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Motifs — first 20 of 28
- Deity emerges from darkness of underworld. A115.4
- God of the underworld. A300
- Goddess of underworld. (Cf. A310.1.) A300.1
- Demigod of underworld. A305
- Warrior chieftain of underworld. A308
- Demon god lies in wait for spirits descending to underworld. A317
- Sun in the underworld. A681
- Sun and moon to remain half their time in underworld. A722.10
- Sun-snarer: fast sun. The sun goes too fast to dry clothing. The hero snares the sun's legs with a rope as he is climbing up from the underworld. He releases the sun upon the promise to go more slowly. A728.2
- Sun sets and refuses to rise: must be coaxed back from underworld. A739.6
- Mankind from bones of dead brought from underworld. A1232.1
- Magic salve from underworld causes blindness. D1331.2.2.1
- Physical features of underworld. Note: physical features of underworld of dead (F81) are listed under A671–A679. Some features of the underworld also appear in F130ff. F80.1
- Hole to underworld kingdom of snakes. F92.7
- Path to underworld marked by knots tied in grass by spirits. F95.4
- Tree as roadway to underworld. F95.5
- Rescued princess leaves her necklace behind in flight; hero returns for it and is left in underworld. F102.3
- Youths grind in mill of underworldlings. F106
- Nature of underworld inhabitants. F108
- Place in underworld beyond which hero cannot pass without being tatooed. F151.1.5
Tale types