Motifs
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229 motifs match “wise” — showing the first 100; narrow the words for the rest · back to the chapters
- Sun led through stream to cool off heat at night; otherwise might consume earth. A722.5.2
- Wise eagle in the earth-tree. A878.3.4
- Origin of death from unwise choice. Choice between two bundles, one containing tempting articles, the other everlasting life. People choose the large bundle and lose everlasting life. A1335.3
- Inequalities of fortune among men, otherwise the work of the world will not go on. A1599.8
- Wise animals. B120
- Wise magpie. B122.0.1
- Wise golden peacock. B122.0.2
- Wise owl. B122.0.3
- Wise eagle (in Yggdrasil). B122.0.5
- Wise mother eagle distinguishes between stupid and intelligent eaglets. B122.5
- Wise reptile. B123
- Wise serpent. (Cf. B161–165, B176.) B123.1
- Wise fish. (Cf. B175.) B124
- Salmon as oldest and wisest of animals. B124.1
- Helpful animal otherwise acquired. B319
- Animals serve man otherwise. B579
- Tabu: stepping on bread (or otherwise misusing it). C535
- One must eat "death vegetable" whenever one sees it. Otherwise god will be angry. C662
- Injunction: sleep where night overtakes you. Otherwise misfortune will come. C683
- Tabu: striking monster twice. Though monster begs that hero strike him again, hero refuses. Monster would otherwise revive. C742
- Magic object otherwise obtained. D850
- Carrying saint's book around army right-handwise insures victory. (Cf. D1266.) D1381.25
- Turning right-handwise insures safe journey. (Cf. D1272.) D1384.3.1
- Magic carpenter constructs bed and stool that can become big or small, luxurious or otherwise. D1620.3.2
- Dextrosum (sunwise) circuit (for good luck). D1791.1
- Druid performs circumambulation right-handwise to confer honor or bring good luck. D1791.1.1
- Withershins (countersunwise) circuit (for ill luck). D1791.2
- Robber-proof house: thieves are petrified when they enter house for unlawful purposes; are fed and welcomed, otherwise. D2072.5
- "If I were not your next of kin." Ghost tells man that otherwise he would tear him into pieces. E229.1
- Ghost aids living otherwise. E363.6
- Person otherwise killed by accident cannot rest in grave. E414.1
- Land where everyone is wise, from the raja on his throne to the beggar in the bazaar. F129.6
- Trying to get a beam through a door crosswise in otherworld. F171.6.3
- Fairies otherwise defeated. F389
- Angels as familiar spirits. Act as servants about the house of saints and serve them otherwise. F403.2.2.2
- Dwarf otherwise caught and thus forced to procure what hero demands. F451.3.2.1.2
- Dwarfs are wise. F451.3.12.3
- Giants are wise. F531.6.17.7
- Marvelously wise man. F645
- Wise man answers all questions. F645.1
- Ogre otherwise subdued. G580
- Test of wisdom: wise man sends ruler magic gems. Ruler admires their beauty but neglects to inquire of their virtues. H501.1
- Wise man answers questions of many with single speech. H501.2
- Test of cleverness: uttering three wise words. Youths called on to do so display by their answers extraordinary powers of deduction. H505
- Enigmatic statements. Apparently senseless remarks (or acts) interpreted figuratively prove wise. H580
- Wise carving of the fowl. Clever person divides it symbolically: head to head of house, neck to wife, wings to daughters, legs to sons; keeps rest for himself. H601
- Wise division of the goat (similar). H601.1
- Symbolic interpretation of playing cards. Soldier reproved for playing cards during church says that playing cards are his prayerbook and calendar. Ace: one God, one Faith, one Baptism; 2: old and new Testaments; 3: Trinity; 4: evangelists; 5: wise virgins; 6: days of creation; 7: sabbath; 8. Noah's family; 9: ungrateful lepers; 10: commandments; knave (jack): Judas; queen (of Sheba); king: God; 12 face cards: 12 months; etc. H603
- Riddle: what is wisest? H659.9
- What is wisest? Time. H659.9.1
- Obedience of king's subjects tested by willingness to allow spear to be carried crosswise into houses. Way must be hewn. H1557.5
- Counsels proved wise by experience. J21
- "Consider the end": counsel proved wise by experience. Barber hired to cut king's throat sees on the bottom of the basin the words "Whatever you do, do wisely and think of the consequences." He drops the razor and confesses. J21.1
- "Do not act when angry": counsel proved wise by experience. Man returns home and sees someone sleeping with his wife. Though he thinks it is a paramour, he restrains himself and finds that it is a newborn son. J21.2
- "Never attack anyone before unsheathing and returning sword three times": counsel proved wise by experience. J21.2.1
- "Do not draw your sword against the innocent": counsel proved wise by experience. J21.2.3
- "Do not uncover weapon in an assembly": counsel proved wise by experience. J21.2.4
- "Do not shed the blood of women": counsel proved wise by experience. J21.2.5
