Motifs
The narrative atoms
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181 motifs match “stick” — showing the first 100; narrow the words for the rest · back to the chapters
- Fiery sticks in hell. A671.2.4.8
- Sky is black because once raised by means of dirty stick. A702.8
- Trickster sticks spear in ground and leads water to sea, ending deluge. A1028.1
- Origin of Adam's apple. Forbidden fruit sticks in Adam's throat. A1319.1
- Confusion of tongues partly due to lack of understanding of difference between the word for "stick" and the word for "stone." A1333.1
- Death comes into the world by treachery of the gods: stick used by man for scratching his back is changed into cobra. A1335.14
- Origin of fire – rubbing sticks. A1414.1
- Cat from transformed eagle. Eagle mistakes stick of wood for fish and gets feet caught. Wind blows off feathers and makes hair. (Cf. A1710.) A1811.1
- Stick (leaf) thrown at animal's rump: hence tails. (Cf. A2378.3.3.) A2215.1
- Serpent steals from God's coat a stick for his back. (Cf. A2356.1.1.) A2262.3
- Origin of anteater's proboscis. Transformed digging-stick. (Cf. A2262.) A2335.3.1
- Origin of snake's back. From a stick. (Cf. A2262.3.) A2356.1.1
- Origin of churning stick. A2823
- Stepson cursed to stick in grave mound till pretty girl wants to substitute for him. D5.1.1
- Transformation: man to stick. D217
- Transformation: quails to sticks and pebbles. D423.2
- Transformation: sticks of wood to animal. D441.7
- Transformation: stick (log) to other object. D451.6
- Stick thrust in ground changes into spirit hut. D451.6.2
- Transformation: stick to weapon. D451.6.3
- Transformation: sling-stick to boat. D454.9.2
- Transformation by eating sticky rice. D551.6.2.1
- Self-transformation by smelling stick. D564.1
- Transformation by magic stick. D572.1
- Transformation by sticking magic pin into head. (Cf. D765.1.2., D1182.) D582
- Transformation by sticking nails into feet. D582.1
- King of birds transforms his quails into sticks and pebbles so king and his hunters and hawks cannot kill them. D666.1
- Magic stick of wood. D956
- Magic pair of sticks. D1254.1.1
- Magic stick indicates road. (Cf. D1254.) D1313.5
- Food sticks in thief's throat and betrays him. (Cf. D1030.) D1318.7.1.2
- Woman charms stick of wood so she can hide inside it. (Cf. D956.) D1393.1.1
- Magic club (stick) gives victory. (Cf. D1094.) D1400.1.7.1
- Bull's tail becomes a stick that lashes hero's enemies and exterminates an army. (Cf. D1029.2.) D1400.1.21
- Magic club (stick) beats person. (Cf. D1094.) D1401.1
- Stick, become a sword, flies through air to kill ferocious animal-guardians of extraordinary lotus. (Cf. D1094, D1254.) D1402.10.1
- Magic object causes persons to stick together. D1413.0.1
- Magic formula causes persons to stick together. (Cf. D1273.) D1413.0.1.1
- Stairs to which person sticks. (Cf. D1144.) D1413.4
- Bench to which person sticks. (Cf. D1151.1.) D1413.5
- Chair to which person sticks. (Cf. D1151.2.) D1413.6
- Basin to which one sticks. (Cf. D1171.12.) D1413.7
- Chamber-pot to which one sticks. (Cf. D1171.13.) D1413.8
- Anvil to which one sticks. (Cf. D1202.) D1413.10
- Magic medicine causes person to stick to seat (pot). (Cf. D1241.) D1413.11
- Magic hand causes sword to stick to it. (Cf. D996.) D1413.12
- Magic stick holds person fast. (Cf. D1254.) D1413.13
- Magic cauldron (cup) to which one sticks. (Cf. D1171.2.) D1413.14
- Magic adhesive stone. Makes all who poke in fire stick and say "Fiddevav." (Cf. D931.) D1413.17
- Magic ball of string to which one sticks. (Cf. D1184.2.) D1413.18
- Magic plain to which one sticks. (Cf. D937.) D1413.19
- Magic scabbard causes sword to stick to it. (Cf. D1101.5.) D1413.25
- White ash stick held before snakes causes them to flee. D1447.3
- Treasure from magic stick. (Cf. D956, D1254.) D1469.8
- Magic food-providing sticks. (Cf. D1094.) D1472.1.31
