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Motifs — first 20 of 25
- Why earth becomes warm and wet: two huge copper vessels steaming over fire are underneath earth. A857.1
- Acquisition of copper. A1432.4
- Copperhead guides rattlesnake to its prey. B765.13
- Transformation: copper to gold. D475.1.9
- Water in river transformed to copper by magician. D478.9
- Magic copper. D1252.2
- Copper horseman indicates road. By striking his hand one makes him turn and indicate the proper road for travelers. (Cf. D1268, D1626.) D1313.3
- Brass (copper) statue at city gates blows on trumpet at stranger's approach. D1317.9.1
- Copper as defense against ghosts and magic. (Cf. D1252.2.) D1385.5.1
- Copper-colored house in lower world. F165.8
- Man captures spirit by hiding his stick and leg-wrappers of copper. When spirit gets them back by trickery he disappears. F405.13
- Pygmies dressed in copper. F535.3.1
- Copper castle. F771.1.3
- Nimrod's multiple throne. Seven thrones on top of one another. Stone, cedar, iron, copper, silver, gold, precious stones. F785.2
- Artificial heavens. Placed on pillars of iron. Seven heavens. (1) glass, sun, moon, stars, (2) iron with lake in it, (3) tin with precious stones rolling about (thunder), (4) lead, (5) copper, (6) silver, (7) gold. F792
- Copper tree. F811.1.3
- Copper apple. F813.1.3
- Bow of gold, silver, and copper. F836.1
- Golden boat with copper rudder. F841.1.8
- Series of enclosed coffins. Coffins of gold, silver, copper, iron, lead, and wood, each inside the other. (Cf. F852.1.1.) F852.4
Tale types