Motifs
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113 motifs match “travel” — showing the first 100; narrow the words for the rest · back to the chapters
- God of travelers. A491
- Five hundred years travel across universe. A658.2
- Moon is hare covered with silver, which lives in crystal house with fifteen windows. It rests on a chariot and travels around Mount Meru. A759.4
- Dragon travels on sea or land. B11.4.4
- Sky-traveling snake. B91.4
- Horses travel between clerics without guidance. B151.1.1.0.1
- Magic horse travels on sea or land. B184.1.4
- Animal travels extraordinary distance. B744
- Travelers to other world must not look back. (Cf. all references to F81.1., Orpheus.) C331.2
- "We three" – "For gold" – "That is right": phrases of foreign language. Three travelers know each one phrase of a foreign language. They incriminate themselves. C495.2.2
- Tabu: king traveling alone. C563.1
- Forbidden direction of travel. Person free to go in any other. C614.1
- Tabu: traveling beyond spot where feat of skill was performed before duplicating it. C833.6
- Transformation to travel to otherworld. D641.4
- Transformation to travel fast. D644
- Copper horseman indicates road. By striking his hand one makes him turn and indicate the proper road for travelers. (Cf. D1268, D1626.) D1313.3
- Magic forest seems to stretch farther as mortals travel within. (Cf. D941.) D1368.5
- Hawthorn protects travelers. (Cf. D950.13.) D1385.2.3
- Vehicle travels above and below ground. D1533.2
- Box which travels above or below ground. (Cf. D1174.) D1533.2.1
- Object travels by itself. (Cf. D1641.) D1643
- Rock travels. (Cf. D931) D1643.2
- Magic pipe travels about. (Cf. D1224.) D1643.4
- Life prolonged a thousand years by traveling six months each year. D1855.5
- River appears at prayer of desert travelers. D2151.2.5.1
- Ghost misleads traveler on road. See similar actions of fairies, witches, Will-o-the-wisp. (Cf. F402.1.1.) E272.5
- Ghost on road asks traveler for ride. (Cf. E581, E582.) E332.3
- The Vanishing Hitchhiker. Ghost of young woman asks for ride in automobile, disappears from closed car without the driver's knowledge, after giving him address to which she wishes to be taken. Driver asks person at address about the rider, finds she has been dead for some time. (Often driver finds that ghost has made similar attempts to return, usually on anniversary of death in automobile accident. Often ghost leaves some item such as a scarf or a traveling bag in car.) E332.3.3.1
- Phantom sailors and travelers. E510
- Phantom cart driver wanders because of blasphemy. "Peter Rugg the Missing Man." Boasts that he will reach home despite storm or never see his home again. He always travels in hard shower of rain or just ahead of one. E512
- Ghost travels under ground. E591
- Ghost travels swiftly. (Cf. D2122.) E599.5
- Fairies travel through air. F282
- Fairies travel in eddies of wind. F282.1
- Formulas for fairies' travel through air. F282.2
- Brownie (Redcap, Redcomb, Bloody Cap) murders travelers, catches their blood in his cap. F363.2
- Fairies lead travelers astray. (Cf. E272.10, F401.3, F491.1.) F369.7
- How spirits travel. F411
- Spirit travels with extraordinary speed. F411.0.1
- Demon travels in whirlwind. F411.1
- Water-spirits lead travelers astray. F420.5.2.9
- Dame Berchta. Supposed to travel over the country at night with a troop. (Named from Bertha, the mother of Charlemagne.) Also called Frau Holle. F475.1
- Tooth travels automatically. F544.3.6
- Beard travels detached from owners. F545.1.6
- Extraordinary companions. A group of men with extraordinary powers travel together. F601
- Traveling stones. (Cf. D1431.) F809.5
- Sun travels from west to east. F961.1.2
- Ogress takes travelers out of cave and devours them one by one. G94.1
- Witches travel on water in eggshells. G241.4.2
- Witch travels over water in a sieve or a riddle. G241.4.3
- Witches use eyes of animals to travel at night. They leave their own eyes at home, substitute those of an animal. (Cf. E781.1.) G249.10.1
- Witch out of body while traveling at night is injured; witch's body is injured at home. (Cf. G275.12.) G275.14
- Devil as a ribald traveler. G303.3.1.3.1
- Devil and the wind travel together. G303.6.3.3
- How the devil travels. G303.7
- Devil (gentleman) invites traveler into his wagon. Explains that his horses are Earl X, etc. (Cf. G303.25.17.1.) G303.7.1.2.2
- Devil travels in coach drawn by four blood-red horses, the hoofs of which strike fire from the pavement. G303.7.3.5
- Devil as crow misleads travelers, puts out their lights. G303.9.9.17
- Devil as gentleman invites a traveler to the feast (wedding). (Cf. G303.7.1.2.2.) G303.25.17.1
- Woman entertains every traveler in the hope of finding her husband. H152.1.1
