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Motifs
- Challenge at entrance of otherworld. The adventurer challenges or is challenged. F150.3
- Devil challenges boys to play a disc-game. Can be defeated only with rowan-sticks. (Cf. D950.9.) G303.9.9.9
- Man challenges devil to race. Cheats him. K11.0.1
- Deceptive tug-of-war. Small animal challenges two large animals to a tug-of-war. Arranges it so that they unwittingly pull against each other (or one end of rope is tied to a tree). K22
- Magician challenged to make good his false claim. Says he can take black and white dogs and make them gray and then reverse process. Trickster furnishes gray dog and challenges magician to show his power. K1677
- Bluff: climbing the mast. In a contest in climbing the mast the hero falls into the rigging. "You do the same thing," he challenges. The sailors are persuaded of his expertness. K1762
- Ordinary man assumes high sounding name and challenges enemy chief to single combat. Latter is frightened into believing him to be of exceptional prowess and desists from attacking the city. K1951.5
- Student challenges his fencing master. Is overcome by the latter's tricks. P342.1