Motifs
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120 motifs match “storm” — showing the first 100; narrow the words for the rest · back to the chapters
- Storm-god. See also A282. A281
- Storm-goddess. A281.1
- Hail-storm leaves twelve chief rivers in Ireland. A934.6
- When wind-spirit is awake it storms; asleep, it is calm. A1128.2
- Origin of storms in sixth heaven. A1130.2
- Origin of stormy sky. A1147
- Tabu: poisoning fish causes storm. C41.4
- Storm because of broken tabu. C984.2
- Transformation: man to storm. D281
- Magic object acquired by tricking devil. Man gets shelter in storm; devil gets wet. Devil gives man magic object in return for information as to how he kept dry. D834
- Magic storm. D905
- Magic storm blinds enemy troops. (Cf. D905.) D1331.2.8
- Herb protects from storms at sea. (Cf. D965.) D1388.1.2
- Runes protect from storm and shipwreck. (Cf. D1266.1.) D1388.1.3
- Magic storm protects hidden children. (Cf. D905.) D1393.3
- Magic storm conquers enemies. (Cf. D905.) D1400.1.23
- Magic bag controls storm, mist, darkness, etc. (Cf. D1193.) D1540.1
- Magic object controls storms. D1541
- Charms control storms. (Cf. D1273.) D1541.0.1
- Magic song controls storm. (Cf. D1275.) D1541.0.2
- Magic object raises storm. D1541.1
- Magic spittle causes storm. (Cf. D1001.) D1541.1.1
- Magic song causes storm. (Cf. D1275.) D1541.1.2
- Magic fountain causes storm (rain). (Cf. D925, D926, D2143.1.) D1541.1.3
- Shirt laid upon altar raises storm. (Cf. D1056.) D1541.1.4
- Tempest box raises storm. (Cf. D1174.) D1541.1.5
- Magic writings raise storm. (Cf. D1266.1.) D1541.1.6
- Magic calabash holding bones raises storm. (Cf. D965.2) D1541.1.7
- Singing magic hymn raises storm. (Cf. D1275.3) D1541.1.8
- Magic object draws storm away. D1541.2
- Magic pestle draws storm away. (Cf. D1254.3.) D1541.2.1
- Magic pearl draws storm away. (Cf. D1071.) D1541.2.2
- New moon with old moon in her arm a sign of storm. D1812.5.1.5.1
- Hailstorm as bad omen. D1812.5.1.15
- Storm appears to be island. D2031.17
- Storms magically drawn down on foe. D2091.5
- Saint has power to control winds and storms at will. (Cf. A287.2.) D2140.1.1
- Storm produced by magic. (Cf. D905, D1541.) D2141
- Storm from calling on evil spirit. D2141.0.1
- Storm from calling up spirits to help find buried treasure. (Cf. C401.3.) D2141.0.2
- Storms produced by devil. D2141.0.3
- Storm at death of wizard. Devil comes for him. (Cf. D2141.0.3.) D2141.0.4
- Storm at death of wicked person. Devil comes for him. (Cf. D2141.0.3.) D2141.0.5
- Storm because of bird's singing. D2141.0.6
- Storm raised by incantation. (Cf. D1391.1.) D2141.0.7
- Storm produced by prayer. (Cf. D2143.3.) D2141.0.7.1
- Storms raised by druids. (Cf. D2142.0.3.) D2141.0.8
- Storm calmed by wizard (druid). (Cf. D2141.1.) D2141.0.8.1
- Storm raised by saint. D2141.0.9
- Woman hoists skirt to raise thunderstorm. D2141.0.10
- Magic storm produced by animal. D2141.0.11
- Magic storm produced by serpent. D2141.0.11.1
- Magic storm by pointing root of tree at sky. D2141.0.12
- Storm magically stilled. (Cf. D2141.0.8.1.) D2141.1
- Church bell rung as protection against storm. To thwart devil. (Cf. D1213.) D2141.1.1
- Storm raised to defeat enemy. D2141.2
- Rainstorm produced by emptying contents of bag in road. D2143.1.8
- Wizard sells charm to raise rainstorm to enable eloping couple to escape pursuers. D2143.1.10
- Ghost causes storms. E292
- Laying ghost causes great storm. (Cf. D2141.) E443.0.1
- Wild hunt appears on stormy nights. E501.11.1.4
- Wild hunt heralded by storm. E501.13.6
- Wild hunt disappears during storm. E501.16.5
- Flying Dutchman sails because he defied the storm. E511.1.3
- Phantom cart driver wanders because of blasphemy. "Peter Rugg the Missing Man." Boasts that he will reach home despite storm or never see his home again. He always travels in hard shower of rain or just ahead of one. E512
- Storm (snow, hail) as barrier to otherworld. F141.2.1
- Perpetual summer in otherworld. No storms. F161.1
- Fairies scare treasure-seeker away from hoard. They get bigger and bigger, and cause violent storms until seeker leaves. Cf. D2141.0.2. F244.4
- Water-spirits protect and warn sailor against storm and in tempest. F420.5.1.1
- Storm-spirit. F433
- Rübezahl. A mountain and storm spirit. F465
- Giants' shouts are storms or great noise. F531.3.8
- Giant's snoring as thunder or storm. F531.3.8.1
- Storm signs betray newly born child's chiefly rank. F960.1.1.3
- Storm overturns idol. F962.0.2
- Electric storm breaks island into three parts. F962.1
- Storm of gigantic hailstones. F962.5.1
- Marvelous picture falls from sky in storm. F962.12.3
- Electric storm kills a thousand. F968.1
- Man dies when he learns storm is magic. F1041.1.7
- Devil hides in clothes of people running from storm. G303.6.2.12
- Devil is followed by a thunderstorm. G303.6.3.1
- The devil appears during thunderstorm, seeking shelter among people. G303.6.3.1.1
- Satan causes storm to destroy property of man he tempts. G303.9.4.0.1
- Rower prefers to be stoned by his master rather than remain out in the storm. J229.7
- Pine and thornbush dispute as to their usefulness. Beauty of form does not give worth; pine grows slowly but it will withstand storms. J242.2
- Parrot unable to tell husband details as to wife's infidelity. Wife has parrot describe a storm very realistically. Husband observes contrast in the two tales. (Cf. J1152.) J1154.1
- Witness says that dust storm blew and shut his eyes so that he did not see. J1158.1
- Must drink from the common cup. A man always drinks out of his own cup. In storm at sea a sailor says, "Today we all drink out of the same cup (the sea). J1467
- Sailor prays for gods to sink ship during storm, since gods never do what they are asked to do. J1467.1
- Storms on land. An inexperienced rider borrows a horse, which runs away with him. He says, "There are no such storms on sea as on the land." J1483.3
- Forty wise men foretell violent rainstorm. Failing to convince people, they go into a cave. After the shower they come out. The people call them fools. J1714.3.1
- Protected by the needle. In a storm on the ice, numskulls stick needles into the ice to keep from blowing away. J1965
- Sailor offers saint a candle as large as a mast. But he knows that after the storm he will not try to find such a candle. K231.3.1
- Thief makes magic storm in order to escape. K532.2
- Animal allows himself to be tied so as to avoid being carried off by storm. K713.1.1
- Jackals persuaded to enter pit to escape coming storm. Killed. K811.2
- Fox persuades bird to show him how she acts in a storm: he devours her. (Bird has advised other bird how to avoid the fox; he is revenged.) K827.1
- Jackal eating into elephant's dead body becomes a prisoner when it dries up; is released when storm moistens hide. K1022.1.1
- False proof: cloak dipped into water used as evidence of stormy weather. K1894