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Motifs
- Slamming door on exit from mountain otherworld. It (almost) injures the hero because he has failed to bring back the talisman which opened the mountain. F91.1
- Slamming drawbridge to otherworld. Slams as hero leaves and (almost) injures him. He has failed to do the one compulsory thing. (Percival.) F152.2
- Witch injures, enchants or transforms. G263
- Breaking spell by beating the person or object bewitched. This injures the witch. G271.4.5
- Satan injures man. G303.20.8
- Numskull injures his limbs. J2131.3
- Jackal ties captive crow to his tail. Crow pecks self loose and injures jackal's tail. J2132.3.1
- Fool re-enacts the accident. Falls and injures self and others. (Cf. J2062.) J2133.14
- Servant injures master while shampooing him. Gives him a slap and breaks his skin. J2665.2
- Making the dupe strong. The false doctor injures him. K1012
- False beauty-doctor. The trickster pretends to make the dupe beautiful. Injures him. K1013
- False hair-restorer injures patient. K1013.5
- Trickster pretends to give dupe magic power to produce food. Injures him. K1036
- Dupe injures self on fence of thorns surrounding food-plants. K1038
- Teaching Latin. Cuts off tip of pupil's tongue or orders him to lick cold iron – pupil injures himself. K1068.2
- One animal injures another by deception. K2382
- Man goes to well at midnight on Old Christmas to see water turned into wine. Just as it turns into wine the devil takes him, or injures him. M211.1.1
- Cumulative pursuit. Boys get help. One of them injures the helper. Pursued. Hidden by kind hen. One injures the hen. Hen pursues, etc. Z49.2