Motifs
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594 motifs match “spirit” — showing the first 100; narrow the words for the rest · back to the chapters
- Creator from below. God rises from beneath (the center of the spiritual world) and creates the world. A25
- Spirits become gods. A104.4
- Elementary spirits borne by human woman. A112.9.1
- In extreme old age spirits become gods. A117.3
- Gods are spirits of deified dead. A117.5
- God's spirit dwells among mortals. A151.11
- God presides over all male spirits. A161.4
- Spirit of deity animates earthen jar when it is placed beneath banyan tree. A199.1
- Appearance of thunder-spirit. A284.3
- Thunder god or spirit has very long mouth. A284.3.1
- Thunder spirit lives in world below earth. A284.3.2
- Demon god lies in wait for spirits descending to underworld. A317
- Gods of the Quarters. A god or spirit for each of the world-quarters, north, south, east, and west. A417
- Spirit of ill-luck a son of a god. A482.1.1
- Half-spirit, half-man. A506
- Culture hero spares certain evil spirits. Old Age, Cold, Poverty, and Hunger beg the culture hero not to destroy them because of their real usefulness to man. A531.1
- In other world one room contains the dead, another contains souls of the unborn waiting to enter the wombs of women, and a third contains all the evil spirits. A678
- Shooting stars spirits coming down to earth to make woman pregnant. A788.3
- Earth in form of raft supported by spirits. A813.1
- Spirit causes deluge. A1015.2
- Former age: spirits and ogres lived with men, and gods appeared in human guise. A1101.1.3
- Breathing of deity (spirit) causes winds. A1121
- When wind-spirit is awake it storms; asleep, it is calm. A1128.2
- Rain from rain-god (rain spirit). A1131.5
- Thunder from thunder-spirit beating his children. A1142.5.1.2
- Thunder from clashing weapons of warring spirits in sky. A1142.6.1
- Adam's body made of eight (four) things. Body, earth; bones, stones; veins, roots; blood, water; hair, grass; thoughts, wind; spirit, clouds, or warmth, fire; cold, air; dryness, earth; instability, water. A1260.1.3
- Why the center of man's eye is black: blackened by spirits to make themselves invisible. A1319.7
- Acquisition of spiritous liquors. A1427
- Why the Kamar offer liquor to gods and spirits. A1689.5
- Jesus drives evil spirits into hogs: hence short snouts. (Cf. A2335.4.1.) A2287.1
- Jesus drives evil spirits into hogs: hence "toes" on back of foreleg. (Cf. A2371.2.2.) A2287.1.1
- Why certain species of eagle cries like a baby: spirit of tortured baby became an eagle. A2426.2.15
- Why hog has evil spirit. (Cf. A2287.1.) A2523.1
- Evil spirit in spite puts bark and thorns on tree. (Cf. A2751.1, A2752.) A2736
- Why spirits are invisible. A2862
- Dragon as rain-spirit. B11.7
- Mythical horse belonging to water-spirit. B19.3.2
- Animal languages learned from ghosts (spirits). B217.3
- Animal as house-spirit. B593
- Snake as house-spirit. B593.1
- Animals are spirit-sighted. Scent danger. B733
- Animal wards off spirits. B785
- Tabu: profanely calling up spirit (devil, etc.). C10
- Tabu: offending spirits of the dead. C16
- Tabu: offending spirits of water, mountain, etc. C40
- Tabu: offending water-spirit. C41
- Tabu: crossing water when spirits are offended. C41.3
- Tabu: skating over water when spirits are offended. C41.3.1
- Tabu: offending mountain-spirit. C42
- Tabu: offending wood-spirit. (Cf. C51.2.2, C64.) C43
- Tabu: offending spirit of banyan tree. C43.1
- Tabu: cutting certain trees lest tree-spirits be offended. C43.2
- Felled tree restored for failure to make proper offerings to tree-spirit. C43.3
- Tabu: offending guardian spirits. C44
- Bee-master puts consecrated host into beehive. Has success with his bees. (Cf. B259.4.) – When he dies, his spirit haunts the place. C55.3
- Tabu: stealing from spirits. (Cf. C51.2.) C91
- Boy who plays marriage-game finds he has actually been married to a spirit (invisible during ceremony). C167.1
- Tabu: uttering secrets heard from spirits. C423.4
- Only one present to be asked for at home of spirit son-in-law. C714.1
- Spirit takes shape of man. D42.2
- Mortal in guise of spirit. D44
- Spirit takes any form. D49.2
- Stick thrust in ground changes into spirit hut. D451.6.2
- Meat received from spirits transformed to banana leaves. D457.5.2
- Spirit changes to animal. D493
- Power of self-transformation received from wood spirit. D630.1
- "Spirit of poetry" as hideous youth becomes beautiful. D682.4.2
- Transformation by evil spirits. D683.6
- Magic object received from maiden-spirit. D812.15
- Magic cauldron received from lake spirit. (Cf. D1171.2.) D813.1.2
- Magic object obtained as compensation for loss of entire herd – the spirit of the herd resides in the last goat's tail, which old woman keeps. D859.6
- Magic sword returned to lake whence it was received. Taken back by lake spirit. (Excalibur). (Cf. D813.1.1.) D878.1
- Magic object protects from evil spirits. D1385
- Herbs worn in ears keep off power of evil spirits. (Cf. D965.) D1385.2.1
- Rue, when burned, keeps evil spirits at a distance. (Cf. D965.16.) D1385.2.2
- Roots protect from evil spirits. (Cf. D967.) D1385.2.6
- Mandrake protects from evil spirits. (Cf. D965.1.) D1385.2.7
- Garlic protects from evil spirits. (Cf. D1383.5.) D1385.2.8
- Magic ring protects from spirit. D1385.3.1
- Metal as defense against spirits. (Cf. D1252.) D1385.5
- Clothing protects from evil spirit. (Cf. D1050.) D1385.19
- Bedstead at doorway prevents spirit from entering. (Cf. D1154.1.) D1385.22
- Log of wood animated by spirit of malignant holy man strikes left and right to kill offending villagers. (Cf. D956.) D1401.8
- Magic ring summons air spirits. (Cf. D1076.) D1421.1.13
- Magic object summons water-spirit. D1421.2
- Magic arrow summons water-spirit. (Cf. D1092.) D1421.2.1
- Water gradually envelops girl filling pitcher and drowns her. Work of malevolent rice-spirit. D1432.1
- Spirit gives man the power of exorcising him out of anyone he possesses. (Cf. D2176.) D1721.1.3
- Magic power from overheard talk of spirits. D1739.1
- Evil spirits conjured away in name of deity. (Cf. D1385.) D1766.7.1.1
- Magic knowledge from guardian spirits. (Cf. E721.9.) D1810.12
- Spirit host fighting in air as evil omen. D1812.5.1.17.1
- Possession by spirit of dead person gives second sight. D1821.8
- Order for spirit's help left on card. D2074.2.4.4
- Magic journey: man carried by spirit or devil. D2121.5
- Storm from calling on evil spirit. D2141.0.1
- Storm from calling up spirits to help find buried treasure. (Cf. C401.3.) D2141.0.2
- Wind controlled by girl's spirit. D2142.0.5
- Evil spirit holds back water. D2151.2.3.1