- Magic stick: when planted in ground, palace rises. (Cf. D956.) D1483.3
- Witch flies with aid of magic stick. (Cf. D956.) D1531.6
- Magic stick causes waters to divide. (Cf. D956.) D1551.6
- Stick turns into automatic magic sword. (Cf. D1081.) D1601.5.1
- Magic stick of wood answers for fugitive. (Cf. D1254.) D1611.12
- Stick of fire comes to river bank of itself. (Cf. D1271.) D1643.1
- Magic wood stick makes noise at night. (Cf. D956.) D1649.7
- Dead beggar's stick will not stay still until back in beggar's service. (Cf. D1254.) D1651.5
- Dagger sticks to killer's hand. (Cf. D1083.1.) D1654.4.5
- Tree grows from stick saint has used and thrown aside. (Cf. D956.) D1673.1
- Magic power contained in stick and water. D1718.1
- Lost object found by throwing spade at ghost. Where spade sticks one will find the lost object. D1816.2.1
- Forgotten fiancée reawakens husband's memory by detaining lovers through magic. Heroine takes up residence near home of her forgetful husband. She is apparently going to permit a lover to sleep with her when she detains him by having him try to place some magic birds on their roost. They continue to fall down throughout the night. (Or the lover is left magically sticking to a calf's tail or other object.) The thwarted lover tells of his experience, and in this way the attention of the husband is gained. D2006.1.1
- Tormenting by sympathetic magic. Person (usually witch) tormented by abusing an animal or object. The usual methods of abuse are burning or sticking with pins. D2063.1.1
- Seat (chair) caused to stick to person. (Cf. D1413.6.) D2171.1.1
- Tankard caused to stick to person's lips. D2171.1.2
- Person magically sticks to floor (ground). D2171.1.3
- Objects magically stick together. (Cf. D1413.) D2171.4
- Pitcher magically sticks to ground. D2171.4.1
- Cauldron magically sticks to wall. D2171.4.2
- Persons magically stick together. (Cf. D1171.2, D1413.14.) D2171.5
- Silver stick kills; gold one restores to life. E64.1.1.1
- Hand of sinner sticks out of grave. E411.0.1
- Hunting woman beaten with sticks of rowan-tree and ankles of corpse tied with branches of same tree. E442.1
- Wild huntsman's dog when seized becomes stick (black coal). E501.15.6.7
- Sound of wild hunt avoided by sticking fingers in ears. E501.17.5.8
- Sight of wild hunt causes one to stick axe or knife in foot. E501.18.9
- Life in stick. E711.6
- Ascent to sky by sticking to magic feather. F61.2.1
- Fairies, directed by druid, bring about death of king by causing fish-bone to stick in his throat. F363.1
- Man captures spirit by hiding his stick and leg-wrappers of copper. When spirit gets them back by trickery he disappears. F405.13
- Farmer is so bothered by brownie that he decides he must move to get rid of the annoyance. He piles all furniture on wagon and starts for new home, meets acquaintance who remarks: "I see you're flitting." Brownie sticks his head out of the churn on top of the load, answers: "Yes, we're flitting." Farmer goes back to former home. F482.3.1.1
- Power of Will-o'-the-Wisp over person neutralized if person sticks his knife into the ground. F491.3.2
- Lands with extraordinary names. Land of the boot, the towel, the walking-stick, and the like. F703
- Remarkable candlestick. F789.2
- Jeweled candlestick. F789.2.1
- Blazing stick continues to burn even in water. F964.4
- Captive sticks out bone instead of finger when cannibal tries to test his fatness. G82.1.1
- Giant with tree for herding-stick. G152.1
- Witch flies through air on broomstick. G242.1
- Invisible witch sticks victim with pins. G269.17
- Witch exorcised by burning stick. G271.1
- Breaking spell by sticking sharp object into tracks of witch. This pains or paralyzes her. G271.4.6
- Devil carries a thorn stick. G303.4.8.5
- Devil challenges boys to play a disc-game. Can be defeated only with rowan-sticks. (Cf. D950.9.) G303.9.9.9