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Motifs
- Origin of the will-o'-the-wisp (jack-o'-lantern). A2817
- Smith outwits devil, is admitted to neither heaven nor hell. The devil gives him a light to find his way back in the dark; he is known as the will-o'-the-wisp or jack-o'-lantern. A2817.1
- Magic wishing-lantern. (Cf. D1162.) D1470.1.17
- Magic lantern heals wounds. (Cf. D1162.) D1503.5
- Ghost carries lantern. (Cf. E371.10, E472, E594, E530.1, F491.1.) E599.7
- Dwarfs have little lanterns. F451.7.3
- Will-o'-the-Wisp. (Jack o' Lantern.) Light seen over marshy places. F491
- Witch power acquired by standing on manure pile, swinging red lantern, looking over shoulder. G224.6
- Quest for magic healing lantern. H1324.1
- Quest for magic lantern. H1341
- Aesop with the lantern. Aesop goes for fire to a neighbor's in the daytime and lights a lantern so as to bring the fire back. Fool asks him what he is hunting for with the lantern in the daytime. "I seek a man" (not a busybody). J1303
- Numskull thinks fireflies are mosquitoes carrying lanterns to find victims. J1759.3
- "Hang out lanterns." Officer calls to householders to hang out lanterns. One hangs out lantern but does not light it. The next night the officer calls to them to hang out lanterns and candles. He hangs out a lantern with a candle in it but unlighted. The next night the officer calls out to hang out lanterns and candlelight. J2516.5
- Deceptive wager: cat to carry lantern into room. (Has been specially trained.) K264.2
- Farmer gets help up early in morning for a light breakfast: a glass of water and a lantern. W152.12.1