- "Control your anger at the beginning": counsel proved wise by experience. J21.2.6
- "Do not go where an old man has a young wife": counsel proved wise by experience. Discovers a murder in an inn. J21.3
- "Do not marry a girl from abroad": counsel proved wise by experience. J21.4
- "Do not leave the highway": counsel proved wise by experience. Robbers encountered. J21.5
- "Take side road rather than main one where three roads meet": counsel proved wise by experience. J21.5.2
- "A way short yet long": counsel proved wise by experience. (Cf. J266.) J21.5.3
- "Do not ask questions about extraordinary things": counsel proved wise by experience. Those who ask question killed. J21.6
- "Do not cross a bridge without dismounting from your horse"; counsel proved wise by experience. Man breaks leg. J21.7
- "Never wager more than a groat": counsel proved wise by experience. Man loses wife on wager. J21.8
- "Do not bet": counsel proved wise by experience. J21.8.1
- "Do not visit your friends often": counsel proved wise by experience. At last the man is treated shamefully. J21.9
- "Do not lend out your horse": counsel proved wise by experience. J21.10
- "Do not walk half a mile with a man without asking his name": counsel proved wise by experience. Man runs race unwittingly with his wife's paramour and loses his wife on the wager. (Cf. J21.8.) J21.11
- "Rue not a thing that is past": counsel proved wise by experience. Man lets bird go and then, having listened to bird's false declaration that she had a precious gem in her body, he tries to climb a tree after her and falls. J21.12
- "Never believe what is beyond belief": counsel proved wise by experience. Man believes when bird tells him that she has a precious gem in her body. (Cf. J21.12, K604.) J21.13
- "Never try to reach the unattainable": counsel proved wise by experience. (Cf. K604.) J21.14
- "If you wish to hang yourself, do so by the stone which I point out": counsel proved wise by experience. Father has left money which will fall out when the spendthrift son goes to hang himself in despair. "The Heir of Linne." J21.15
- "Go to Goosebridge": counsel proved wise by experience. Man with disobedient wife finds mules beaten there and made to cross bridge. J21.16
- "Stay at church till mass is finished": counsel proved wise by experience. Delay saves youth from death. J21.17
- "Do not trust the over-holy": counsel proved wise by experience. Wife so modest she will not travel with husband (adulteress); priest so pious he will not tread on worm (thief). J21.18
- "Start your journey early in the day": counsel proved wise by experience. J21.19
- "Prepare for night camp while it is still day": counsel proved wise by experience. J21.20
- "Do not cross a swollen stream until it has run down": counsel proved wise by experience. J21.21
- "Do not tell a secret to a woman": counsel proved wise by experience. J21.22
- "Rise earlier": counsel proved wise by experience. Man seeking explanation for being in debt arises earlier and catches his servants stealing. (Cf. H588.1.) J21.23
- "Do not make a horse run down hill": counsel proved wise by experience. Horse breaks its neck. J21.24
- "Do not keep bad company": counsel proved wise by experience. Breaking of father's first counsel causes the breaking of all the others. J21.25
- "Don't be too greedy in making a trade": counsel proved wise by experience. Man refuses fifty ducats for horse. Horse suddenly dies. J21.26
- "Do not adopt a child": counsel proved wise by experience. J21.27
- "Do not trust a ruler who rules by reason alone": counsel proved wise by experience. J21.28
- "Keep head dry, feet warm, and eat meat": counsel proved wise by experience. King recovers from illness. J21.29
- "Never have to do with a woman unless wed to her": counsel proved wise by experience. J21.30
- "Do not marry a woman before seeing her and finding her to be your equal": counsel proved wise by experience. J21.31
- "Bathe by yourself and not in the common bathing place": counsel proved wise by experience. Man forgets purse in bath house. J21.33
- "Move stool before sitting on it": counsel proved wise by experience. Man thus saves self from falling into well. J21.34
- "When in a strange place look about you": counsel proved wise by experience. J21.34.1
- "Do not sit on a bed without touching it first": counsel proved wise by experience. J21.34.2
- "Ruler should follow advice of majority" (not his own fancy): counsel proved wise by experience. Thus finds money on body of dead traveler. J21.35
- "Neglect not what four or five people say": counsel proved wise by experience. J21.35.1
- "Do not go alone on journey": counsel proved wise by experience. Helpful crab saves from attack by crocodile. J21.36
- "Do not take a woman's advice": counsel proved wise by experience. (Cf. J21.22.) J21.37
- "Do not travel without money": counsel proved wise by experience. J21.39