented by saint. F389.2
- Fairy has power to prevent mortal's approach. F395
- Dwarf prevented from getting into his stone before sunrise till he promises to do what hero demands (especially forge weapons). (Cf. D451.3.4.2, D451.4.1.12, F451.5.2.13.) F451.3.2.1.1
- Dwarf king prevents a father from shooting his son. F451.5.1.16
- People who leave lower jaws at home when they go to market to prevent quarrels. F513.3
- Giant blows to prevent approach of ship. F531.3.1.4
- Marvelous runner keeps leg tied up. To prevent him from running away. F681.1
- Island surrounded by wall of fire; water prevents it from being consumed. F744