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Motifs — first 20 of 75
- Gods imprisoned. A173.2
- Hoarded game released. Animals are kept imprisoned by malevolent creature. Released by culture hero. A1421
- Owl as watchman goes to sleep: does not see by day. He is placed as watchman of wren who is imprisoned in a mousehole. (Cf. A2332.6.6.) A2233.3
- Animals help imprisoned master. B544.1
- Magic object imprisons person. D1417
- Imprisoned cleric comes to answer saint's prayers in ritual. D2074.2.5.1
- Imprisoning by magic. D2078
- Witch made to enter boulder magically and imprisoned therein. D2078.1
- Imprisoning by magic. (Cf. R40.) D2177
- Demons imprisoned by magic. D2177.1.1
- Demon imprisoned in pomegranate. D2177.2
- Evil spirits imprisoned in stone. D2177.3
- Souls of dead imprisoned in tree. E755.4.1
- Fairy imprisoned in tree. (Cf. F386.5.) F386.1
- Fairy imprisoned as punishment. (Cf. F386.1.) F386.5
- Thumbling imprisoned in a sausage. F535.1.1.8
- Devil repays a kindness: returns coat lent him and brings the one who had shown him kindness back home when imprisoned. G303.22.1
- Ogre imprisons victim. G422
- Ogre imprisons victim in drum. G422.1
- Ogre imprisoned in his own house. G514.2
Tale types