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Motifs — first 20 of 67
- Birds warn of enemy's approach. B521.6
- Transformation to gain access to enemy's camp (fortress). D641.2
- Transformation to spy out enemy's camp. D641.2.1
- Transformation to destroy enemy's property. D651.3
- Transformation to spy enemy's camp. D651.5
- Magic drum enters enemy's body and kills him. (Cf. D1211.) D1402.29
- Magic wand breaks enemy's sword. (Cf. D1254.1.) D1414.1
- Magic song dulls enemy's sword. (Cf. D1275.) D1414.4
- Magic dew destroys enemy's books. (Cf. D902.2.) D1599.6
- Magic axe cuts off enemy's head. (Cf. D1080, D1402.) D1601.14.3
- Enemy's last arrow made to appear crooked so that he does not use it, and adversary gets time to kill him. D2031.9
- Man makes all of iron in enemy's storehouse disappear so weapons cannot be made. D2089.1
- Druids dry up water in enemy's camp. (Cf. D1711.4.) D2091.8.1
- Enemy's army deceived by illusion produced by saint. D2163.7
- Witch raises wind to break up enemy's lumber pound. G283.1.2.6
- Suitor task: to bring enemy's head. H335.4.1
- Quest for enemy's children. H1397.2
- Fear test: taking boy to frightful enemy's tent. H1418
- Destruction of enemy's weapons. J621
- Avoiding enemy's revenge. J647