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Motifs
- Transformation into a swineherd. D24.3
- Magician appears as swineherd, dwarf, and giant in order to seduce queen and scorns her later in the same shapes. D2031.4.2
- Swineherd finds terrestrial paradise while looking for lost sow. F111.0.2
- Chieftain recognized by faithful swineherd. H173.1
- Disguise as herdsman (shepherd, swineherd, etc.) K1816.6
- Treacherous swineherd. K2255.1
- Swineherd as hero. (Cf. P412.2.) L113.1.1
- Slave (swineherd) as helper of princess. N863
- King (prince) retires from the world (becomes hermit, swineherd). P16.1
- Swineherd. (Cf. L113.1.1.) P412.2
- Swineherd rescues abandoned child. R131.3.4
- Adulteress poisons husband in order to be with swineherd. T232.3
- Vision in which swineherd sees yew tree upon a rock, with an oratory in front of it and angels ascending from it. Vision interpreted by druid as symbolizing founding of Cashel and the royal line of Munster. V515.1.3.2