Motifs
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259 motifs match “strong” — showing the first 100; narrow the words for the rest · back to the chapters
- Why sunlight is so much stronger than moonlight. A733.1
- Gull from transformed cat. A cat catches a strong fish with her claws. The fish carries the cat on its back to the sea, where the gull originates from the cat. (Cf. A1710.) A1945.1
- Beetle makes immoderate request; ant moderate: inverse awards. Creator hears wishes of animals. Beetle wants strong, noble appearance. Ant is modest. Beetle punished by being made to creep on ground. Ant is given own castle. (Cf. A2441.3.1.) A2232.3
- Why animal is strong. A2528
- Why leopard is strong. A2528.1
- Helpful, strong horse caught. B312.5
- Animal's strong teeth. B747
- Strong teeth of lion. B747.1
- Locusts with jaw teeth strong as lion's. B747.2
- Wolf strongly attracted to his own children. B751.6
- Magic spike causes blindness. Throws such a strong ray of light. (Cf. D1285.) D1331.2.1
- Sword can only be used by strong hero. D1654.4.1.1
- Strong man as magician. D1711.8
- Dead mother makes son strong. E323.7
- Stronghold in otherworld. F163.6
- Magic revolving wheel at door of otherworld dun (stronghold). F165.1.0.2
- Fairy stronghold. F222.2
- Dwarfs are strong. F451.3.8
- Trolls are usually ugly, hideous, big and strong. F455.2.2
- Mountain-girl marries mortal man. Supernaturally strong man as offspring. F460.4.1
- Half red and half blue strong man. F527.6
- Remarkably strong hands. (Cf. F610.) F552.2
- Remarkably strong women. F565.2
- Remarkably strong man. (Strong John). (Cf. X940, X959.1.) F610
- Remarkably strong woman. F610.0.1
- Remarkably strong women defeats man in arrow and spear contest. F610.0.1.1
- Man so strong that he breaks most of what he gets in touch with. (Cf. F614.3-F614.6.) F610.6
- Man so strong that he must be chained except when in battle. F610.6.1
- Strong man is so heavy that no horse can carry him all day. (Cf. F681.8.) F610.7
- Strong man so heavy that only his own horse can carry him. F610.8
- Strong man accomplishes superhuman tasks when God's spirit is over him. F610.9
- Strong man's birth and rearing. F611
- Strong man's birth. F611.1
- Strong man son of bear who has stolen his mother. F611.1.1
- Strong man son of woman and dwarf. F611.1.2
- Strong man son of woman and forest spirit. F611.1.2.1
- Strong man son of man and she-bear. F611.1.5
- Strong man son of man and mare. F611.1.6
- Strong man accused of being son of man and mare. F611.1.6.1
- Strong man son of person and giant. F611.1.7
- Strong hero engendered by eating of fruit. F611.1.8
- Strong hero engendered by the wind. F611.1.9
- Strong hero engendered from burning brand. F611.1.10
- Strong hero born from egg. F611.1.11
- Strong hero born from noodle. F611.1.11.1
- Strong hero struck by smith from iron. F611.1.12
- Strong hero son of man and troll-woman. Relations take place in dream. F611.1.13
- Strong hero son of woman of sea. F611.1.14
- Strong hero son of wood-spirit. F611.1.15
- Strong hero's suckling. F611.2
- Strong hero suckled by animal. F611.2.1
- Strong hero suckled by mermaid. Gives him strength of twelve men. F611.2.2
- Strong hero's long nursing. F611.2.3
- Strong hero suckled by seven women. F611.2.4
- Strong hero suckled by giant. F611.2.5
- Strong hero acquires his strength. (Cf. F611.2.2.) F611.3
- Strong hero practices uprooting trees. (Cf. F621.) F611.3.1
- Strong hero drives huge log into frozen ground. F611.3.2.1
- Strong hero tests weapons. Breaks first swords. F611.3.3
- Precocious strong hero demands bows and arrows. (Cf. F611.3.3.) F611.3.3.0.1
- Strong hero tests scythes: they break all. F611.3.3.2
- Strong hero sent from home. F612
- Strong hero sent from home because of enormous appetite. F612.1
- Strong hero kills (overcomes) playmates: sent from home. F612.2
- Giant cane for strong man. Cane holds fifty cattle. F612.3.1
- Strong man with giant hammer and shield. F612.3.2
- Strong man makes labor contract. F613
- Strong man's labor contract: blow at end of year. Blow sends his master to sky. F613.1
- Strong man's labor contract: all grain he can carry. F613.2
- Labor contract: as much money as my companion (strong man) can carry. F613.2.1
- Strong man's labor contract: anger bargain. First to become angry shall receive blow. F613.3
- Strong man serves ogre as punishment for stealing food. F613.4
- Strong man's labors. F614
- Strong man drives anvil into ground. F614.1
- Strong man uproots tree and uses it as weapon. F614.2
- Strong man uses pillar-stone as weapon. F614.2.1
- Strong man uses rafter as weapon. F614.2.2
- Strong man buries axe in tree stump and removes it with his little finger. F614.2.3
- Strong man as gardener: destroys plants. F614.3
- Strong man as rower; breaks boat. F614.4
- Strong man as rower: rows one side of boat against many at other. F614.4.1
- Strong man as fisherman: destroys fish and nets. F614.5
- Strong man throws trees on roof and breaks it. F614.6
- Strong man throws man back and breaks his bones (legs). F614.6.1
- Strong man uses stable-roof as flail. F614.7
- Strong man fells tree with one blow of axe. F614.8
- Strong man clears plain. F614.9
- Strong hero fights whole army alone. F614.10
- Strong man jumps across rivers. (Cf. F611.3.2.4.) F614.11
- Strong man evades death. Vain attempts to kill him. F615
- Death of strong man. F615.0.1
- Strong man sent to devil's mill: drives devils to master's house. F615.1
- Strong hero sent for wild animals. F615.2
- Strong man sent to milk lions: brings lions back with him. F615.2.1
- Strong man sent to kill lions: does so and frightens king. F615.2.2
- Strong man sent for wild horses: brings them back. F615.2.3
- Strong man sent for bears: bring them back home. F615.2.4
- Strong man sent for wolves: brings them back home. F615.2.5
- Strong hero overawes master. F615.3
- Strong hero attacked with millstone puts it on as collar. Sent to dig a well. Master throws the millstone on him. F615.3.1