Motifs
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130 motifs match “weapon” — showing the first 100; narrow the words for the rest · back to the chapters
- God represented with weapon. A137.14
- Weapons of the gods. A157
- Thunderweapon. Stone weapons (axes) brought down by thunderbolt (from Thunder God). A157.1
- Thunderbolt as gods' weapon. A157.1.1
- Lightning weapon of the gods. A285.1
- Extraordinary weapons of culture hero. A524.2
- River in hell filled with weapons. A671.2.2.2
- Sun has weapons of iron to repel enemies. A739.9
- Moon has wooden weapons, therefore vulnerable. A759.1
- Indentions on rock from weapons (limbs) of robbers through power of saint. A972.3.1.1
- Indentions on rocks from weapons, knees, and elbows (of persons slain by hero). A972.5.4
- Hole in stone caused by weapon of warrior. A972.5.6
- Thunder caused by God beating his weapon. A1142.5.1
- Thunder from clashing weapons of warring spirits in sky. A1142.6.1
- Iron at first was made for food, not for weapons. A1432.1.1
- Acquisition of weapons. A1459.1
- Killer-whale uses dorsal fin as weapon. A2461.3
- Dragon cannot be killed with weapons. B11.12.1
- Dragon which cannot be killed with weapons is kicked in vulnerable spot. B11.12.1.1
- Weapons made from bones of helpful horse. B338
- Tabu: women not to touch man's weapons. (Cf. C835.2.) C181.3
- Tabu: seeing dead man not killed by weapons. C319.2
- Tabus concerning weapons. C835.2
- Tabu: reddening weapons without satiety. C835.2.5
- Tabu: being in same house with fire, weapon, dog. C887
- Transformation: stick to weapon. D451.6.3
- Transformation: stones to weapons. D452.1.11
- Transformation: weapon to other object. D454.9
- Transformation: woman to fly so as to help hero pick out weapons from among many. D659.14
- Magic weapons. D1080
- Magic carving knife. (Cf. D1083.) Magic knife (weapon). D1173
- Divination by magic weapon. (Cf. D1080.) D1311.17
- Magic quilt protects wearer from demons and human weapons. (Cf. D1167.) D1385.23
- Magic weapon conquers enemy. (Cf. D1080.) D1400.1.4
- Magic weapon kills. (Cf. D1080.) D1402.7
- Weapons magically venomous. (Cf. D1080.) D1402.7.0.1
- Magic object renders weapon useless. D1414
- Magic garment makes weapons useless. (Cf. D1052.) D1414.5
- Magic weapon pursues victim. (Cf. D1080.) D1438
- Magic weapon cures disease. (Cf. D1080.) D1500.1.17
- Wound healed by wounding weapon. (Cf. D1080.) D1503.14
- Sacred weapon thrown into sky causes drought. (Cf. D1080.) D1542.2.1
- Magic weapon (sword, axe) cuts hair (on water, in wind). D1564.7
- Automatic weapon. (Cf. D1081.) D1601.4
- Speaking weapon. (Cf. D1080.) D1610.9
- Weapons weep as warning to master. (Cf. D1080.) D1618.4
- Infallible weapon. D1653.1
- Magic mirror as infallible weapon. (Cf. D1080, D1163.) D1653.1.8
- Immovable weapon. D1654.4
- Invisible weapons. (Cf. D1080.) D1655.1
- Invulnerability from weapons. D1841.5
- Man proof against weapons. D1841.5.1
- Magic animal proof against weapons. D1841.5.2
- Magic sickness from bit of weapon left in head. D2064.7
- Weapons magically dulled. D2086
- Weapons magically blown out of enemies' hands. D2086.3
- Man makes all of iron in enemy's storehouse disappear so weapons cannot be made. D2089.1
- Horse and weapons needed by hero are provided after incense is offered to Nandia, the Bull. D2107.1
- Broken weapons magically restored. (Cf. D1080, F1098, H1023.8.) D2163.1
- Dwarf prevented from getting into his stone before sunrise till he promises to do what hero demands (especially forge weapons). (Cf. D451.3.4.2, D451.4.1.12, F451.5.2.13.) F451.3.2.1.1
- Dwarfs curse weapons and treasures which they are forced to give (or which the receiver does not appreciate). F451.5.2.13
- Dwarfs make weapons and other precious objects for the gods. (Cf. F451.3.4.2.) F451.10.4
- Giant's enormous weapons. F531.4.5
- Giant with iron club as weapon. F531.4.5.1
- Giant with iron bar as weapon. F531.4.5.2
- Little soldiers with officer on rabbit (long needles and knives for weapons). F535.2.8
- Strong hero tests weapons. Breaks first swords. F611.3.3
- Strong man uproots tree and uses it as weapon. F614.2
- Strong man uses pillar-stone as weapon. F614.2.1
- Strong man uses rafter as weapon. F614.2.2
- Strong man uses man as weapon. F628.2.7
- Strong hero wields many weapons at once. F628.5
- Man can walk (stand) on weapon edge (point) without injury. F679.3
- Extraordinary weapons. F830
- Silver weapon. F830.1
- Other extraordinary weapons. F839
- Gnawed bone as weapon. F839.1
- Human head as weapon. F839.4
- Ball made of human brains as weapon. F839.5
- Betelnut as weapon to strike off man's head. F839.6
- Weapon (missile) miraculously removed. F959.3.4
- Chariots, stones, weapons join in keen at hero's death. F994.2
- Weapons confined by flying nets of hair in furious battle. F1084.0.2
- Warriors use teeth after they exhaust weapons. F1084.2
- Recognition of reincarnated person by ability to identify former weapons. H19.1.1
- Identification by broken weapon. Point of weapon broken off. Later found to match rest of weapon. H101
- Identification by matching weapon with wound. H101.1
- Identification by weapons. H125
- Suitor test: lifting strong princess's giant weapon. H345.1
- Weapon as chastity index. H435
- "Do not uncover weapon in an assembly": counsel proved wise by experience. J21.2.4
- Hero, despising weapons, fights with fists alone. J246.2
- Destruction of enemy's weapons. J621
- Foolishness of surrendering weapons. J642
- Combat won by means of substituted weapons. K97.2
- Deceptive land bargain: saints agree that the one who casts his staff far enough to reach distant island shall be owner of land. Staff of one contestant transformed to spear (or dart) and so alone reaches island. When saint touches weapon, it becomes staff again. K185.13
- Unique weapon got by misrepresenting to guardian use to which it is to be put. K362.0.1
- Gullible king gives large sums to minister for construction of imaginary weapon and then more to have it destroyed. K499.7
- Deception by hiding weapons. K818.4
- Concealed weapons in food basket sent king: kills servant who opens it. K929.11