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Motifs — first 20 of 43
- Magic object received from huntsman. D823
- Magic object received from green-clad huntsman. D823.1
- King as wild huntsman. (Cf. E501.1.7.) E501.1.1
- Nobleman as wild huntsman. E501.1.2
- Rich man as wild huntsman. E501.1.3
- Forester as wild huntsman. E501.1.4
- Freemason as wild huntsman. E501.1.5
- King Herla as wild huntsman. E501.1.7.1
- Theodoric as wild huntsman. E501.1.7.2
- Wild huntsman wanders because of cruelty. E501.3.1
- Wild huntsman wanders because of suicide. E501.3.2
- Wild huntsman wanders because of parricide. E501.3.3
- Wild huntsman wanders because of unshriven death. E501.3.4
- Wild huntsman wanders for failure to keep fast day. E501.3.5
- Wild huntsman wanders for hunting on Sunday. E501.3.6
- Wild huntsman wanders because he wished to continue hunt after death. E501.3.7
- Wild huntsman wanders for disturbing church service. E501.3.8
- Animals follow wild huntsman. E501.4
- Wild huntsman's horse. E501.4.2
- Two ravens follow wild huntsman. E501.4.4