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Motifs
- Insects from brains, blood, and bones of slain helpful animal. A2001.1
- Shut in with elephants, blackbird orders ants to burrow themselves into the elephants' brains. B524.1.8
- Magic potion mixed with brains of deceitful person as cure for snakebite. (Cf. D1242.2.) D1515.4.6
- Ball made of human brains as weapon. F839.5
- Fool is told to get a pottle of brains. He tries to buy them. He finally learns that advice was to marry a clever girl. J163.2.1
- Sham blood and brains. Fox covers his head with milk and says that his brains have been knocked out. Frightens bear. K473
- Compassionate executioner: substituted brains (other animal for helpful animal). K512.2.0.1
- Escape by shamming death: blood and brains. The trickster covers himself with paint (or the like) so that he will be thought to have bled to death (or with milk so that it will be thought that his brains have been knocked out). K522.1
- The fox suggests eating his own brains. The wolf, wanting to get brains, strikes his head against a tree. K1025.1
- Dying monster's request and promise. Hero is to drink his blood, suck his eyes and brains, and give his heart to his loved one to eat. He will become marvelously strong and his wife will have three sons and four daughters with great powers. M257
- Lucky cast of ball made of human brains – ball sticks in head of enemy. N623.3
- Punishment for splitting head and eating man's brains. Q211.7
- Brains of enemies fashioned into balls (as trophies for play). S139.2.2.4.2
- Druid raised in air, cast down, and brains scattered on stone by power of saint. V229.6.3
- Bird avenges caged mate. Builds cart, yokes frogs to it, arms himself with piece of reed, and proclaims war with king. Collects cat, ants, rope, club, and river. He is put by king into fowl house; cat eats up fowls. In stable rope and club beat up horses. In elephant-house ants get into their brains and kill them all. Tied to king's bed, river floods king in his bed. King gives bird back his mate. Z52