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Motifs — first 20 of 39
- Shrew blows nose into snout. Sent after fire, he finds but a little which he tries to revive by hard blowing. A2211.5
- Pelican kills young and revives them with own blood. B751.2
- Snake revives snakes which have been injured (the doctor snake). B765.21
- Tabu: striking monster twice. Though monster begs that hero strike him again, hero refuses. Monster would otherwise revive. C742
- Magic club kills and revives. (Cf. D1094.) D1663.1.1
- Piece of wood revives memory. (Cf. D956.) D2006.1.8
- Sun revived by own power after being killed by moon. E4
- Resuscitation when strangling corset-lace breaks. Girl laced so tightly in corset that she faints. Brothers carry her to her grave. They stumble. Corset-lace breaks and girl revives. E21.2
- Limbs of dead voluntarily reassemble and revive. E31
- Resuscitated eaten animal. (Cf. E171.) An animal is eaten. When his bones are reassembled he revives. E32
- Resuscitation by mummified dog. Dog is kept in box. Revives and resuscitates dead hero. E53.1
- Apparently dead persons revived when certain thing happens. Proper prince appears, or the like. E68
- Sun and moon steal wonderful tree which revives dead man or animal. E90.1
- The cooked and revived child. Saint to a woman: "Cook me what you like most." Gullible woman cooks son. Saint revives child. E121.4.1
- Slain warriors revive nightly. Continue fighting the next day. E155.1
- Soldiers of magic army constantly revived. E155.1.2
- Nightly resuscitation of man with external soul. When enemy takes off necklace containing the soul he revives, but dies again when it is put on. E155.3
- Person dead during day, revived at night. E155.4
- Slain pigs revive nightly. E155.5
- King eaten every morning: revived daily. E155.6
Tale types