Search
Motifs — first 20 of 179
- Gods imprisoned. A173.2
- God speaks to saint in prison. A182.3.0.2
- Hoarded game released. Animals are kept imprisoned by malevolent creature. Released by culture hero. A1421
- Owl as watchman goes to sleep: does not see by day. He is placed as watchman of wren who is imprisoned in a mousehole. (Cf. A2332.6.6.) A2233.3
- Grateful dragon saves hero and rescues him from prison. B11.6.1.2
- Animals help imprisoned master. B544.1
- Saint's bachall saves prisoner from execution. (Cf. D1277, V220.) D1391.2
- Magic object frees person from prison. D1395
- Escape from prison by use of magic fiddle. (Cf. D1233.) D1395.1
- Escape from prison by use of magic tablecloth. (Cf. D1153.1.) D1395.2
- Escape from prison by use of magic purse. (Cf. D1192.) D1395.3
- Escape from prison by use of charm (formula). (Cf. D1273.) D1395.6
- Escape from prison by use of magic hymn. (Cf. D1275.3.) D1395.7
- Magic object imprisons person. D1417
- Saint opens prison door by prayer. D1766.1.7
- Magician appears as beggar or old man in order to free prisoners. D2031.4.3
- Imprisoned cleric comes to answer saint's prayers in ritual. D2074.2.5.1
- Imprisoning by magic. D2078
- Witch made to enter boulder magically and imprisoned therein. D2078.1
- Angel causes earth to quake, releasing prisoners for saint. D2148.1