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35 motifs match “victory” · back to the chapters
- Eagle as omen of victory. B147.2.1.2
- Magic spear gives omen of victory. (Cf. D1084.) D1311.17.1
- Magic belt assures victory. (Cf. D1057.) D1381.18
- Carrying saint's book around army right-handwise insures victory. (Cf. D1266.) D1381.25
- Dextrorsum circuit (around sacred stone) insures victory. D1381.25.1
- Magic club (stick) gives victory. (Cf. D1094.) D1400.1.7.1
- Magic cup gives victory. (Cf. D1171.6.) D1400.1.8
- Charm gives victory in fight. (Cf. D1273.) D1400.1.10
- Magic stone (jewel) gives victory. (Cf. D931.) D1400.1.14
- Armor gives victory. (Cf. D1101.) D1400.1.15
- Magic banner gives victory. D1400.1.16
- Magic helmet gives victory. (Cf. D1101.4.) D1400.1.17
- Charm gives victory in game of dice. (Cf. D1273.) D1407.4
- Saint's blessing brings victory. D2163.8
- Decision of victory by single combat between army leaders. (Cf. H218.) H217.1
- One cock takes glory of another's valor. Victor in cock fight crows over his victory. He is taken off by eagle. A second cock then comes out from hiding and struts about among the hens. J972
- Boaster of victory over a weaker person reprimanded. J978
- Pig and dog as plowmen. Pig plows while dog sleeps. Then dog runs back and forth in furrow to claim victory. K41.2
- King disguises as common soldier and is killed. Fulfills prophecy that insures victory. K1812.7
- Crow gets to owls pretending crows have cast him out. Having learned secret retreats of owls, he returns to crows and leads them to victory over owls. K2042
- Animals help in military victory. K2351
- Warrior consents to flee for the sake of future victory. K2378.2
- Icelandic guardian spirits, "spádísar", prophesy victory. M301.13
- Prophecy: victory against great odds. M323
- Prophecy: death of ruler to insure victory. M362
- King is superior to all in strength, beauty, largeness, etc., and usually has victory. P12.10
- King's presence necessary for army's victory. P19.1
- One third of kingdom and the king's daughter as reward for getting victory-stone during the night. Q112.0.4
- Victory as reward for piety. (Cf. Q20.) Q156
- Curse of loss of victory for opposition to holy person remitted. (Cf. Q227.) Q576.1
- Prayer before battle brings victory. V52.3
- Sacred relics carried in battle to aid victory. V144.1
- General sends for king so that the latter may get credit for victory. W11.8
- King Richard leads host to victory by leaping his horse overboard. W32.1
- Victory personified. Z132.1