- Riddling remarks of traveling companion interpreted by girl (man) at end of journey. H586
- Man helps traveler and makes riddling remarks. Gives him food, shares his coat in rain, and carries him over stream. Reproaches him with traveling without mother, house, or bridge (nourishment, shelter, or horse). H586.1
- Traveler says he is going to the city to see what has become of the seed he sowed in the street. (What has become of the girl he left in the city to await his return.) H586.2
- Traveler says he is going to seek a hind that he saw in the woods ten years before. (A maiden.) H586.2.1
- Traveler says he must look after his net to see if it has taken fish. (He has left his lady seven years before with a pledge of faithfulness. Net has taken fish – lady has had lovers.) H586.2.2
- One traveler to another: Let us carry each other and shorten the way. (Let us tell tales and amuse ourselves on the way.) H586.3
- One traveler to another: That field (uncut) is already harvested. (Belongs to spendthrift who has already spent the money.) H586.4
- One traveler to another (as they see corpse borne by): He is not entirely dead. (Has left good property.) H586.5
- One traveler to another (when asked how he crossed an unbridged stream): I cross on an ashen bridge. (Found a ford with an ashen staff.) H586.6
- One traveler to another: Is this cup valuable or not? (Is your daughter married or not?) H586.7
- Boy says that travelers should catch the mares (walking sticks that are in the jungle). H586.8
- Riddle: who are the real travellers? The son and the moon. H726
- Task: traveling till iron shoes are worn out. H1125
- Task: traveling till two skeins of thread are unwound. H1125.1
- Man with magic knowledge defeats his competitors in quest by misinforming them about the character of country they will be traveling (for a place where there is no water he makes them bring loads of wood; for a place where water is he makes them bring along loads of water). H1239.4
- "Do not trust the over-holy": counsel proved wise by experience. Wife so modest she will not travel with husband (adulteress); priest so pious he will not tread on worm (thief). J21.18
- "Ruler should follow advice of majority" (not his own fancy): counsel proved wise by experience. Thus finds money on body of dead traveler. J21.35
- "Do not travel without money": counsel proved wise by experience. J21.39
- Heathcock prefers home with hardships to travel in foreign lands. J215.3
- Futility of distant travel. J1076
- Man desirous of traveling sent six miles to deliver a letter. Told that he has now seen the world, for he will never see more than valleys, hills, fields, meadows, water, streets, cities, and villages. J1076.1
- Suit about the ass's shadow. Man hires ass and driver for trip across plain. In the heat the traveler sits down in the ass's shadow. The driver pushes him away. Plea: he didn't hire the ass's shadow. J1169.7
- The abbot's luxury and the cardinal's. Cardinal rebukes abbot for living in luxury beyond that of the founder of his order. Abbot asks cardinal if the cardinals of St. Peter traveled in the luxury he does. J1263.4.1
- What the bear whispered in his ear. Paid guide climbs tree and leaves traveler to mercy of a bear. Traveler feigns death and the bear sniffs at him and leaves. The guide: "What did the bear say to you?" "He said, never trust a coward like you." J1488
- Numskulls go a-travelling. (Cf. J1742.) J1711
- Countryman expects to find persons from his own village when he travels to another land. J1742.1
- Trickster travels while fish cook: they burn up. J2173.7
- Who shall go first? Train leaves overpolite travelers. J2183.2
- Preliminary drawing of swords. Travelers say they will not have time to do so when attacked. J2255
- Emperor wants to travel to paradise. Blindfolded and put on an ass. J2326.3
- Deceptive land purchase: king, as reward for help in winning battle, promises wounded chieftain as much land as his chariot can travel around; bribes charioteer to turn back whenever chieftain faints from loss of blood. K185.7.3
- Hare and bride travel in pot to escape tiger, answer "Ruined pot" when challenged. K521.11
- Falling beam in cave kills travelers lured within. K1172
- Incognito princess travels as bishop (monk). K1812.8.2
- Travelers mistake brushwood at a distance for a ship. K1886.4
- Sham traveler. Boasts falsely of voyage and receives canoes which he appropriates. K1969.1
- Contest of wind and sun. Sun by warmth causes traveler to remove coat, while wind by violent blowing causes him to pull it closer around him. L351
- Curse: woman will not travel far. M459.1
- Travelers pursued by misfortune. N251.4
- Second-born son declared as successor because message about the birth of first son was slower traveling. Emperor will not change proclamation. P17.3.1