Motifs
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224 motifs match “spell” — showing the first 100; narrow the words for the rest · back to the chapters
- Flood caused by melting of ice after great spell of cold. A1016.3
- Origin of charms for pregnant women. A1562.1
- Devastating birds with poisonous spells on their wings. B33.1.4
- Tabu: eating food produced by a spell. C220.1
- Tabu: eating fish caught with fish-hook made without proper incantations. C221.4.2
- Men and women transformed to dogs by druidic spell. D141.0.2
- Magic charm turns sweets into bugs. (Cf. D522). D449.1
- Transformation: magic charm makes root bitter. D479.3
- Transformation through magic word (charm). (Cf. D1273.) D522
- Transformation by spell (charm). D573
- Transformation by written spell. D573.1
- Transformation by tying charm around person's neck. D585.1
- Three soldiers in the enchanted manor. Curiosity overcoming them they forfeit the power of disenchanting the princesses. Seven seven-year-old boys break the spell and save the princess. D759.10
- Magic charm (formula) used injudiciously brings death to owner's wife, children, himself. D806.2
- Magic medicine (= charm). D1241
- Magic formula (charm). D1273
- Charm written in blood has magic power. (Cf. D1003.) D1273.0.1
- Magic spells mixed with Christian prayers. D1273.0.2
- Charm sung over flesh chewed by wizard has magic power. D1273.0.3
- Charm chanted standing on one foot with one eye shut, etc. D1273.0.4
- Charm containing name of God. D1273.0.5
- Bible texts as magic spells. D1273.3
- Ghoulish charm. Charm made from parts of corpse or things associated with corpse. D1278
- Charm gives magic wisdom. (Cf. D1273.) D1300.6
- Magic charm gives knowledge. (Cf. D1273.) D1310.6
- Charm (medicine) indicates direction. (Cf. D1241.) D1313.9
- Charms indicate guilt. (Cf. D1274.) D1318.3
- Poet's spell causes ale vessels to burst when request for ale is refused. (Cf. D1275.4.) D1318.12.1.1
- Magic medicine (charm) gives strength. (Cf. D1241.) D1335.10
- Magic spell gives weakness. (Cf. D1273.) D1336.8
- Druids' (poets') spells bind. (Cf. D1275.4.) D1336.9
- Charm gives magic beauty. (Cf. D1273.) D1337.1.1
- Charm (written) renders invulnerable. (Cf. D1273.) D1344.4
- Charm which makes inhabitants of city faint-hearted. (Cf. D1273.) D1351.4
- Love charm. (Cf. D1274.) D1355.3
- Seed mixed with blood as love charm. (Cf. D971.) D1355.3.1
- Image (animal) pierced with pins as love charm. D1355.3.2
- Fruit pierced with pins as love charm. (Cf. D981.) D1355.3.3
- Person burns salt and says charm to bring lover to spot. D1355.3.7
- Person burns dragonsblood (plant) and says charm to bring lover to spot. D1355.3.8
- Charm placed on cheeks of hag causes love. D1355.13.1
- Love charm (words). (Cf. D1273.) D1355.18
- Word charms woven in clothing produce love. D1355.18.1
- Love charm from tuber. D1355.21.1
- Magic spell makes person courageous. (Cf. D1273, D1359.5.) D1358.2
- Grief dispelled by sound of bell attached to magic fairy dog. D1359.3.1.3
- Magic charm renders invisible. (Cf. D1241.) D1361.23
- Sleep-charm. Charm causes magic sleep. (Cf. D1273.) D1364.22
- Magic spell causes insanity. (Cf. D1273.) D1367.3
- Charm causes horns to grow on person. (Cf. D992.1.) D1375.1.3
- Spell overcomes all danger. (Cf. D1273.) D1380.24
- Magic spell causes fortress to revolve, preventing entrance. (Cf. D1273.) D1381.23
- Charms protect from poison. (Cf. D1273.) D1383.2
- Charm gives safety on journey. (Cf. D1273.) D1384.3
- Charms prevent fatigue. (Cf. D1273.) D1384.4
- Plant as antidote to spells and enchantments. (Cf. D965.) D1385.2
- Ash (quicken, rowan) protects against spells and enchantment. (Cf. D950.6, D1311.4.1.1.) D1385.2.5
- Charm prevents witchcraft. (Cf. D1273.) D1385.13
- Magic hymn protects against spells of druids. D1385.16.1
- Magic hymn protects against spells of smiths. D1385.16.2
- Magic hymn protects against spells of women. D1385.16.3
- Magic charm (writings) preserves chastity. (Cf. D1266.1.) D1387.2
- Charms against theft. (Cf. D1273.) D1389.2
- Magic spear protects against spell. (Cf. D1084.) D1389.5
- Woman charms stick of wood so she can hide inside it. (Cf. D956.) D1393.1.1
- Escape from prison by use of charm (formula). (Cf. D1273.) D1395.6
- Magic object breaks spells. D1396
- Magic goblet breaks spells. (Cf. D1171.6.2.) D1396.1
- Charm gives victory in fight. (Cf. D1273.) D1400.1.10
- Magic spell causes person to be drowned. (Cf. D1273.) D1402.0.2.2
- Druid's spells kill Christian king. (Cf. D1273.) D1402.13
- Druid's spells kill enemies. (Cf. D1273.) D1402.13.1
- Druid's spells cause drowning. (Cf. D1402.0.2.) D1402.13.2
- Druidess' spell causes drowning. D1402.13.2.1
- Charm used to kill. (Cf. D1273.) D1402.13.3
- Magic charmed spittle kills. D1402.14.1
- Charm to win cases in law court. (Cf. D1273.) D1406.1
- Charm gives victory in game of dice. (Cf. D1273.) D1407.4
- Serpent charmed into helplessness by magic formula. (Cf. D1273.) D1410.5
- Magic charm binds deer so that it cannot move. (Cf. D1273.) D1411.4
- Person drawn by magic spell. (Cf. D1273.) D1420.1
- Guitar charming all who hear it. (Cf. D1234.) D1420.3
- Magic charm summons dwarfs. (Cf. D1273.) D1421.3.3
- Magic charm summons army. (Cf. D1273.) D1421.5.2
- Charm causes spearhead to return. (Cf. D1273.) D1428.2
- Spell causes spear to pursue and slay man. D1438.1
- Charm calls down swarm of bees. (Cf. D1273.) D1441.2
- Magic spell tames animals. (Cf. D1273.) D1442.6
- Spell tames horse. D1442.6.1
- Magic spell causes birds to roost. D1442.6.2
- Diamond charms serpents into harmlessness. (Cf. D1071.) D1442.11
- Charm expels flies from city. (Cf. D1273.) D1443.1
- Magic charm allows person to hook mythical eel. (Cf. D1273.) D1444.1.4
- Charm to catch hare and monkey. (Cf. D1273.) D1444.2
- Charm protects against wild animals. (Cf. D1273.) D1447.1
- Charm makes cows give plenty of milk. (Cf. D1273.) D1449.1
- Charm prevents fish being caught. (Cf. D1273.) D1449.4
- Poet's incantations drive away fish. (Cf. D1275.4.) D1449.4.1
- Charm makes treasure rain from sky. (Cf. D1273.) D1469.17
- Charm prepares feast. (Cf. D1273.) D1472.2.4