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Motifs
- Magic object helps gambler win. D1407
- Magic ring helps gambler win. (Cf. D1076.) D1407.1
- Grateful priest returns to save gambler from devil. E341.5
- Soul of gambler won by saint in dice game. Dice miraculously split to make higher score for saint. E756.4.1
- Demon eats sand; gambler lives wretched life in otherworld. F171.8
- Skillful gambler always wins. Whatever he earns in day he spends immediately. F679.7
- Giant gambler as ogre. G101
- Father's counsel: if you want to gamble, then gamble with experienced gamblers. (If you see how wretched professional gamblers are you will not want to gamble.) H588.5
- Saint gives liberally to gambler, little to beggar. Gambler is generous, beggar hoards. J225.6
- Clever gambler. J1115.1
- Incognito prince joins gamblers. He is beaten for showing courtesy. Realizes his folly and returns home. K1812.2.2
- Devil to help gambler in exchange for one task yearly. M214
- Gamblers. N1
- Conquering gambler. Bankrupt gambler gets supernatural power and wins back his fortune. N1.2
- Devil as gambler. N4
- Saint helps gambler. N6.3
- Gambler's attention distracted by women. N8
- Gambler loses everything. (Cf. N2.5.) N9.1
- Gambler reformed by falling in love. T10.1.1
Episodes
Tale types