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Motifs — first 20 of 58
- Beginnings of trouble for man. A1330
- Mankind's escape from trouble. A1348
- Merry horn and angry horn for summoning buffalo. When all is well hero is to blow on merry-horn; when in trouble on angry-horn. B501.1.1
- Troubles escape when forbidden casket is opened. See references to C321 (Tabu: looking into box). C915.1
- Barley plant droops if prince is in trouble. (Cf. D965.15.) D1310.4.3
- Magic water cures stomach trouble. (Cf. D1242.1.) D1502.11
- Magic trouble-making. (Cf. K2130.) D2097
- Ghost writes on wall the answers to problems of person in trouble. E557.1
- Life token: troubled liquid. (Cf. D1242.) E761.6
- Life token: troubled water. E761.6.1
- Troublesome bonga (fairy) pegged to ground and placed under stone. F386.3
- Playful or troublesome fairies. F399.4
- Dwarfs seek human help in their fights and troubles. F451.5.23
- Malicious or troublesome actions of brownies. F482.5.5
- Household spirit herds sheep, has great trouble coralling the lambs (rabbits). (Cf. J1757.) F488.1
- Turtle's war-party. Turtle recruits war-party of strange objects (knife, brush, awl, etc.) and animals. Because of their nature the companions get into trouble. F1025.2
- Hero kills trouble-making evil strong men. G512.0.1
- Enigmatic counsels of a father. Taken literally bring trouble, but when properly interpreted are valuable. H588
- Task: having a shirt made by a woman free from trouble and worry. H1195
- Quest for trouble. H1376.5