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Motifs — first 20 of 72
- Gods forced by mortals to take refuge underground. A189.13
- Fettering of underground monster. A1071
- Underground monster fettered by trick. Is persuaded to try on fetters. (Sometimes told of fettering Satan, who plays same role.) A1071.1
- Why mole lives underground. A2433.3.20
- Why common crab lives underground. A2433.6.3.3
- Why mole burrows underground. A2491.3
- Horned armadillo lives underground. B15.3.4.2
- Magic horse goes underground. B184.1.2
- Magic swine disappear underground. B184.3.0.2
- Rat digs underground passage to girl's chamber for hero. B582.2.2
- Magic object found in underground room. D845
- Magic yew rod used by druid to discover whereabouts of woman carried off by fairies to underground retreat. D1311.15.1
- Divining rod (twig) locates underground water supply. D1314.2.2
- Magic elevator. Stone on which one steps carries one underground. (Cf. D931.) D1539.1
- Diamond in snake king's forehead in hero's pocket opens lake waters to reveal a pathway to underground palace. (Cf. D1071.) D1551.7.1
- Underground passage magically opens. D1555
- Magic wand opens underground passage. (Cf. D1254.1.) D1555.1
- Magic power of seeing things underground. D1825.4.1
- Magic underground journey. D2131
- Journey to animal kingdom. Usually underground. F127
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